Totem Arts Staff Handepsilon Posted July 25, 2015 Totem Arts Staff Share Posted July 25, 2015 You guys all know the infamous C4 bug, where the placement of C4 in server and client is not synchronized. I propose that the C4 disarm detection to be client-sided, so wherever the client sees the mines, regardless it's sync or not, they can be disarmed by firing into it To make it easier to understand 1. Client sees mines 2. Client fires at mines 3. Client sends HP reduction order to server 4. Server reduces mines HP Quote Link to comment Share on other sites More sharing options...
RoundShades Posted July 25, 2015 Share Posted July 25, 2015 Proposed that few days ago. Bad news is, the devs won't do that as it stresses the client server stuff and creates possibilities in client side exploits. Good news, is next patch they may be throwing in a few more c4 location replicator checks to make quadruple sure the c4 is in the same place for everyone. Let's hope quadruple is sure enough. Quote Link to comment Share on other sites More sharing options...
Truxa Posted July 25, 2015 Share Posted July 25, 2015 Hope that will get rid of the floating mines too. Some people see them float, others see them on the ground or on the ceiling above the doors. I take the explosion damage is calculated client-side? Quote Link to comment Share on other sites More sharing options...
RoundShades Posted July 25, 2015 Share Posted July 25, 2015 Think the detonation location is calculated server side and sent to the client. The mines are never far off their location though. Far enough to not be where the disarm hitbox is, still relatively same placement. You technically can disarm c4 if you feel around for where it really is located, but it is hard to have any idea if you are hitting it without sometimes 3 minutes of trial and error, not practical ingame unless you have some relative idea of where it is instead. Like if floating at a door, most likely what happened is it was thrown to the ground but the door was closing and caught the mine client side. Feeling around on the floor for the move with repair gun, usually in a straight line with the door since that is how they are thrown, you will notice you can find where you can disarm at. Quote Link to comment Share on other sites More sharing options...
Agent Posted July 25, 2015 Share Posted July 25, 2015 Yosh and I messed around with the upcoming patch for a bit, and the location replication would appear to be confirmed fixed, at the very least for mines on non-moving objects. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 25, 2015 Totem Arts Staff Share Posted July 25, 2015 Clientside hit-detection for repair guns is a no go. That's A LOT of calls that need replication since the repair gun has damn near no fire rate, and isn't just the same as every other weapon in that it's a projectile or instant-hit weapon. It has it's own code to work through. However, this is a moot point. By next week (if I can get in touch with server owners), bugged C4 should be a thing of the past. Already tested it, and yes C4 still floats if you throw it on a closed door then open it, but it is still disarmable since it updates its location for everyone after awhile of being thrown. You'll actively see mines sort of 'jerk' a bit after half a second of sitting or so. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted July 25, 2015 Share Posted July 25, 2015 Which in my opinion is a flawless victory. Good job devs. Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted July 25, 2015 Share Posted July 25, 2015 big thumbs up for this fix, i'm sure this will save people a lot of anger and frustration! Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted July 25, 2015 Share Posted July 25, 2015 Undisarmable C4 has been driving everyone crazy since release date. Good work, team! Sent from my VS986 using Tapatalk Quote Link to comment Share on other sites More sharing options...
Bananas Posted July 25, 2015 Share Posted July 25, 2015 Good job guys. Sent from my Banana Phone using JustPeelIt. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 26, 2015 Author Totem Arts Staff Share Posted July 26, 2015 oh you! lol Can't wait to test it out. Will keep an eye on it Quote Link to comment Share on other sites More sharing options...
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