Totem Arts Staff TK0104 Posted December 10, 2016 Totem Arts Staff Share Posted December 10, 2016 View File CNC-Tomb Redux Explore an Old Egyptian Temple which has rumoured to be Haunted by Ghosts! Meanwhile GDI and Nod are fighting for Tiberium. Enter the Battlefield Commander! Submitter TK0104 Submitted 12/10/2016 Category Levels Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted December 11, 2016 Share Posted December 11, 2016 FYI - Can't put this onto servers just yet (since the auto-downloader will affect live players) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 11, 2016 Author Totem Arts Staff Share Posted December 11, 2016 Ah no problem. Good idea to add it to a patch Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 13, 2016 Share Posted December 13, 2016 (edited) @ThommyK0104 screenhots from T.O.: Misc.: Spoiler Inf can't climb the rocks on GDI side On Nod side Inf can climb 'em T.O.: please replace Turret with Nod-GT stuck stuck near GDI base T.O.: Why is there no barbed wire behind Silo? Collision related stuff: Spoiler Edited December 13, 2016 by DarkSn4ke Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 18, 2016 Share Posted December 18, 2016 @ThommyK0104 T.O. update: Collision related stuff: Spoiler Balance related stuff: Gunner rush can be pretty OP. so if this spot is intended Nod should at least be able to do some kind of rocket soldier rush Regards, Sn4ke Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 21, 2017 Share Posted January 21, 2017 @yosh56 / @Agent / @Ruud033 / @Henk is there actually a reason why Tomb hasn't been updated with the last patch? Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 22, 2017 Share Posted January 22, 2017 blame @yosh56 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted January 24, 2017 Totem Arts Staff Share Posted January 24, 2017 Sooo is it updated? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 24, 2017 Author Totem Arts Staff Share Posted January 24, 2017 3 hours ago, yosh56 said: Sooo is it updated? The latest version is ready to be added (It's in the download section) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 28, 2017 Author Totem Arts Staff Share Posted January 28, 2017 (edited) A quick update / hot-fix for the vehicle spawn at infantry only areas has just released Edited January 28, 2017 by TK0104 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted February 1, 2017 Share Posted February 1, 2017 @TK0104 small update from T.O. the Tomb is blocked, but you can just drive across the sandbags... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted February 1, 2017 Author Totem Arts Staff Share Posted February 1, 2017 And now? Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted February 1, 2017 Share Posted February 1, 2017 10 minutes ago, TK0104 said: And now? that's up to you the area is considered as "infantry only" - at least most players think of it like that Quote Link to comment Share on other sites More sharing options...
RoundShades Posted February 1, 2017 Share Posted February 1, 2017 A wolverine and recon bike can inside the door, can't it? I know one can spawn inside, I bet one can drive inside. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted February 1, 2017 Share Posted February 1, 2017 13 minutes ago, YagiHige said: A wolverine and recon bike can inside the door, can't it? I know one can spawn inside, I bet one can drive inside. nope, it's blocked. it wasn't blocked some mapversions ago, but Thommy fixed that after we reported it. On 13.12.2016 at 7:17 PM, DarkSn4ke said: The spawn inside the Tomb was just a faulty crate setting Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted May 9, 2017 Author Totem Arts Staff Share Posted May 9, 2017 Version 1.9 has released! Check it out! Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted May 10, 2017 Share Posted May 10, 2017 @TK0104 Nod harvester gets stuck after each dump in the Refinery. Everything else seems to be fine. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted May 10, 2017 Author Totem Arts Staff Share Posted May 10, 2017 2 hours ago, DarkSn4ke said: @TK0104 Nod harvester gets stuck after each dump in the Refinery. Everything else seems to be fine. Well I'll be damned! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted May 14, 2017 Author Totem Arts Staff Share Posted May 14, 2017 An updated version is released! I hope this will fix it... Quote Link to comment Share on other sites More sharing options...
limsup Posted May 14, 2017 Share Posted May 14, 2017 3 hours ago, TK0104 said: An updated version is released! I hope this will fix it... It didn't... According to Try-Out's observation, it doesn't happen every harvester-trip, but it does happen on an average six times an hour. There was an instance, when it got stuck 3 time in a row. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted May 15, 2017 Totem Arts Staff Share Posted May 15, 2017 It is always difficult to fix a Harvester, because there are differences between the server and the Skirmish. We have to be patient here. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted May 15, 2017 Author Totem Arts Staff Share Posted May 15, 2017 I really hate the Nod Harvy! Quote Link to comment Share on other sites More sharing options...
