Jay Posted January 3, 2016 Share Posted January 3, 2016 Hi I just installed this game today after hearing about it. I loved playing C&C:Renegade when it first came out and thought it would be great to play this version. When I first launched the game it worked perfect except the problem started after i accepted an update when starting the launcher. After that I keep getting a "built with udk error" when launching the game I searched around the internet and did the various changes such as changing binitializedshaderondemand to true and doing the fix with the smart screen(which is already disabled) and other fixes with no avail. I also reinstalled the program and the problem starts again once I do the update. Maybe it's a problem with my specs since I'm running an older laptop? I'm running: Windows 10 ProIntel Core i7 2670QM @ 2.20 GHz8gb Ram DDR3Intel HD 3000 graphics1tb sshd Here are the logs which I've also attached: Log: Log file open, 01/03/16 13:23:21Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.28] Init: Computer: JAY-PC [0000.28] Init: User: Jay [0000.28] Init: CPU Page size=4096, Processors=8 [0000.28] Init: High frequency timer resolution =2.143571 MHz [0000.28] Init: Memory total: Physical=7.9GB (7GB approx) Pagefile=9.1GB Virtual=4.0GB [0000.28] Log: Steam Client API initialized 0 [0000.28] Log: Steam Game Server API initialized 0 [0000.31] Init: WinSock: I am Jay-PC (192.168.0.105:0) [0000.31] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.31] Init: Object subsystem initialized [0000.35] Log: Found D3D11 adapter 1: NVIDIA GeForce GT 540M [0000.35] Log: Adapter has 1996MB of dedicated video memory, 0MB of dedicated system memory, and 2047MB of shared system memory [0000.36] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver [0000.36] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4043MB of shared system memory [0000.37] Log: Shader platform (RHI): PC-D3D-SM3 [0000.37] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0000.39] Log: PhysX GPU Support: DISABLED [0000.40] Init: Initializing FaceFX... [0000.40] Init: FaceFX 1.7.4 initialized. [0000.40] Init: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [0005.17] Init: Finished loading startup packages in 4.65 seconds [0005.18] Log: 75633 objects as part of root set at end of initial load. [0005.18] Log: 0 out of 0 bytes used by permanent object pool. [0005.18] Log: Initializing Engine... [0010.01] Warning: Warning, Class Renx_Game.Rx_GraphicAdapterCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_GraphicAdapterCheck_Lib.DLL [0010.21] Warning: Warning, Class Renx_Game.Rx_VersionCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_VersionCheck_Lib.DLL [0010.71] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling. [0010.71] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game. [0011.42] Init: UEngine initialized [0011.46] Init: XAudio2Device initialized. [0011.56] Init: Client initialized [0012.36] Log: The requested DX9 MSAA mode is not supported (Fmt=D3DFMT_A8R8G8B8, SampleCount=8, Quality=0). Disabling MSAA. [0012.37] Critical: appError called: Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344 with error D3DERR_INVALIDCALL [0012.37] Critical: Windows GetLastError: Cannot create a file when that file already exists. (183) [0025.70] Log: === Critical error: === Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344 with error D3DERR_INVALIDCALL Address = 0x74ecd8a8 (filename not found) [in C:\WINDOWS\SYSTEM32\KERNELBASE.dll] Address = 0x5a91b1 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x5e4d63 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Launch.log Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted January 3, 2016 Totem Arts Staff Share Posted January 3, 2016 In DefaultSystemSettings.ini check "bAllowD3D9MSAA". If it's set to True, make it False... or vice versa. Then delete UDKSystemsettings.ini and start the game. Quote Link to comment Share on other sites More sharing options...
Jay Posted January 3, 2016 Author Share Posted January 3, 2016 This fixed it thanks! The game is way better than I could have imagined it to be! Quote Link to comment Share on other sites More sharing options...
Sorin Posted January 4, 2016 Share Posted January 4, 2016 I have the same error but I can't seem to find this bAllowD3D9MSAA anywhere in the .ini file you stated thought I managed to find it in base systemsettings.ini, tried that and the game still crashes Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted January 4, 2016 Totem Arts Staff Share Posted January 4, 2016 I have the same error but I can't seem to find this bAllowD3D9MSAA anywhere in the .ini file you stated thought I managed to find it in base systemsettings.ini, tried that and the game still crashes What is the folder path you're finding this base 'systemsettings.ini', as that shouldn't even be a thing. Quote Link to comment Share on other sites More sharing options...
Jay Posted January 4, 2016 Author Share Posted January 4, 2016 I have the same error but I can't seem to find this bAllowD3D9MSAA anywhere in the .ini file you stated thought I managed to find it in base systemsettings.ini, tried that and the game still crashes Both files are in C:\Program Files (x86)\Renegade X\UDKGame\Config which could be the same for you if you installed it in the same directory as me. You can also use the search function to find the files if you still cant locate them. Quote Link to comment Share on other sites More sharing options...
Sorin Posted January 5, 2016 Share Posted January 5, 2016 It's in Engine/Config and there it is, and Jay I have those files only the code for bAllowD3D9MSAA isn't in them oth Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted January 5, 2016 Totem Arts Staff Share Posted January 5, 2016 the one in engine/config is different. the one Yosh is referring is in UDKGame/config Quote Link to comment Share on other sites More sharing options...
Sorin Posted January 5, 2016 Share Posted January 5, 2016 Yes I know, I'was referring to that having the code where the UDKgame one didn't, ah the game seems to be working now, I guess after it downloaded something it needed, still was worried why it didn't ran before but meh now it works for a strange reason Quote Link to comment Share on other sites More sharing options...
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