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  • 2 months later...
  • Totem Arts Staff
Posted

Progress! WITH A BIG ANNOUNCMENT I AM VERY PROUD OF...

- Day was too bright, so changed to Night / Twilight sky

- Made an Infantry Entrance for both bases with lot of cover for Hottie / Tech sneaking

- Tech Buildings are now only accessable by Infantry

- Added more Details to the map (Pebbles, Falling leaves, Sounds,...)

- Bunkers materials replaced with metal materials so it looks more High Tech

- Added Easter Eggs (You'll find / hear them in the bunkers)

- Added Lights to bridge

- Fixed some sounds

- Added Base Defence (1 turret / 1 GT)

- Fixed Tiberium Material

IZ0NrRd.jpg

AND NOW THE ANNOUNCEMENT........A NEW BUILDING HAS APPEARED

Yes the new building is the Tiberium Silo. No Tech Building, a destroyable Tiberium Silo full scripted, no kismet.

nBab gave me some help how to make sure the Harverster won't blow up when you destroy the Silo.

gZISeDa.jpg

The Tiberium Silo is just like the original Renegade a standard team building and you have to kill this building too to win the game. The Tiberium Silo will give you like in the original Renegade a bonus of 1 credit per tick.

Right now there is a MCT, but will probably be removed when I have figured out how to make sure there is no MCT.

More progress soon I hope....

  • Like 1
Posted

AND NOW THE ANNOUNCEMENT........A NEW BUILDING HAS APPEARED

Yes the new building is the Tiberium Silo. No Tech Building, a destroyable Tiberium Silo full scripted, no kismet.

nBab gave me some help how to make sure the Harverster won't blow up when you destroy the Silo.

gZISeDa.jpg

The Tiberium Silo is just like the original Renegade a standard team building and you have to kill this building too to win the game. The Tiberium Silo will give you like in the original Renegade a bonus of 1 credit per tick.

Right now there is a MCT, but will probably be removed when I have figured out how to make sure there is no MCT.

More progress soon I hope....

Great job!! :D

We can finally hear the EVA quotes for Tiberium Silo destroyed :D

  • Totem Arts Staff
Posted

Update on Tiberium Silo

- With help of nBab I managed to disable the MCT and I removed the MCT mesh too

- Added DMG materials to the Docking Station and Glass

- Made a non-flying version and flying version

Posted

Good work Thommy, can we (asap) do a testing session for some maps? Maybe not this one (yet) Also see my other topic about this with the maps combined

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