[B]Veyron Posted October 23, 2017 Share Posted October 23, 2017 (edited) I am making this topic for posting of any UDK issues I may have in the future. ATM I am stuck here and I would like it back to normal lighting and materials what do I do? atm everything is tan/brown and I need back to normal lighting. I pressed something and don't know what I have done.. thanks in advance Edited October 23, 2017 by [B]Veyron Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 23, 2017 Totem Arts Staff Share Posted October 23, 2017 https://docs.unrealengine.com/udk/Three/ViewModes.html View modes are mutually exclusive rendering styles. A viewport can only have a single active view mode. In the editor, the view mode is selected using the associated buttons in the viewport's toolbar. In the game, the view mode can be changed using the viewmode console command. Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 23, 2017 Author Share Posted October 23, 2017 seemed to have fixed it. I pressed the letter eye(I) and it brought it back to normal lighting. I think I solved this but I don't fully know yet.. Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 23, 2017 Author Share Posted October 23, 2017 Just now, kenz3001 said: https://docs.unrealengine.com/udk/Three/ViewModes.html View modes are mutually exclusive rendering styles. A viewport can only have a single active view mode. In the editor, the view mode is selected using the associated buttons in the viewport's toolbar. In the game, the view mode can be changed using the viewmode console command. understood. I know this but I was messing around In the dark and couldn't see. hit my keyboard and everything went different Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 24, 2017 Totem Arts Staff Share Posted October 24, 2017 Pressing ALT+Number also activates the respective viewmode that corresponds with the number. Quote Link to comment Share on other sites More sharing options...
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