ljl87 Posted July 23, 2015 Share Posted July 23, 2015 Stank lock on is quite shitty... it needs ze buff.... can evan lock on orca's properly....... Increasing casualties for the brotherhood. Regards, The Inner Circle Propaganda Division Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 24, 2015 Totem Arts Staff Share Posted July 24, 2015 All missile locking systems are shitty in RenX now.... How can we skewer the winged beast now Rezno-!!!? oops, wrong game Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 24, 2015 Totem Arts Staff Share Posted July 24, 2015 I'm going to be blunt here: the Stank lock-on isn't that bad, but how the hell the rocket soldier change made it through is beyond me. I had said several times that the missile launcher change in the pre-patch mutator was overkill. Yes 0.5 second lock time was way too fast, but making it 6x that is outright EA balancing. Splitting the difference would be a decent decision. The Stank lock-on is fine though, it hits tanks fine. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted July 24, 2015 Share Posted July 24, 2015 Agreed. Could you change the rocket soldier meet in the middle next patch? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 24, 2015 Totem Arts Staff Share Posted July 24, 2015 Next week. This week won't include it. Quote Link to comment Share on other sites More sharing options...
Ap2000 Posted July 24, 2015 Share Posted July 24, 2015 I very much agree that a middle balance between 0.5 and 3 (if that's the current b5 setting). For locking on you have to point the middle-dot on the vehicle itself, right? Not just the "area". Does the lock-on timer get set to 0 as soon as you move away from the target, or does it start counting back (to 0)? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 24, 2015 Totem Arts Staff Share Posted July 24, 2015 Might actually build a visual for the lock-on... it's about time it was more than just the stock UT3 BS Quote Link to comment Share on other sites More sharing options...
RoundShades Posted July 24, 2015 Share Posted July 24, 2015 Might actually build a visual for the lock-on... it's about time it was more than just the stock UT3 BS SMNC uses a square (diamond? Or possibly square that rotates into a diamond?) that appears atop the target, starts large and shrinks until it beeps when it locks on. You have the beep and lock on confirm, you just need the square shrink thing. Idk how you would probe how another game works for code as example, but SMNC is free to play. I am sure there is other resources to do it though. Quote Link to comment Share on other sites More sharing options...
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