Thundernerd Posted August 13, 2015 Share Posted August 13, 2015 (edited) Hi there, I saw a post on the forums here asking if there was a mutator out there that would allow for purchasable Tiberian vehicles. Well, you now can do just that with this mutator. The way to activate it in game is simple. Just open up a purchase terminal, and hit alt. When you've done that you can see that the first three vehicles now have been changed. Pressing alt again changes the menu back to normal. The vehicles included are GDI Wolverine: 400crHover MRLS: 600crTitan: 800cr NOD Buggy: 300crRecon Bike: 350crTick Tank: 600cr (Pro-tip) Think the prices are wrong? Feel free to change it in the UDKTiberianVehicles.ini Installation instructions: - Put TiberianVehicles.u in your CookedPC folder (TNRD.u for V1.2 and lower) - Put UDKTiberianVehicles.ini in your Config folder What I recommend you try it with: "...UDK.exe" CNC-[mapname]?game=RenX_Game.Rx_Game?mutator=TiberianVehicles.TiberianVehiclesMutator (TNRD.TiberianVehiclesMutator for V1.2 and lower) Bear in mind that the Titan is big. This means that on levels where there are low bridges in front of the base, the Titan most likely will not fit through. Please make sure you update the ini file properly. (Copy-paste the new one and change the values to your likings) Download: V1.3 (patch) V1.2 V1.1 V1.0 Changelog V1.3 Patch 1 - Fixed icons missing V1.3 - Added delay for delaying the ability to purchase the vehicles - Fixed prices not showing bug - Titan EVA message is gone - General code improvement V1.2 - Titan is now delivered by Airdrop chinook - Delivery sounds only happen for the NOD Buggy and GDI Hover MRLS - Flying vehicles bug fixed - General improvement of code - Tick Tank replaces Light Tank, Titan replaces Medium Tank V1.1 - Titan now spawns outside of the weapons factory - All Tiberian vehicles damage can be changed in the config file If anyone has any questions, feel free to ask. Cheers Edited August 27, 2015 by Guest Quote Link to comment Share on other sites More sharing options...
suchconquer Posted August 13, 2015 Share Posted August 13, 2015 (edited) Just tested this out and it is awesome! However, there are some issues of which two are crucial. (Crucial) 1: On Lakeside, the Titan, when bought, walks diagonally out of the WF, gets stuck and eventually falls on it's back making it very hard (if not impossible) to get it out and is prone for destruction by another bought vehicle. Is there a way to make it spawn at the WF's platform instead of inside? 2: Titan currently inhibits the APC slot while it should inhibit the Medium Tank slot (because Titans are supposed to be the successors in TS) 3: Tick Tank, likewise, is supposed to be inhibiting the Light Tank slot (Crucial) 4: The Advanced Buggy's 30mm cannons are -stupidly- strong against -everything-. Is there a way to nerf/boost damages in this mutator by including config lines? If the two crucial ones can be fixed, I will happily create a poll on Comis on implementing this mutator. EDIT: For the Titan one, you can also think about pushing it in a straight line while collapsed like in the following link: http://gfycat.com/UglySandyBats Edited August 13, 2015 by Guest Quote Link to comment Share on other sites More sharing options...
Guardian of Harmony Posted August 13, 2015 Share Posted August 13, 2015 Got it, can this be used with a public server? And is Islands the only map that can do this currently? Quote Link to comment Share on other sites More sharing options...
Thundernerd Posted August 13, 2015 Author Share Posted August 13, 2015 Just tested this out and it is awesome! However, there are some issues of which two are crucial.(Crucial) 1: On Lakeside, the Titan, when bought, walks diagonally out of the WF, gets stuck and eventually falls on it's back making it very hard (if not impossible) to get it out and is prone for destruction by another bought vehicle. Is there a way to make it spawn at the WF's platform instead of inside? 2: Titan currently inhibits the APC slot while it should inhibit the Medium Tank slot (because Titans are supposed to be the successors in TS) 3: Tick Tank, likewise, is supposed to be inhibiting the Light Tank slot (Crucial) 4: The Advanced Buggy's 30mm cannons are -stupidly- strong against -everything-. Is there a way to nerf/boost damages in this mutator by including config lines? If the two crucial ones can be fixed, I will happily create a poll on Comis on implementing this mutator. EDIT: For the Titan one, you can also think about pushing it in a straight line while collapsed like in the following link: http://gfycat.com/UglySandyBats Made #4 work. No idea how to do #1 yet but I'll see if I can fix that. As far as #2 and #3 go, I can change the slot if you deem it valuable. I just put them on 1,2,3 because it was easy Got it, can this be used with a public server? And is Islands the only map that can do this currently? Nope, so far you cannot yet and it is bound to the left or right alt keys. Don't know really how to add the option to do this but I'll look into it later! Quote Link to comment Share on other sites More sharing options...
