Ska-Ara Posted January 4, 2016 Share Posted January 4, 2016 Hey Guys, at the last 2 SDK´s i had many problems with several bugs. In one i had a crash everytime when i load a map. at the second the game crashes when i tried to save some data. So i want to ask you guys ..is there a special way to instal the SDK to prevent severel problems? Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted January 5, 2016 Share Posted January 5, 2016 Not really something special. Just extract it in a place where you don't need to apply admin rights. So don't use the program files folder. Also try to install you latest GPU drivers. And don't use the DX10 rendering mode in UDK, that one crashes a lot for me. Do others have this as well? Perhaps you could use the 64bit UDK instead of the 32bit one, if you don't already use it. The 64bit exe is located in Binaries\Win64. That's all the things I use personally, but it is still a very crash happy application. Set autosave to 5 minutes or so, so you can always revert back to an autosave that's recent. Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted January 5, 2016 Author Share Posted January 5, 2016 i will try what u write here... how to set up the game in dx 9 mode? btw.. is there a chance to start the UDK directly from the sdk or do i need the udk 3 engine as basic tool? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted January 6, 2016 Totem Arts Staff Share Posted January 6, 2016 It's in the menu bar, I forgot which one, but once you open it, you can set the DX settings to either 9 or 10 (or was it 11?). That will require an application restart though. Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted January 6, 2016 Share Posted January 6, 2016 The default setting should be DX9, but you can find the setting here. Perhaps changing it to DX11 will work better for you. DX11 crashes here a lot... Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted January 6, 2016 Author Share Posted January 6, 2016 and should i start the sdk with the editor command line? because when i start the 64 bit exe.. the game starts^^ Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 6, 2016 Totem Arts Staff Share Posted January 6, 2016 You have to edit the command line to the exe. Example: 'RenX SDK/Binaries/Win64/UDK.exe' editor Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted January 6, 2016 Author Share Posted January 6, 2016 hmm game crashes all the time, reinstalled net framework 4.5, set admin mode Game path:D:\Rx_SDK_4JAN2016 Log: Log file open, 01/06/16 15:04:50 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (64-bit): Jan 29 2015 19:35:41 Init: Changelist: 2424394 Init: Command line: editor Init: Base directory: D:\Rx_SDK_4JAN2016\Binaries\Win64\ [0001.30] Init: Computer: SUPER_ROBOTICO [0001.33] Init: User: SuperRobotico [0001.33] Init: CPU Page size=4096, Processors=4 [0001.33] Init: High frequency timer resolution =25.000000 MHz [0001.33] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=16.0GB Virtual=8192.0GB [0001.33] Log: Steam Client API Disabled! [0001.36] Init: WinSock: I am Super_Robotico (192.168.2.102:0) [0001.36] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [0001.36] Init: Object subsystem initialized [0002.54] Log: SystemSettings based on: SystemSettings [0002.94] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 660 Ti [0002.94] Log: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory [0003.11] Log: Shader platform (RHI): PC-D3D-SM3 [0008.42] Log: PhysX GPU Support: DISABLED [0011.41] Init: Initializing FaceFX... [0011.41] Init: FaceFX 1.7.4 initialized. [0025.44] Init: Finished loading startup packages in 11.90 seconds [0025.46] Log: 85576 objects as part of root set at end of initial load. [0025.46] Log: 0 out of 0 bytes used by permanent object pool. [0026.56] Log: Supported Consoles: [0026.56] Log: IPhone [0026.56] Log: Mac [0026.56] Log: PC [0026.56] Log: Initializing Engine... [0027.08] Log: Failed to load 'FoliageDemo2': Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0027.08] Log: Failed to load 'EffectsDemo_Resources': Can't find file for package 'EffectsDemo_Resources' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0027.08] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0027.08] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0027.08] Log: Failed to load 'FoliageDemo2': Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0027.08] Log: Failed to load 'FoliageDemo2': Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0027.14] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_Rain.upk [0027.14] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_Rain.upk [0027.15] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_Rain.upk [0027.15] Log: Failed to load 'EffectsDemo_Resources': Can't find file for package 'EffectsDemo_Resources' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0027.15] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0027.15] Log: Failed to load 'FoliageDemo2': Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk [0028.45] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\RenX\Environments\RX_Env_Terrain.upk [0028.46] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\RenX\Environments\RX_Env_Terrain.upk [0028.46] Log: Failed to load 'FoliageDemo': Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\RenX\Environments\RX_Env_Terrain.upk [0028.92] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Environments\RX_BU_Materials.upk [0028.93] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Environments\RX_BU_Materials.upk [0029.37] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0029.38] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0029.38] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0029.38] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0029.38] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0029.38] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk [0029.78] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Environments\RX_BU_Materials.upk [0058.05] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_CorrugatedAluminum' ('Engine.MaterialInstanceConstant:TextureParameterValue.ParameterValue'). [0058.05] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0058.05] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_CorrugatedAluminum' ('---'). [0058.05] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0058.06] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_DMG_1' ('---'). [0058.06] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0058.06] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_DMG_2' ('---'). [0058.06] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0058.06] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_EXT_DMG_2' ('---'). [0058.06] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0058.06] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_EXT_DMG_3' ('---'). [0058.06] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0058.06] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_DMG_3' ('---'). [0058.06] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0074.50] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_CorrugatedAluminum_DMG_Parent' ('Engine.MaterialInstanceConstant:TextureParameterValue.ParameterValue'). [0074.50] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0074.50] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_CorrugatedAluminum_DMG_Parent' ('---'). [0074.50] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0074.55] Warning: Failed to load 'GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup'! Referenced by 'RX_BU_Materials.Materials.MI_Corrugated_Metal_EXT_DMG_1' ('---'). [0074.55] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0096.98] Warning: Failed to load 'GDC_Materials.Materials.OrganicMetal_Normal'! Referenced by 'RX_IonCannonStrike.Materials.Mat_GlowSphere' ('---'). [0096.98] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0104.10] Warning: Failed to load 'GDC_Materials.Materials.OrganicMetal_Normal'! Referenced by 'RX_IonCannonStrike.Materials.Mat_GlowSphere:MaterialExpressionTextureSample_4' ('Engine.MaterialExpressionTextureSample:Texture'). [0104.10] Log: Failed to load 'GDC_Materials': Can't find file for package 'GDC_Materials' while loading NULL [0105.46] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk3'. [0105.61] Warning: Class Renx_Game.Rx_GraphicAdapterCheck can't bind to DLL D:\Rx_SDK_4JAN2016\Binaries\Win64\UserCode\Rx_GraphicAdapterCheck_Lib.DLL [0105.80] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk4'. [0105.80] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk1'. [0105.81] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk11'. [0105.81] Log: Building adjacency information for static mesh 'RX_CH_Gore.S_CH_Head_Chunk8'. [0107.49] Warning: Class Renx_Game.Rx_VersionCheck can't bind to DLL D:\Rx_SDK_4JAN2016\Binaries\Win64\UserCode\Rx_VersionCheck_Lib.DLL [0114.67] Log: Building adjacency information for static mesh 'rx_fx_envy.Misc.SM_AbductionBeam'. [0114.81] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling. [0114.81] Warning: Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game. [0116.37] Log: Encountered missing default brush - spawning new one [0116.39] Init: UEngine initialized [0116.39] Log: Primary PhysX scene will be in software. [0116.39] Log: Creating Primary PhysX Scene. [0116.49] Init: Transaction tracking system initialized [0116.58] Log: Can't find edit package 'OnlineSubsystemLive' [0116.61] Log: Can't find edit package 'OnlineSubsystemPlayerGameServices' [0118.63] Init: XAudio2 using 'LG TV-4 (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) [0118.75] Init: XAudio2Device initialized. [0120.75] Init: Client initialized [0120.75] Init: Editor engine initialized [0121.38] Log: Initializing Engine Completed [0121.38] Log: >>>>>>>>>>>>>> Initial startup: 121.38s <<<<<<<<<<<<<<< [0122.18] Cmd: MODE MAPEXT=udk [0129.16] Log: === Critical error: === Fatal error! Address = 0xfcd8b3dd (filename not found) [in C:\Windows\system32\KERNELBASE.dll] Address = 0xf40daa64 (filename not found) [in C:\Windows\system32\MSVCR120_CLR0400.dll] Address = 0x76d8d351 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll] Address = 0xf41df25f (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0xf41c37a1 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0xf41c3fb6 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0xf41b225a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0xf421b42e (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0x41185920 (filename not found) [in D:\Rx_SDK_4JAN2016\Binaries\Win64\UDK.exe] Address = 0xa5dc05 (filename not found) [in D:\Rx_SDK_4JAN2016\Binaries\Win64\wxmsw28u_vc_custom_64.dll] Address = 0x800d6cc4 (filename not found) [in D:\Rx_SDK_4JAN2016\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll] Address = 0x4154df9b (filename not found) [in D:\Rx_SDK_4JAN2016\Binaries\Win64\UDK.exe] Address = 0x4154e05a (filename not found) [in D:\Rx_SDK_4JAN2016\Binaries\Win64\UDK.exe] Address = 0x94c11654 (filename not found) Address = 0x94bc1ee8 (filename not found) Address = 0xf41b225a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0x94c111ce (filename not found) Address = 0x7b2cca (filename not found) Address = 0x3fdc0000 (filename not found) [in D:\Rx_SDK_4JAN2016\Binaries\Win64\UDK.exe] Address = 0x3fdc0000 (filename not found) [in D:\Rx_SDK_4JAN2016\Binaries\Win64\UDK.exe] System.NotSupportedException error in UDK: Es wurde versucht, eine Assembly von einer Netzwerkadresse zu laden, was in früheren Versionen von .NET Framework zum Ausführen der Assembly als Sandkastenassembly geführt hätte. In dieser Version von .NET Framework wird die CAS-Richtlinie standardmäßig nicht aktiviert, dieser Ladevorgang kann daher gefährlich sein. Wenn Sie nicht beabsichtigen, durch diesen Ladevorgang eine Sandkastenassembly zu erstellen, aktivieren Sie den loadFromRemoteSources-Schalter. Weitere Informationen finden Sie unter "http://go.microsoft.com/fwlink/?LinkId=155569". bei InteropTools.InitUnrealEdCSharpBackend() bei GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 ) bei ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow) fixed it by this Solution <---- click Edit: Now the Launcher startet but with this massages Can't find file for package 'FoliageDemo2' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk Can't find file for package 'EffectsDemo_Resources' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_ProceduralSky.upk Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\Shared\Effects\UDK_Rain.upk Can't find file for package 'FoliageDemo' while loading ..\..\UDKGame\Content\RenX\Environments\RX_Env_Terrain.upk Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Environments\RX_BU_Materials.upk Can't find file for package 'GDC_Materials' while loading ..\..\UDKGame\Content\RenX\Effects\RX_IonCannonStrike.upk Can't find file for package 'GDC_Materials' while loading NULL Texture2D RX_VH_C-130.UI.T_DeathIcon_C130 in RenX_AssetBase GDC_Materials.Chelsea.T_CHK_BlurredReflection_Cube_Dup (Check the log to see all references!) GDC_Materials.Materials.OrganicMetal_Normal (Check the log to see all references!) bad problems or just normal? Quote Link to comment Share on other sites More sharing options...
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