DoctorAnubis Posted April 2, 2017 Share Posted April 2, 2017 Has anybody found a way to destroy GDI buildings via kismet? I've tried numerous methods yet GDI seems invulnerable to kismet, unlike Nod. Can't seem to suss it out, wasted a good 3 hours with no luck Failing that, would it be possible to trigger a script which destroys an entire teams base? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted April 2, 2017 Totem Arts Staff Share Posted April 2, 2017 only way is to use a bot to fire at thew building / mct Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted April 3, 2017 Author Share Posted April 3, 2017 I can't figure out how to do that, I tried spawning in a deployed beacon but as everything automatically spawns as gdi it fails Quote Link to comment Share on other sites More sharing options...
Agent Posted April 4, 2017 Share Posted April 4, 2017 You can't just find a way to call Destroy() on the building? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted April 4, 2017 Totem Arts Staff Share Posted April 4, 2017 43 minutes ago, Agent said: You can't just find a way to call Destroy() on the building? Pretty sure that would be a bad thing. Pretty sure you CAN just tell a building to take damage though, and set the source of it to like team 255 or something. PS... I have no idea how Kismet works. That's in that thing with all those camels. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted April 4, 2017 Totem Arts Staff Share Posted April 4, 2017 you can modify the "internal" health ( same way i got the building health in kismet here https://www.youtube.com/watch?v=GDPJNIpP3rw&index=15&list=PLCXI7m_9Es70QZYj02u8CeGB_qij14Bxf but using a modify node ) but i believe the building wont update to the destroyed state 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted April 4, 2017 Totem Arts Staff Share Posted April 4, 2017 2 hours ago, DoctorAnubis said: I can't figure out how to do that, I tried spawning in a deployed beacon but as everything automatically spawns as gdi it fails bots cant be told to deploy weapons like remote c4 or beacons .... but you can spawn tem with say a volt rifle and be told to hit a mct Quote Link to comment Share on other sites More sharing options...
DoctorAnubis Posted April 7, 2017 Author Share Posted April 7, 2017 On 04/04/2017 at 2:35 AM, kenz3001 said: you can modify the "internal" health ( same way i got the building health in kismet here https://www.youtube.com/watch?v=GDPJNIpP3rw&index=15&list=PLCXI7m_9Es70QZYj02u8CeGB_qij14Bxf but using a modify node ) but i believe the building wont update to the destroyed state Hey Kenz, the modify property works a charm. But you're right, the building destroyed state doesn't update. I spawned a bot to finish the job This is now working. I noticed in Rx.Game.uc there is "function CheckBuildingsDestroyed(Actor destroyedBuilding)" but I haven't a clue how scripts work or how to call it so the bot trick has done the job Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted April 7, 2017 Share Posted April 7, 2017 Maybe Ukill can make a mutator specifically for this map to use? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted April 8, 2017 Totem Arts Staff Share Posted April 8, 2017 I tried this long time ago, you can use it via kismet where you tell the Building to take a specific amount of damage - or just the Health get reduced to 0 But the only Problem is the building get destroyed only at the start of the game not when the Level is loaded that dosn't worked for me. Quote Link to comment Share on other sites More sharing options...
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