salarite Posted August 13, 2015 Share Posted August 13, 2015 Good job! It would be nice to see ingame. Is there a way to change the cost though? I would personally prefer expensive Tib Sun vehicles, so people would also use the old vehicles as well. Probably a 2-2,5x price increase would be good. Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted August 13, 2015 Share Posted August 13, 2015 Hmm... just imagine... Having a match of Renegade X with TS vehicles only... Interesting! I would love to see how this works out! P.S. You live in Breda? What a coincidence, I go to college there! Not only that, your profile picture feels awfully familiar to me... Do you happen to be in college as well? Quote Link to comment Share on other sites More sharing options...
Thundernerd Posted August 13, 2015 Author Share Posted August 13, 2015 Good job! It would be nice to see ingame. Is there a way to change the cost though? I would personally prefer expensive Tib Sun vehicles, so people would also use the old vehicles as well.Probably a 2-2,5x price increase would be good. (Pro-tip)Think the prices are wrong? Feel free to change it in the UDKTiberianVehicles.ini Quote Link to comment Share on other sites More sharing options...
Thundernerd Posted August 13, 2015 Author Share Posted August 13, 2015 Hmm... just imagine... Having a match of Renegade X with TS vehicles only... Interesting! I would love to see how this works out!P.S. You live in Breda? What a coincidence, I go to college there! Not only that, your profile picture feels awfully familiar to me... Do you happen to be in college as well? Lol, yep. IGAD... 3rd year-ish(? long story) programmer Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted August 13, 2015 Share Posted August 13, 2015 IGAD... never heard of it... Care to explain a little bit? I'm studying Electical Engineering if that's how you call it in english, will soon start on my second year. Sometimes though, this guy with a big beard and glasses, about the same size and shape as yours popped up in class, he was i believe from the second year or something. Was a bit of a silent guy. I guess that wasn't you, hahaha! Quote Link to comment Share on other sites More sharing options...
Thundernerd Posted August 13, 2015 Author Share Posted August 13, 2015 IGAD is a study at NHTV and stands for International Game Architecture and Design. We're being taught how to make games etc, pretty cool stuff. I'm focusing on programming! Think that wasn't me indeed, haha. A lot of people have beards now anyways. Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted August 13, 2015 Share Posted August 13, 2015 Ahhh, i get it now! And nope, you're not the guy because you aren't even studying at the same school as me. Funny to know that someone from this close is on the same,quiet but cosy forum as me. He even makes mutators! Have a good one! Quote Link to comment Share on other sites More sharing options...
suchconquer Posted August 13, 2015 Share Posted August 13, 2015 IGAD is a study at NHTV and stands for International Game Architecture and Design. We're being taught how to make games etc, pretty cool stuff. I'm focusing on programming!Think that wasn't me indeed, haha. A lot of people have beards now anyways. As someone from the Netherlands: can confirm, lots of Dutchies have beards. Quote Link to comment Share on other sites More sharing options...
Thundernerd Posted August 14, 2015 Author Share Posted August 14, 2015 Updated main post for version 1.1! Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted August 14, 2015 Share Posted August 14, 2015 IGAD is a study at NHTV and stands for International Game Architecture and Design. We're being taught how to make games etc, pretty cool stuff. I'm focusing on programming!Think that wasn't me indeed, haha. A lot of people have beards now anyways. As someone from the Netherlands: can confirm, lots of Dutchies have beards. Since i've went to college, yes i've noticed, hahaha! But it wasn't just the beard... Everything just fit, even though last time i saw that guy was several months ago. But who cares Quote Link to comment Share on other sites More sharing options...
