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  • Totem Arts Staff
Posted

CNC-Tomb Redux


Explore an Old Egyptian Temple which has rumoured to be Haunted by Ghosts! Meanwhile GDI and Nod are fighting for Tiberium.

 

Enter the Battlefield Commander!


 

Posted (edited)

@ThommyK0104 screenhots from T.O.:

Misc.:

Spoiler

faafc1c831484b92a7e8ad38ad88d347.pngInf can't climb the rocks on GDI side

f975a405d825486caa69242280a1f750.pngOn Nod side Inf can climb 'em

3b06efccf0a245c5b7fe0196de6a59cc.pngT.O.: please replace Turret with Nod-GT

7424e15f54304bd2b449adc970d14aae.pngstuck

9a6704febd194fb58bb40e29058a53a0.pngstuck near GDI base

4eea3e7d85414e77b6bcee8b64f8723d.pngT.O.: Why is there no barbed wire behind Silo?

Collision related stuff:

Spoiler

b216a74d0505471ea23cd1d7df5d0d61.png

1e816ef080194bf7ae09f0f7d0925d6a.png

c8df59b82fa74dae8ac617d1745b2e0f.png


ee2b492efbc54a19838f430d79c5c95a.png

67ad7d02177845d483dbff91422a686e.png

9af6901e3a3b4814b67cf92f1812e038.png

5e0759d923874ebeb1f7657352dc55f9.png

Edited by DarkSn4ke
  • 1 month later...
  • Totem Arts Staff
Posted
3 hours ago, yosh56 said:

Sooo is it updated? 

The latest version is ready to be added (It's in the download section)

  • Totem Arts Staff
Posted (edited)

A quick update / hot-fix for the vehicle spawn at infantry only areas has just released

Edited by TK0104
Posted
13 minutes ago, YagiHige said:

A wolverine and recon bike can inside the door, can't it? I know one can spawn inside, I bet one can drive inside.

nope, it's blocked. it wasn't blocked some mapversions ago, but Thommy fixed that after we reported it.

 

On 13.12.2016 at 7:17 PM, DarkSn4ke said:

9af6901e3a3b4814b67cf92f1812e038.png

5e0759d923874ebeb1f7657352dc55f9.png

The spawn inside the Tomb was just a faulty crate setting ;)

  • 3 months later...
  • Totem Arts Staff
Posted
2 hours ago, DarkSn4ke said:

@TK0104 

Nod harvester gets stuck after each dump in the Refinery. Everything else seems to be fine.

Well I'll be damned!

Posted
3 hours ago, TK0104 said:

An updated version is released! I hope this will fix it...

It didn't... According to Try-Out's observation, it doesn't happen every harvester-trip, but it does happen on an average six times an hour. There was an instance, when it got stuck 3 time in a row.

  • Totem Arts Staff
Posted

It is always difficult to fix a Harvester, because there are differences between the server and the Skirmish. We have to be patient here.

  • Totem Arts Staff
Posted

Version 1.9.2 is released! Check it out!

 

I've resettet Paths at Nod Refinery to make sure haverster won't get stuck. If he does get stuck, it is his own problem!

Posted
3 hours ago, YagiHige said:

Does the GDI Harvester EVER act the arsehole instead? It always seems like the Nod harvy.

Yes, Kuja had a stuck GDI harvy per dump on Eyes.

e36e520064b840958158a77c395c3abc.png

Nod harvy is barely touching the Ref now while dumping Tiberium :P but it seems to work.

@TK0104 I added a bot to the server and will check the IRC in a couple of hours again if there are any "Nod harvester destroyed" notifications ;)

  • Totem Arts Staff
Posted
6 hours ago, DarkSn4ke said:

Yes, Kuja had a stuck GDI harvy per dump on Eyes.

e36e520064b840958158a77c395c3abc.png

Nod harvy is barely touching the Ref now while dumping Tiberium :P but it seems to work.

@TK0104 I added a bot to the server and will check the IRC in a couple of hours again if there are any "Nod harvester destroyed" notifications ;)

I know harverster doesnt touch ref but thats the only way it works :(

 

  • Totem Arts Staff
Posted
4 hours ago, Fffreak9999 said:

FYI: WIll not add to in-game downloads or a live server (due to the fact it is a stock map)

I understand that. Hope it will be released alongside next patch

  • 2 weeks later...
Posted
Quote

Explore an Old Egyptian Temple which has rumoured to be Haunted by Ghosts!

 Hmm, are there really ghosts in this map? I know something like that happened to Thommy in one of the other fan-made maps. After the scary thing popped up, he said in the forum "Dude! Get rid of the scary thing in that one area! It's not good, it really isn't." Do I sense a revenge antic coming from Thommy?

  • 2 weeks later...
  • Totem Arts Staff
Posted (edited)

Version 2 is Online! Check it Out!

Edited by TK0104
  • 1 month later...
Posted

Ive noticed that lots of your culling values for particles are at 6000.. maybe you could even reduce that to like 3000 - 4000 at some places.

I think its also good to look at the fog volumes, you're having almost no fog but you do have the drawcall.. http://prntscr.com/g792rk Make it like 3000 or so.

You can also cull the HON/strip/ref etc..

  • Totem Arts Staff
Posted (edited)

So with the suggestions of @Ruud033 and the tutorials of @kenz3001 I have now optimized the map a lot. I compared the same spot (in this case the GDI Front Entrance) with the Domaint Directional Light Version and the Directional Light Version. The DDL version reached  48fps which was quite good. The DL version, which will be online soon, reached perfect 60fps with in-game view in the SDK.

 

Question: How to show FPS in-game??? Then I can check the amount of fps in-game and check it out on other maps

Edited by TK0104
  • Thanks 1
Posted
3 minutes ago, TK0104 said:

Question: How to show FPS in-game??? Then I can check the amount of fps in-game and check it out on other maps

either enable FPS display on STEAM overlay or open the RenX console (F5) and hit: stat FPS

 

Posted

To dig even deeper, you can use the gameplayprofiler that's built in, to use it see this video:

(I know the quality is shitty but you get the point)

And to analyse the data, check this program;

00g_o6EzRFiK1kH6-MB9WA.png

When you're done with this you'll find the most resource consuming items in your level so you can do something about it!

  • Totem Arts Staff
Posted (edited)
24 minutes ago, kenz3001 said:

no change logs ?

It's a very very small hot-fix that fixes the preview image (forgot to disable SRGB) and endgame cam is now improved (it's done in official maps)

Edited by TK0104
  • Totem Arts Staff
Posted
3 minutes ago, kenz3001 said:

always nice for people to know for testing and future reference

Updated my previous post👆

  • Thanks 1

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