Log: Log file open, 01/03/16 13:23:21 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.28] Init: Computer: JAY-PC [0000.28] Init: User: Jay [0000.28] Init: CPU Page size=4096, Processors=8 [0000.28] Init: High frequency timer resolution =2.143571 MHz [0000.28] Init: Memory total: Physical=7.9GB (7GB approx) Pagefile=9.1GB Virtual=4.0GB [0000.28] Log: Steam Client API initialized 0 [0000.28] Log: Steam Game Server API initialized 0 [0000.31] Init: WinSock: I am Jay-PC (192.168.0.105:0) [0000.31] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.31] Init: Object subsystem initialized [0000.35] Log: Found D3D11 adapter 1: NVIDIA GeForce GT 540M [0000.35] Log: Adapter has 1996MB of dedicated video memory, 0MB of dedicated system memory, and 2047MB of shared system memory [0000.36] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver [0000.36] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4043MB of shared system memory [0000.37] Log: Shader platform (RHI): PC-D3D-SM3 [0000.37] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0000.39] Log: PhysX GPU Support: DISABLED [0000.40] Init: Initializing FaceFX... [0000.40] Init: FaceFX 1.7.4 initialized. [0000.40] Init: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [0005.17] Init: Finished loading startup packages in 4.65 seconds [0005.18] Log: 75633 objects as part of root set at end of initial load. [0005.18] Log: 0 out of 0 bytes used by permanent object pool. [0005.18] Log: Initializing Engine... [0010.01] Warning: Warning, Class Renx_Game.Rx_GraphicAdapterCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_GraphicAdapterCheck_Lib.DLL [0010.21] Warning: Warning, Class Renx_Game.Rx_VersionCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_VersionCheck_Lib.DLL [0010.71] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling. [0010.71] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game. [0011.42] Init: UEngine initialized [0011.46] Init: XAudio2Device initialized. [0011.56] Init: Client initialized [0012.36] Log: The requested DX9 MSAA mode is not supported (Fmt=D3DFMT_A8R8G8B8, SampleCount=8, Quality=0). Disabling MSAA. [0012.37] Critical: appError called: Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344 with error D3DERR_INVALIDCALL [0012.37] Critical: Windows GetLastError: Cannot create a file when that file already exists. (183) [0025.70] Log: === Critical error: === Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344 with error D3DERR_INVALIDCALL Address = 0x74ecd8a8 (filename not found) [in C:\WINDOWS\SYSTEM32\KERNELBASE.dll] Address = 0x5a91b1 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x5e4d63 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]