Goku Posted August 14, 2015 Share Posted August 14, 2015 minor bug on non flying maps the orca and chopper are highlighted as available. cant buy em but should prolly be fixed. will save confusion with the nubs. also mute eva/cabal so they doesnt say the wrong vech? Also some peeps asked if there could be a timer so say 1 vech every 10mins or not available for the first 30mins of a map etc? Quote Link to comment Share on other sites More sharing options...
Thundernerd Posted August 15, 2015 Author Share Posted August 15, 2015 Updated main post for v1.2! Quote Link to comment Share on other sites More sharing options...
iTweek. Posted August 15, 2015 Share Posted August 15, 2015 Nice and installed on server Quote Link to comment Share on other sites More sharing options...
Guardian of Harmony Posted August 15, 2015 Share Posted August 15, 2015 Major balancing issues with Nod Buggy and Recon bike. Like really major. Quote Link to comment Share on other sites More sharing options...
iTweek. Posted August 15, 2015 Share Posted August 15, 2015 yay will still change. have also the ini put new items in my forum. The buggy is strong against vehicles and weak compared with building. But one must still ask about. 2 buggies make a mammoth flat ^^ But the mod makes real fun: D http://renegade-x-forum.eu/index.php/Th ... Stettings/ Unfortunately there an error but does not know whether that can fixed Quote Link to comment Share on other sites More sharing options...
Thundernerd Posted August 16, 2015 Author Share Posted August 16, 2015 iTweek":2ha6t329]yay will still change.have also the ini put new items in my forum. The buggy is strong against vehicles and weak compared with building. But one must still ask about. 2 buggies make a mammoth flat ^^ But the mod makes real fun: D http://renegade-x-forum.eu/index.php/Th ... Stettings/ Unfortunately there an error but does not know whether that can fixed Oh, that's weird. Thanks for showing this. I'll try to fix this in a couple of hours! Nice to hear that people are enjoying it! Quote Link to comment Share on other sites More sharing options...
Thundernerd Posted August 16, 2015 Author Share Posted August 16, 2015 Updated main post for V1.3! Changelog: - Added delay for delaying the ability to purchase the vehicles (Delay=[seconds] in the ini file) - Fixed prices not showing bug - Titan EVA message is gone - General code improvement Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted August 17, 2015 Share Posted August 17, 2015 Any plans to up the price of the buggy to a well deserved 800+? Quote Link to comment Share on other sites More sharing options...
RoundShades Posted August 17, 2015 Share Posted August 17, 2015 Any plans to up the price of the buggy to a well deserved 800+? It will be getting a heavy armor/building damage nerf next patch. I'd say 600. Quote Link to comment Share on other sites More sharing options...
Thundernerd Posted August 17, 2015 Author Share Posted August 17, 2015 Yeah, I was thinking of giving it the dmg of the regular buggy or something. Or if people think of better price/dmg nerf then I can put those values as the default! Quote Link to comment Share on other sites More sharing options...
Goku Posted August 17, 2015 Share Posted August 17, 2015 with the latest version people are saying the ticktank does no damage? anyone else confirm? Quote Link to comment Share on other sites More sharing options...
iTweek. Posted August 17, 2015 Share Posted August 17, 2015 I had it wide open to setting 3.2 to vehicles. Power now almost equal harm much as the titan with 1.0 Quote Link to comment Share on other sites More sharing options...
Ryz Posted August 17, 2015 Share Posted August 17, 2015 Funny to know that someone from this close is on the same,quiet but cosy forum as me. He even makes mutators! Have a good one! Bergen op Zoom represent, I visit Roosendaal (where you live) very often Quote Link to comment Share on other sites More sharing options...
Thundernerd Posted August 17, 2015 Author Share Posted August 17, 2015 with the latest version people are saying the ticktank does no damage? anyone else confirm? Maybe the config file wasn't setup correctly? Tested it out and seemed to work for me. Though it has no default values so if it fails to load the config file correctly it'll do no damage. Maybe I should add default values Quote Link to comment Share on other sites More sharing options...
