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Using Kismet to destroy GDI buildings


DoctorAnubis

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Has anybody found a way to destroy GDI buildings via kismet?

I've tried numerous methods yet GDI seems invulnerable to kismet, unlike Nod. Can't seem to suss it out, wasted a good 3 hours with no luck o.O

Failing that, would it be possible to trigger a script which destroys an entire teams base?

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  • Totem Arts Staff
  On 4/4/2017 at 12:34 AM, Agent said:

You can't just find a way to call Destroy() on the building?

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Pretty sure that would be a bad thing. 

Pretty sure you CAN just tell a building to take damage though, and set the source of it to like team 255 or something. 

PS... I have no idea how Kismet works. That's in that thing with all those camels. 

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  • Totem Arts Staff
  On 4/3/2017 at 10:43 PM, DoctorAnubis said:

I can't figure out how to do that, I tried spawning in a deployed beacon but as everything automatically spawns as gdi it fails

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bots cant be told to deploy weapons like remote c4 or beacons ....  but you can spawn tem with say a volt rifle and be told to hit a mct 

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  On 4/4/2017 at 1:35 AM, kenz3001 said:

you can modify the "internal" health ( same way i got the building health in kismet here https://www.youtube.com/watch?v=GDPJNIpP3rw&index=15&list=PLCXI7m_9Es70QZYj02u8CeGB_qij14Bxf but using a modify node ) but i believe the building wont update to the destroyed state

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Hey Kenz, the modify property works a charm. But you're right, the building destroyed state doesn't update. I spawned a bot to finish the job :) This is now working. I noticed in Rx.Game.uc there is "function CheckBuildingsDestroyed(Actor destroyedBuilding)" but I haven't a clue how scripts work or how to call it so the bot trick has done the job

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  • Totem Arts Staff

I tried this long time ago, you can use it via kismet where you tell the Building to take a specific amount of damage - or just the Health get reduced to 0
But the only Problem is the building get destroyed only at the start of the game not when the Level is loaded that dosn't worked for me.

 

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