SvN91 Posted February 23, 2016 Share Posted February 23, 2016 In this thread we discuss ideas for the tiberium silo. Currently it's strategic value is low without the tiberium weapons available for all units. I'll try to make a list of my own suggestions: - Silo/outpost (on big maps like lakeside and x-mountain): Capturing the buildings gives the team a gun emplacement that can be manned and a purchase terminal for infantry and items. This lets the team have control of the battlefield without having to go back to the base. - Tank repair facility: repairs nearby vehicles - Frontline communication center: Jams the enemys radar aka. minimap - Purchasable tiberium weapons for vehicles: Earlier the purchasable sidearms made hotties a problem, well upgraded tiberium weapons for vehicles wouldn't be as drastic but still powerfull. - Purchasable tiberium unit: some sort of mutant - miscellaneous: All of the teams units cost a little less/buildings have more armour/ units have more firepower Quote Link to comment Share on other sites More sharing options...
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