j0g32 Posted May 17, 2017 Share Posted May 17, 2017 (edited) I recently found this playlist about shaders/materials in UDK by Eat3D. Free DVD! UDK Shaders: Starts with the essential basics of shaders, and covers several interesting applications and techniques. Very informative and comprehensive! Thought it could be helpful for mappers of all experience levels. At the same I was thinking that perhaps we as a community could implement an easy to use set of high quality & procedural master materials for the most commonly used elements across levels: Landscape - Rocks - Foliage Which enable the mappers to easily switch out some textures and control parameters, without having to recreate (or copy paste) bits from other maps. And for example also align textures between rock meshes and landscape P.s. not sure if someone already mentioned this playlist, dont know where I stumbled across it. Please, delete if duplicate. Edited May 17, 2017 by j0g32 2 Quote Link to comment Share on other sites More sharing options...
j0g32 Posted June 12, 2017 Author Share Posted June 12, 2017 I quickly built a simple world-aligned set of rock and landscape materials, which line up both for rock meshes (along xy) and sand on meshes and landscape (along z). The great thing about world aligned textures is that you can stretch the underlying meshes without distorting the textures. On some bits the transition between landscape and mesh is virtually invisible. With a bit more colour variation, landscape layers and vertex painting, this could be an easy to use starting point to produce good looking terrains. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted June 12, 2017 Totem Arts Staff Share Posted June 12, 2017 Agreed! Looks really nice Quote Link to comment Share on other sites More sharing options...
Henk Posted June 12, 2017 Share Posted June 12, 2017 Nice. add a rock layer to the landscape, could help. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.