Ruud033 Posted April 11, 2016 Share Posted April 11, 2016 Did you upload it to the map repo? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 11, 2016 Author Totem Arts Staff Share Posted April 11, 2016 Did you upload it to the map repo? Will do that today Quote Link to comment Share on other sites More sharing options...
RoundShades Posted April 14, 2016 Share Posted April 14, 2016 Does this have a minimap? ( ͡° ͜ʖ ͡°) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 14, 2016 Author Totem Arts Staff Share Posted April 14, 2016 Does this have a minimap? ( ͡° ͜ʖ ͡°) No not yet Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 10, 2016 Author Totem Arts Staff Share Posted July 10, 2016 Progress! WITH A BIG ANNOUNCMENT I AM VERY PROUD OF... - Day was too bright, so changed to Night / Twilight sky - Made an Infantry Entrance for both bases with lot of cover for Hottie / Tech sneaking - Tech Buildings are now only accessable by Infantry - Added more Details to the map (Pebbles, Falling leaves, Sounds,...) - Bunkers materials replaced with metal materials so it looks more High Tech - Added Easter Eggs (You'll find / hear them in the bunkers) - Added Lights to bridge - Fixed some sounds - Added Base Defence (1 turret / 1 GT) - Fixed Tiberium Material AND NOW THE ANNOUNCEMENT........A NEW BUILDING HAS APPEARED Yes the new building is the Tiberium Silo. No Tech Building, a destroyable Tiberium Silo full scripted, no kismet. nBab gave me some help how to make sure the Harverster won't blow up when you destroy the Silo. The Tiberium Silo is just like the original Renegade a standard team building and you have to kill this building too to win the game. The Tiberium Silo will give you like in the original Renegade a bonus of 1 credit per tick. Right now there is a MCT, but will probably be removed when I have figured out how to make sure there is no MCT. More progress soon I hope.... 1 Quote Link to comment Share on other sites More sharing options...
CoreDefender Posted July 10, 2016 Share Posted July 10, 2016 AND NOW THE ANNOUNCEMENT........A NEW BUILDING HAS APPEARED Yes the new building is the Tiberium Silo. No Tech Building, a destroyable Tiberium Silo full scripted, no kismet. nBab gave me some help how to make sure the Harverster won't blow up when you destroy the Silo. The Tiberium Silo is just like the original Renegade a standard team building and you have to kill this building too to win the game. The Tiberium Silo will give you like in the original Renegade a bonus of 1 credit per tick. Right now there is a MCT, but will probably be removed when I have figured out how to make sure there is no MCT. More progress soon I hope.... Great job!! We can finally hear the EVA quotes for Tiberium Silo destroyed Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 11, 2016 Author Totem Arts Staff Share Posted July 11, 2016 Update on Tiberium Silo - With help of nBab I managed to disable the MCT and I removed the MCT mesh too - Added DMG materials to the Docking Station and Glass - Made a non-flying version and flying version Quote Link to comment Share on other sites More sharing options...
Ryz Posted July 11, 2016 Share Posted July 11, 2016 Good work Thommy, can we (asap) do a testing session for some maps? Maybe not this one (yet) Also see my other topic about this with the maps combined Quote Link to comment Share on other sites More sharing options...
Ryz Posted July 12, 2016 Share Posted July 12, 2016 Keep on needing to downlaod assets. Something with Barn and Watchtower, so I can't test the map! Quote Link to comment Share on other sites More sharing options...
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