Goku Posted August 17, 2015 Share Posted August 17, 2015 [TiberianVehicles.TiberianVehiclesMutator] GDISpecialVehiclePrices[0]=2000 GDISpecialVehiclePrices[1]=3000 GDISpecialVehiclePrices[2]=2800 NodSpecialVehiclePrices[0]=800 NodSpecialVehiclePrices[1]=1500 NodSpecialVehiclePrices[2]=2400 Delay=900 [TiberianVehicles.TNRD_Vehicle_Buggy_DmgType] LigthArmorDamageScale=0.17 VehicleDamageScale=1.0 BuildingDamageScale=0.34 MCTDamageScale=2.0 MineDamageScale=1.0 [TiberianVehicles.TNRD_Vehicle_HoverMRLS_DmgType] LigthArmorDamageScale=0.48 VehicleDamageScale=0.48 BuildingDamageScale=0.96 MCTDamageScale=2.0 MineDamageScale=2.0 [TiberianVehicles.TNRD_Vehicle_ReconBike_DmgType] LigthArmorDamageScale=0.48 VehicleDamageScale=0.48 BuildingDamageScale=0.96 MCTDamageScale=2.0 MineDamageScale=1.0 [TiberianVehicles.TNRD_Vehicle_TickTank_DmgType] LigthArmorDamageScale=0.8 VehicleDamageScale=0.8 BuildingDamageScale=1.32 MCTDamageScale=2.0 MineDamageScale=1.0 [TiberianVehicles.TNRD_Vehicle_Titan_DmgType] LigthArmorDamageScale=0.8 VehicleDamageScale=0.8 BuildingDamageScale=11.32 MCTDamageScale=2.0 MineDamageScale=1.0 [TiberianVehicles.TNRD_Vehicle_Wolverine_DmgType] LigthArmorDamageScale=0.2 VehicleDamageScale=0.17 BuildingDamageScale=0.2 MCTDamageScale=2.0 MineDamageScale=1.0 Thats my config. did i derp? Quote Link to comment Share on other sites More sharing options...
Thundernerd Posted August 17, 2015 Author Share Posted August 17, 2015 Seems to be fine as far as I can tell. Are the other vehicles working? I assume you are on 1.3? Quote Link to comment Share on other sites More sharing options...
iTweek. Posted August 17, 2015 Share Posted August 17, 2015 Currently I have set and must say that it is "good". Must wait because on more experience http://renegade-x-forum.eu/UDKTiberianVehicles.ini Quote Link to comment Share on other sites More sharing options...
iTweek. Posted August 18, 2015 Share Posted August 18, 2015 I just remembered something. Although if the WF is broken. you can still buy normal without airdrop reday is. if that was unique, I can not tell you Quote Link to comment Share on other sites More sharing options...
Thundernerd Posted August 19, 2015 Author Share Posted August 19, 2015 I'm not exactly sure I understand what you mean. Could you perhaps explain a bit more? Quote Link to comment Share on other sites More sharing options...
iTweek. Posted August 19, 2015 Share Posted August 19, 2015 The problem was that vehicles were broken despite building could buy. But it seems have been only a momentary bug. sign up again if I find something else ^^ Quote Link to comment Share on other sites More sharing options...
RoundShades Posted August 19, 2015 Share Posted August 19, 2015 so, an off chance bug, was that the WF was able to buy tibsun vehicles despite being destroyed, without the delay or anything, just straight up buying. But you say this does not occur 100% of the time and it does work normally as well? Quote Link to comment Share on other sites More sharing options...
Thundernerd Posted August 19, 2015 Author Share Posted August 19, 2015 Might be something to do with my code for the purchase system though. I'll give the code a read-through soon! Quote Link to comment Share on other sites More sharing options...
iTweek. Posted August 19, 2015 Share Posted August 19, 2015 have now made tick tank new setting. Now he makes Buldings~ 9% dmg and vehicles show ~ 9-12% The titan give Buldings ~ 10% dmg and vehicles ~ 8-12% I hope it goes better now. needs to be tested, of course, http://renegade-x-forum.eu/index.php/Th ... gs/#post26 causing eigendlich settings: LigthArmorDamageScale MCTDamageScale Mine Damage Scale what they mean to? Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted August 19, 2015 Share Posted August 19, 2015 iTweek":1nzbxjlc]have now made tick tank new setting.Now he makes Buldings~ 9% dmg and vehicles show ~ 9-12% The titan give Buldings ~ 10% dmg and vehicles ~ 8-12% I hope it goes better now. needs to be tested, of course, http://renegade-x-forum.eu/index.php/Th ... gs/#post26 causing eigendlich settings: LigthArmorDamageScale MCTDamageScale Mine Damage Scale what they mean to? damage scale? It means that every weapon a base damage, but the damage scale on that armour type contains a multiplier to decide how much damage each weapon does in the end. Let's take the mine damage scale, and let's make the repairgun hit a mine. usually it would deal -1 (it heals) damage, but if hitting armour with the Mine damage scale, that number would be multiplied with -1 ---> final damage dealt is -1 * -1 = 1. for every other weapon it has a multiplier of 0, therefore if i hit armour with the mine damage scale with a personal ion cannon, the final damage dealt would be 200 * 0 = 0. Does that help? Quote Link to comment Share on other sites More sharing options...
