TheDeadlyWolf Posted January 10, 2016 Share Posted January 10, 2016 My Celling Turret needs a boost... Everything is fine with the turret apart from 1 thing... I need to set the default Translation to Z=80.00 instead of Z=0.00 so the celling turret actually shoots you : D Because at the moment, if you play this map online, the Gun will not aim or shoot you : ( So how can I apply this...Translation=(X=0.0,Y=0.0,Z=80)...to the celling turret UC file? Before I had [TmX]Handepsilon to help me with this, and we fixed all the problems that arose with the celling turret UC file, but I cant seem to contact him any more - And I've only noticed this problem recently : ( Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 11, 2016 Share Posted January 11, 2016 post teh code here by using the 'code' button and pasting the code in between Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted January 12, 2016 Totem Arts Staff Share Posted January 12, 2016 PM is messed up in phone here so anyway, what you need to do is check UTPawn.uc class for its' SkeletalMeshComponent. You'll see how they edited the translation of the mesh so the pivot is always on the center of the mesh Now do the similar thing to your ceiling turret class EDIT : Whoops, actually no. Look in the content browser for IronGuard, you should see a guy with golden armor. Check his translation settings by doubleclicking him and look on the mesh properties. Now do the same to your turret mesh Quote Link to comment Share on other sites More sharing options...
TheDeadlyWolf Posted January 15, 2016 Author Share Posted January 15, 2016 PM is messed up in phone hereso anyway, what you need to do is check UTPawn.uc class for its' SkeletalMeshComponent. You'll see how they edited the translation of the mesh so the pivot is always on the center of the mesh Now do the similar thing to your ceiling turret class EDIT : Whoops, actually no. Look in the content browser for IronGuard, you should see a guy with golden armor. Check his translation settings by doubleclicking him and look on the mesh properties. Now do the same to your turret mesh Thx dude, worked like a charm : D Now for the GDI Harvester : D Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 15, 2016 Share Posted January 15, 2016 PM is messed up in phone hereso anyway, what you need to do is check UTPawn.uc class for its' SkeletalMeshComponent. You'll see how they edited the translation of the mesh so the pivot is always on the center of the mesh Now do the similar thing to your ceiling turret class EDIT : Whoops, actually no. Look in the content browser for IronGuard, you should see a guy with golden armor. Check his translation settings by doubleclicking him and look on the mesh properties. Now do the same to your turret mesh Thx dude, worked like a charm : D Now for the GDI Harvester : D You just have to redo paths man. Keep moving the pathnodes until it works. Quote Link to comment Share on other sites More sharing options...
TheDeadlyWolf Posted January 16, 2016 Author Share Posted January 16, 2016 PM is messed up in phone hereso anyway, what you need to do is check UTPawn.uc class for its' SkeletalMeshComponent. You'll see how they edited the translation of the mesh so the pivot is always on the center of the mesh Now do the similar thing to your ceiling turret class EDIT : Whoops, actually no. Look in the content browser for IronGuard, you should see a guy with golden armor. Check his translation settings by doubleclicking him and look on the mesh properties. Now do the same to your turret mesh Thx dude, worked like a charm : D Now for the GDI Harvester : D You just have to redo paths man. Keep moving the pathnodes until it works. Everything seems fine, but the harvester just keeps reversing into the wall - Like it's to steep or something Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 16, 2016 Totem Arts Staff Share Posted January 16, 2016 Add a 'RX_BlockedForHarverster' path node. It works for my maps Quote Link to comment Share on other sites More sharing options...
TheDeadlyWolf Posted January 16, 2016 Author Share Posted January 16, 2016 Add a 'RX_BlockedForHarverster' path node. It works for my maps I did, but do you know what? The harvest still continued to reverse into the rocks, and instead of fixing itself as it does now, it got stuck Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 17, 2016 Totem Arts Staff Share Posted January 17, 2016 Did you forced paths. Sometimes the harverster ignores forced paths Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 18, 2016 Share Posted January 18, 2016 Keep moving the paths up top, if the harvester reverses incorrect that means something is wrong there.. Also try to move the harvesting node Quote Link to comment Share on other sites More sharing options...
TheDeadlyWolf Posted January 21, 2016 Author Share Posted January 21, 2016 PM is messed up in phone hereso anyway, what you need to do is check UTPawn.uc class for its' SkeletalMeshComponent. You'll see how they edited the translation of the mesh so the pivot is always on the center of the mesh Now do the similar thing to your ceiling turret class EDIT : Whoops, actually no. Look in the content browser for IronGuard, you should see a guy with golden armor. Check his translation settings by doubleclicking him and look on the mesh properties. Now do the same to your turret mesh Fuck me, the turret doesn't work any more... However I've noticed that the Pivot needs to be below the actual celling turret so the CT can rotate and shoot you... How do I achieve this for online purposes? Quote Link to comment Share on other sites More sharing options...
TheDeadlyWolf Posted February 3, 2016 Author Share Posted February 3, 2016 Fuck me, the turret doesn't work any more... However I've noticed that the Pivot needs to be below the actual celling turret so the CT can rotate and shoot you... How do I achieve this for online purposes? Any Ideas? Quote Link to comment Share on other sites More sharing options...
TheDeadlyWolf Posted May 10, 2016 Author Share Posted May 10, 2016 Keep forgetting to post this... http://www.mediafire.com/download/zy35p ... Script.rar Hopefully you can get this out with the next update... Needed for the upcoming maps: CnC-Paradise CnC-Hourglass And Future Project: CnC-Stronghold Quote Link to comment Share on other sites More sharing options...
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