voltex Posted May 22, 2016 Share Posted May 22, 2016 (edited) I couldn't find this topic any were even though it could be very useful for new players (and maybe some veteran players) so I thought I would make one, I'm not good at explaining things but I'll try. The Basics Currently the preferred method of mining is 3 per door, not next to it but a little ways back so vehicles cant hit them and infantry cant take them 1 at a time. Never place mines outside of the base and only rarely place them outside of buildings. If there is ramps then 1-2 on it is enough. The exceptions If the Barracks sandbags cant be jumped over (if it doesn't have any raised terrain/rocks or ramps to bypass them) then mining the sandbags is enough. If the Airstrip has ramps then placing the mines inside closer to the MCT so they can't be bypassed is preferred and possible 1-2 at the top of the ramp as an early warning/deterrent. Otherwise the usual 3 per door. Now to the Hand of Nod which is the hardest building to mine. Always 3 per door, If there is ramps then never mine them as they can be bypassed by parachuting in or jumping from above instead mine inside next to the side windows or the ramp leading down to MCT usually 2-3 per side depending of the amount of mines left. The best thing to do is mine the whole base first and place the remaining mines in Hon. Mining outside of the buildings This depends on the map, its good on some bad on others and has lead to many mine bans. The maps its accepted on is Field, Mesa, Goldrush, Canyon and Under. Field - This one can be difficult but usually for Nod place excess mines by the rocks behind strip or the rock by Ref entrance. GDI place the mines by the rocks behind barracks and refinery, maybe a few on the side of barracks, it really just depends on the situation. Never place mines inside of the tunnels. Mesa - Pretty easy just place excess mines behind the PP near the rocks, works for both sides. Goldrush - Also easy, place excess mines at the bridge. Canyon - Place excess mines at the tunnel entrance. Under - Place excess mines next to PP but not close enough were a single emp can disarm them and pp mines, or near the pp tunnel entrance. All the other maps are situational and can depend on how many buildings are lost but you usually just want to place all excess mines in the remaining buildings. Now for some general tips As always keep an eye on the mine count even if your not defending if you see mines dropping just start spamming MINES in TEAM chat, if your the one checking mines don't always assume the most likely buildings check them all. If you spot an engineer trying to get inside a building or c4 on the MCT don't waste time typing it in chat just QQ spam the building or c4 in chat. When leaving a building especially one towards the back of base take a few seconds to run around it or any place someone can hide, who knows you might be one of the lucky few to spot a Quinc3y in its natural habitat. Always pay attention to your surroundings, if you spawn inside or run past a building and you hear beeping there's a good chance its coming from the c4 covering the MCT, I myself have saved a few buildings this way and also could of easily been caught if other players were more observant. I think that's all I can think of for now, if you can think of any ways to improve this or anything I've left out please say so. Edited September 8, 2016 by voltex Updated Barracks exceptions to make them more clear. Quote Link to comment Share on other sites More sharing options...
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