Jump to content

Terrain in UDK


[B]Veyron
 Share

Recommended Posts

I'm looking to know why maps use landscape instead of Terrain and some of the benefits?

also using Terrain and my vehicles fall through the Terrain floor why does this happen? NOTE: picture below using the avatar.  also this is a copy of another terrain in the same map I just used ALT + drag and dragged it to said location and I have built geometry and paths.  should I just make a second terrain?

terrain.jpg

Link to comment
Share on other sites

On ‎29‎/‎03‎/‎2018 at 8:21 PM, ☢☢☢☢ said:

why maps use landscape instead of Terrain and some of the benefits?

Landscape is an optimised Terrain system, specialised for large scale environments; e.g. it supports mesh LOD, mesh normal maps, advanced material blending, importing weight maps, advanced brush tools, erosion, etc.

I can see that a potential benefit of Terrain is that it is somewhat more straightforward to apply different materials to it, but other than that...

  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...