Ever used the bridge1 Static mesh with no collision model and like Madkyll had to painstakingly "surround [it] by carefully placed blocking volumes" ?
Not anymore!
With my new handcrafted collision model wave goodbye to all your bridge1 related problems, while they flow down the river Styx.
If you make the bridge 1 Flametank heigh the objects will be only 1 Flametank_track below surface in some places and none in the rest. But that is acceptable for the economical low polygon count of 45 (Verts:54).
To use my collision model just download the .fbx and import it via content browser. Ignore all the warnings and make sure import it into the Rx_Volcano package for already added materials.
bridge1.FBX