lawANDorder Posted September 26, 2016 Share Posted September 26, 2016 When you start the game with plugged in USB-headphones and unplug them while the game is running, it wont change the sounddevice (it should use standard plugged in speakers) so you end up with no sound. Even if you reconnect the USB-headphones to the same USB port again, it won´t use them. You have to quit and restart the application to make it work with the "new" sounddevice. Solution might be to establish an ingame option to change the sounddevice or somehow dynamically get the standard sound device from the OS config. I know it´s a minor "bug" but maybe it´s easy to fix. Cheers. Quote Link to comment Share on other sites More sharing options...
Agent Posted September 26, 2016 Share Posted September 26, 2016 This is an engine bug which we can't/won't fix due to not having source-level access to the game engine. Blame Epic. Quote Link to comment Share on other sites More sharing options...
lawANDorder Posted September 26, 2016 Author Share Posted September 26, 2016 ok, thank you. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 29, 2016 Totem Arts Staff Share Posted September 29, 2016 Here's a fix: Don't unplug your headphones whilst playing RenX Don't plug in your headphones whilst playing Renx Quote Link to comment Share on other sites More sharing options...
DrSilence Posted October 5, 2016 Share Posted October 5, 2016 Better (real) fix: Create a virtual sound device (i.e. virtual audio cable) Make that one the system-default. Configure this virtual sound device to loopback on your headphones. now you can plug and unplug as you wish and will never loose your system-default device thats been locked by games and so on. , cheers 1 Quote Link to comment Share on other sites More sharing options...
Ryz Posted October 6, 2016 Share Posted October 6, 2016 Good solution MrSilence! This one is really appreciated. Quote Link to comment Share on other sites More sharing options...
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