iTweek. Posted August 19, 2015 Share Posted August 19, 2015 okey so would mine Damage clarified but Light Armor / MCT Damage I can not do anything yet ## Edid What I have noticed that when a TS buys and a normal which is the time not taken into account when so spam the order. It may be a normal thing when buying and after that a TS that it will spawn too fast and the Sammer dadruch or vehicle previously purchased will be destroyed. Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted August 19, 2015 Share Posted August 19, 2015 I don't know how much health buildings have in Renegade X. I know they have 500 in C&C Renegade though. If remotes take off 20% of a building's health when they blew up on a MCT, that means buildings in Renegade X have 1000 health if the multiplier is 1, 2000 if the multiplier is 2, and 500 if the multiplier is 0,5. Light armour is given to MRLS, Arties, Humvees and buggies. The current aircraft will be given their own armour class in patch 5.003 so they will have a diffrent damage scale. If you aleady knew this but need exact numbers, I can't give those to you, I don't know what they are. I know SFJake made his own damage chart, but that's from beta 3 and things have changed since then. If you want to take a look, find any of his posts and click on the link in his signature. Quote Link to comment Share on other sites More sharing options...
iTweek. Posted August 19, 2015 Share Posted August 19, 2015 thank you. but think this is currently fine. It is currently not exaggerate the dmg * Edit have adapted the Pricelist. Because of the differences dmg Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted August 19, 2015 Totem Arts Staff Share Posted August 19, 2015 iirc, the number is actually 3000 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted August 20, 2015 Totem Arts Staff Share Posted August 20, 2015 Buildings have 4000 health. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted August 20, 2015 Share Posted August 20, 2015 Buildings have 4000 health. I replied to this earlier, but I... guess it didn't send or I didn't click? Either way, buildings have 4000, C4 does (including multiplier to MCT) 1600 if timed and 800 if remote. In total, 2 timed and 1 remote actually does 4000, but if 1 point of health is repaired between the timeds, then the building will survive. Quote Link to comment Share on other sites More sharing options...
iTweek. Posted August 21, 2015 Share Posted August 21, 2015 The mod is all vehicles even if you have no money to be available on. If you then click on it you can not buy it anyway. Think it is a display error. I now have $ 600 normally everything should be grayed out more expensive? lg Quote Link to comment Share on other sites More sharing options...
Thundernerd Posted August 22, 2015 Author Share Posted August 22, 2015 Ah, that's good to know. I am currently working on another mutator that allows for way more customization (including adding the Tiberian vehicles). I'll try to hurry that one up so people can use that. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted August 23, 2015 Share Posted August 23, 2015 As far as the greyed out vehicles, that much is a reasonable display error, i'd accept that players should know better. As far as the vehicles spawning fast enough to destroy the previous one, there should be a vehicle spawn delay, he should set that higher if possible for tibsun vehicles. Quote Link to comment Share on other sites More sharing options...
iTweek. Posted August 23, 2015 Share Posted August 23, 2015 We need a fix for you Mutator. for patch 5.003 Thx you Quote Link to comment Share on other sites More sharing options...
Thundernerd Posted August 23, 2015 Author Share Posted August 23, 2015 I would love to fix it but the SDK isn't up to date. The only thing I can do is decompile the patch and hope that it works, which I cannot guarantee. Quote Link to comment Share on other sites More sharing options...
iTweek. Posted August 23, 2015 Share Posted August 23, 2015 then we hope for the best : D Quote Link to comment Share on other sites More sharing options...
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