RoundShades Posted May 15, 2017 Share Posted May 15, 2017 Does the GDI Harvester EVER act the arsehole instead? It always seems like the Nod harvy. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted May 15, 2017 Author Totem Arts Staff Share Posted May 15, 2017 Version 1.9.2 is released! Check it out! I've resettet Paths at Nod Refinery to make sure haverster won't get stuck. If he does get stuck, it is his own problem! Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted May 15, 2017 Share Posted May 15, 2017 3 hours ago, YagiHige said: Does the GDI Harvester EVER act the arsehole instead? It always seems like the Nod harvy. Yes, Kuja had a stuck GDI harvy per dump on Eyes. Nod harvy is barely touching the Ref now while dumping Tiberium but it seems to work. @TK0104 I added a bot to the server and will check the IRC in a couple of hours again if there are any "Nod harvester destroyed" notifications Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted May 15, 2017 Share Posted May 15, 2017 @TK0104 Nod harvy is working Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted May 15, 2017 Author Totem Arts Staff Share Posted May 15, 2017 6 hours ago, DarkSn4ke said: Yes, Kuja had a stuck GDI harvy per dump on Eyes. Nod harvy is barely touching the Ref now while dumping Tiberium but it seems to work. @TK0104 I added a bot to the server and will check the IRC in a couple of hours again if there are any "Nod harvester destroyed" notifications I know harverster doesnt touch ref but thats the only way it works Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted May 16, 2017 Share Posted May 16, 2017 FYI: WIll not add to in-game downloads or a live server (due to the fact it is a stock map) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted May 16, 2017 Author Totem Arts Staff Share Posted May 16, 2017 4 hours ago, Fffreak9999 said: FYI: WIll not add to in-game downloads or a live server (due to the fact it is a stock map) I understand that. Hope it will be released alongside next patch Quote Link to comment Share on other sites More sharing options...
Chrisjh0223 Posted May 28, 2017 Share Posted May 28, 2017 Quote Explore an Old Egyptian Temple which has rumoured to be Haunted by Ghosts! Hmm, are there really ghosts in this map? I know something like that happened to Thommy in one of the other fan-made maps. After the scary thing popped up, he said in the forum "Dude! Get rid of the scary thing in that one area! It's not good, it really isn't." Do I sense a revenge antic coming from Thommy? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted May 28, 2017 Totem Arts Staff Share Posted May 28, 2017 Yea, the harv paths / dump notes are really tricky Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted June 8, 2017 Author Totem Arts Staff Share Posted June 8, 2017 (edited) Version 2 is Online! Check it Out! Edited August 4, 2017 by TK0104 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted August 4, 2017 Share Posted August 4, 2017 *bump* *bump* @yosh56 please don't forget that Thommy released a new version of Tomb (no more Comms no more Gun Emplacements on top of the Walls + fixes / slight changes) *bump* *bump* Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 9, 2017 Author Totem Arts Staff Share Posted August 9, 2017 Version 2.1.0 is Released! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 11, 2017 Author Totem Arts Staff Share Posted August 11, 2017 Version 2.2.0 is Released! Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted August 11, 2017 Share Posted August 11, 2017 Ive noticed that lots of your culling values for particles are at 6000.. maybe you could even reduce that to like 3000 - 4000 at some places. I think its also good to look at the fog volumes, you're having almost no fog but you do have the drawcall.. http://prntscr.com/g792rk Make it like 3000 or so. You can also cull the HON/strip/ref etc.. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 12, 2017 Author Totem Arts Staff Share Posted August 12, 2017 (edited) So with the suggestions of @Ruud033 and the tutorials of @kenz3001 I have now optimized the map a lot. I compared the same spot (in this case the GDI Front Entrance) with the Domaint Directional Light Version and the Directional Light Version. The DDL version reached 48fps which was quite good. The DL version, which will be online soon, reached perfect 60fps with in-game view in the SDK. Question: How to show FPS in-game??? Then I can check the amount of fps in-game and check it out on other maps Edited August 12, 2017 by TK0104 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted August 12, 2017 Totem Arts Staff Share Posted August 12, 2017 Console Command "stat fps" Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted August 12, 2017 Share Posted August 12, 2017 3 minutes ago, TK0104 said: Question: How to show FPS in-game??? Then I can check the amount of fps in-game and check it out on other maps either enable FPS display on STEAM overlay or open the RenX console (F5) and hit: stat FPS Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted August 12, 2017 Share Posted August 12, 2017 To dig even deeper, you can use the gameplayprofiler that's built in, to use it see this video: (I know the quality is shitty but you get the point) And to analyse the data, check this program; When you're done with this you'll find the most resource consuming items in your level so you can do something about it! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 15, 2017 Author Totem Arts Staff Share Posted August 15, 2017 Version 2.3.0 is Released Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted August 15, 2017 Share Posted August 15, 2017 @TK0104 v2.30 is ready for the fix-patch release Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 15, 2017 Author Totem Arts Staff Share Posted August 15, 2017 9 minutes ago, DarkSn4ke said: @TK0104 v2.30 is ready for the fix-patch release Finally! @yosh56 Check it again if you don't believe it Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 21, 2017 Author Totem Arts Staff Share Posted August 21, 2017 Version 2.3.1 is Released! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted August 21, 2017 Totem Arts Staff Share Posted August 21, 2017 no change logs ? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 21, 2017 Author Totem Arts Staff Share Posted August 21, 2017 (edited) 24 minutes ago, kenz3001 said: no change logs ? It's a very very small hot-fix that fixes the preview image (forgot to disable SRGB) and endgame cam is now improved (it's done in official maps) Edited August 21, 2017 by TK0104 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted August 21, 2017 Totem Arts Staff Share Posted August 21, 2017 Just now, TK0104 said: It's a very very small hot-fix always nice for people to know for testing and future reference Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 21, 2017 Author Totem Arts Staff Share Posted August 21, 2017 3 minutes ago, kenz3001 said: always nice for people to know for testing and future reference Updated my previous post👆 1 Quote Link to comment Share on other sites More sharing options...
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