Jump to content

Celling Turret


TheDeadlyWolf

Recommended Posts

My Celling Turret needs a boost...

Everything is fine with the turret apart from 1 thing...

I need to set the default Translation to Z=80.00 instead of Z=0.00 so the celling turret actually shoots you : D

Because at the moment, if you play this map online, the Gun will not aim or shoot you : (

So how can I apply this...Translation=(X=0.0,Y=0.0,Z=80)...to the celling turret UC file?

Before I had [TmX]Handepsilon to help me with this, and we fixed all the problems that arose with the celling turret UC file, but I cant seem to contact him any more - And I've only noticed this problem recently : (

Link to comment
Share on other sites

  • Totem Arts Staff

PM is messed up in phone here

so anyway, what you need to do is check UTPawn.uc class for its' SkeletalMeshComponent. You'll see how they edited the translation of the mesh so the pivot is always on the center of the mesh

Now do the similar thing to your ceiling turret class

EDIT : Whoops, actually no. Look in the content browser for IronGuard, you should see a guy with golden armor. Check his translation settings by doubleclicking him and look on the mesh properties. Now do the same to your turret mesh

Link to comment
Share on other sites

PM is messed up in phone here

so anyway, what you need to do is check UTPawn.uc class for its' SkeletalMeshComponent. You'll see how they edited the translation of the mesh so the pivot is always on the center of the mesh

Now do the similar thing to your ceiling turret class

EDIT : Whoops, actually no. Look in the content browser for IronGuard, you should see a guy with golden armor. Check his translation settings by doubleclicking him and look on the mesh properties. Now do the same to your turret mesh

Thx dude, worked like a charm : D

Now for the GDI Harvester : D

Link to comment
Share on other sites

PM is messed up in phone here

so anyway, what you need to do is check UTPawn.uc class for its' SkeletalMeshComponent. You'll see how they edited the translation of the mesh so the pivot is always on the center of the mesh

Now do the similar thing to your ceiling turret class

EDIT : Whoops, actually no. Look in the content browser for IronGuard, you should see a guy with golden armor. Check his translation settings by doubleclicking him and look on the mesh properties. Now do the same to your turret mesh

Thx dude, worked like a charm : D

Now for the GDI Harvester : D

You just have to redo paths man. Keep moving the pathnodes until it works.

Link to comment
Share on other sites

PM is messed up in phone here

so anyway, what you need to do is check UTPawn.uc class for its' SkeletalMeshComponent. You'll see how they edited the translation of the mesh so the pivot is always on the center of the mesh

Now do the similar thing to your ceiling turret class

EDIT : Whoops, actually no. Look in the content browser for IronGuard, you should see a guy with golden armor. Check his translation settings by doubleclicking him and look on the mesh properties. Now do the same to your turret mesh

Thx dude, worked like a charm : D

Now for the GDI Harvester : D

You just have to redo paths man. Keep moving the pathnodes until it works.

Everything seems fine, but the harvester just keeps reversing into the wall - Like it's to steep or something

Link to comment
Share on other sites

PM is messed up in phone here

so anyway, what you need to do is check UTPawn.uc class for its' SkeletalMeshComponent. You'll see how they edited the translation of the mesh so the pivot is always on the center of the mesh

Now do the similar thing to your ceiling turret class

EDIT : Whoops, actually no. Look in the content browser for IronGuard, you should see a guy with golden armor. Check his translation settings by doubleclicking him and look on the mesh properties. Now do the same to your turret mesh

Fuck me, the turret doesn't work any more...

However I've noticed that the Pivot needs to be below the actual celling turret so the CT can rotate and shoot you...

How do I achieve this for online purposes?

Link to comment
Share on other sites

  • 2 weeks later...
  • 3 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...