SvN91 Posted February 23, 2016 Posted February 23, 2016 In this thread we discuss ideas for the tiberium silo. Currently it's strategic value is low without the tiberium weapons available for all units. I'll try to make a list of my own suggestions: - Silo/outpost (on big maps like lakeside and x-mountain): Capturing the buildings gives the team a gun emplacement that can be manned and a purchase terminal for infantry and items. This lets the team have control of the battlefield without having to go back to the base. - Tank repair facility: repairs nearby vehicles - Frontline communication center: Jams the enemys radar aka. minimap - Purchasable tiberium weapons for vehicles: Earlier the purchasable sidearms made hotties a problem, well upgraded tiberium weapons for vehicles wouldn't be as drastic but still powerfull. - Purchasable tiberium unit: some sort of mutant - miscellaneous: All of the teams units cost a little less/buildings have more armour/ units have more firepower Quote
testman Posted February 23, 2016 Posted February 23, 2016 Currently it's strategic value is low That's what newcomers actually believe Quote
Henk Posted February 23, 2016 Posted February 23, 2016 I'm making something like that outpost idea inside my dam on the map Reservoir i'm working on, purchase terminal could be a nice addition to it, didn't think of that yet. Quote
Ryz Posted February 23, 2016 Posted February 23, 2016 The value is lower, but still important for when you lose the ref for example. Quote
CoreDefender Posted February 24, 2016 Posted February 24, 2016 (edited) Already done/no need for this Edited June 10, 2017 by CoreDefender Quote
SvN91 Posted February 24, 2016 Author Posted February 24, 2016 Currently it's strategic value is low That's what newcomers actually believe Yes you get some money and like 40 points for capturing it but it's strategical value is minimal right now. It should grant you something else. It's really fun to buy or unlock new special weapons/team powers and with the silo doing nothing else than making money it takes away some of the fun of the game. More strategical value of the silo gives the players something else to do other than the usual shooting at the enemys base. Quote
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