Totem Arts Staff TK0104 Posted September 21, 2016 Totem Arts Staff Share Posted September 21, 2016 Yo, So a different announcement than normally, pure because I just keep announcing maps the same way so I thought why not make a small series of the map with gameplay. The map: CNC-Horologe, Maybe you still remember it from the old UT3 Renegade X days. It was actually a smaller version of Hourglass with no side paths and less buildings. It is basicly the same as the original but I have added some improvements like: - Additional Cover - Silo + Communication Center - Infantry Side Path - Gameplay changes So for now enjoy the series and I will add a normal WIP forum later: https://www.youtube.com/watch?v=h5OEjEVej4A Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 21, 2016 Totem Arts Staff Share Posted September 21, 2016 wtf did I just watch? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted September 21, 2016 Author Totem Arts Staff Share Posted September 21, 2016 1 hour ago, Madkill40 said: wtf did I just watch? A video made by myself. And yes I can say I used the C&C Renegade RENSERIES thingy to make it pretty. And yes I used some cheating (God Mode) And disabled a few sounds. If you have feedback on the map. Let me know Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 21, 2016 Totem Arts Staff Share Posted September 21, 2016 Hourglass map looks swish but the context of the video is lost on me. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted September 21, 2016 Author Totem Arts Staff Share Posted September 21, 2016 (edited) 41 minutes ago, Madkill40 said: Hourglass map looks swish but the context of the video is lost on me. I did some changes to the map to take us back to the original game Edited September 21, 2016 by ThommyK0104 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted September 21, 2016 Totem Arts Staff Share Posted September 21, 2016 horologe is basically white out / hourglass with out the side paths ... its 2 bases 1 tunnel and a hill its a fun 5 min play map 5v5 but with 40 players 20 vs 20 it wont be good at all its an apc rape map ... if it was inf only then would be good Quote Link to comment Share on other sites More sharing options...
TheDeadlyWolf Posted September 21, 2016 Share Posted September 21, 2016 (edited) Dude, don't rule out my Hourglass Matey : ) + When Hourglass is finally perfected.............could have ripped the sides of and base defences + Whiteout is really an Advanced Horologe and a minor Hourglass (Sides but no Defences) Looks Decent but will be very similar to others, not sure how this will plan out Edited September 21, 2016 by TheDeadlyWolf Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted September 21, 2016 Author Totem Arts Staff Share Posted September 21, 2016 (edited) 2 hours ago, kenz3001 said: horologe is basically white out / hourglass with out the side paths ... its 2 bases 1 tunnel and a hill its a fun 5 min play map 5v5 but with 40 players 20 vs 20 it wont be good at all its an apc rape map ... if it was inf only then would be good Well I made some changes to make it better as I said earlier. Horologe now got 1 sidepath for infantry only which. And yeah it is a fun map because if you got the hill, you're good to go. If you lost the hill, you're doomed 57 minutes ago, TheDeadlyWolf said: Dude, don't rule out my Hourglass Matey : ) + When Hourglass is finally perfected.............could have ripped the sides of and base defences + Whiteout is really an Advanced Horologe and a minor Hourglass (Sides but no Defences) Looks Decent but will be very similar to others, not sure how this will plan out I wasn't expecting you would do Horologe. Whiteout is actually an advanced version of Horologe but I wanted to make A Horologe. You can see it as a different Whiteout, only without snow and base defence And don't worry about stealing Hourglass from you because I'm expecting you're doing a great job on the original map Edited September 21, 2016 by ThommyK0104 Quote Link to comment Share on other sites More sharing options...
TheDeadlyWolf Posted September 21, 2016 Share Posted September 21, 2016 (edited) 20 minutes ago, ThommyK0104 said: Well I made some changes to make it better as I said earlier. Horologe now got 1 sidepath for infantry only which. And yeah it is a fun map because if you got the hill, you're good to go. If you lost the hill, you're doomed I wasn't expecting you would do Horologe. Whiteout is actually an advanced version of Horologe but I wanted to make A Horologe. You can see it as a different Whiteout, only without snow and base defence And don't worry about stealing Hourglass from you because I'm expecting you're doing a great job on the original map lol thommy that's what i said ' Whiteout is really an Advanced Horologe and a minor Hourglass' I wasn't planning on doing Horologe, I was just saying that I could have ripped the sides of, and made it day - if wanted and saves time Well, there's no hope in that, has the Longest Delays (Months on End) creating so much Hype (I wish ) the first map to introduce Celling Turrets, then Doctor Anubis does it in Paradise (not using my script though - decided not too) has a few Easter Eggs, Special events, Very Unique I must say...with scrin the original owners... Hourglass is Cursed (thx Kenz) - Broken SDK, can't even work on Stronghold Edited September 21, 2016 by TheDeadlyWolf Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 21, 2016 Totem Arts Staff Share Posted September 21, 2016 (edited) Hourglass top hill only ever needed to be slanted to GDIs base to enable AGT fire. This way the Ob AND AGT can fire at what's on top. Fast way to fix that, alternatively create a scene of cover and short routes at the peak of the hill to make it more playable and less Arty/MRLS party. Edited September 21, 2016 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Former Developers Havoc89 Posted September 23, 2016 Former Developers Share Posted September 23, 2016 Oh hey its Horologue! That was a neat map back in the day. Whiteout is the official predecessor to Horologue while at the same time paying tribute to Hourglass. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted September 23, 2016 Author Totem Arts Staff Share Posted September 23, 2016 (edited) 12 hours ago, Havoc89 said: Oh hey its Horologue! That was a neat map back in the day. Whiteout is the official predecessor to Horologue while at the same time paying tribute to Hourglass. Well this is Whiteout whitout Whiteout. It's the original Horologe only with some changes made by me and it has the original environment of the Original Renegade Hourglass which I liked very very much. It's my tribute to Hourglass of course 2 Upcoming Episodes for coming weeks: Episode 2: Ion Cannon Beacon - September 28th 2016 Havoc takes on the Nod Airstrip with an Ion Cannon Beacon and his humvee. Got anything bigger?! Humvee's are not my style! - Havoc Episode 3: Black Nod Engineer Appears - October 5th One of the Black Nod Engineers are making their apppearance in the battlefield to destroy the GDI Refinery. Edited September 23, 2016 by ThommyK0104 Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted September 24, 2016 Share Posted September 24, 2016 Still awaiting download link... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted September 25, 2016 Author Totem Arts Staff Share Posted September 25, 2016 8 hours ago, Ruud033 said: Still awaiting download link... There is still WIP Quote Link to comment Share on other sites More sharing options...
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