XD_ERROR_XD Posted July 7, 2015 Share Posted July 7, 2015 After picking up a SpeedUp crate, if you sprint once your walking animation is fixed at a sprinting position but still walks with normal speed. Sprinting again will still make you run faster off course. This can be temporariliy fixed by changing weapons or entering and exiting vehicles, until you sprint once again. Firing your gun has no effect on this sprinting position/stance, you won't even see your character pointing a gun at something specifically. A permanent fix to this is to respawn. Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted July 7, 2015 Share Posted July 7, 2015 same happens on all deck all day Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 8, 2015 Totem Arts Staff Share Posted July 8, 2015 Super-Kh":3nl6npvw]same happens on all deck all day All Deck All Day fixed that a long time ago. It was just the 1st two iterations.... Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted July 8, 2015 Share Posted July 8, 2015 Super-Kh":pu7x97yo]same happens on all deck all day All Deck All Day fixed that a long time ago. It was just the 1st two iterations.... well...............since we only filled it one time,I never visited it again Quote Link to comment Share on other sites More sharing options...
vlatkozelka Posted July 15, 2015 Share Posted July 15, 2015 I know it's in the change log, and I'm in for the snappy running but there's something that's messing my brain up sometimes is that the character you are shooting at is running sideways but still aiming at you. It's hard to explain but basically he seems to be running to the right for example and the gun is facing the same direction but the shots come at you. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 15, 2015 Totem Arts Staff Share Posted July 15, 2015 I know it's in the change log, and I'm in for the snappy running but there's something that's messing my brain up sometimes is that the character you are shooting at is running sideways but still aiming at you. It's hard to explain but basically he seems to be running to the right for example and the gun is facing the same direction but the shots come at you. There's been a server-side mutator out to temporarily fix that issue for several days. It also requires the removal speed crates till it's patched, but it's better than dealing with Chem sprayers spraying tiberium out of their ass. If a server isn't running the mutator, that's their own problem. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 15, 2015 Totem Arts Staff Share Posted July 15, 2015 unfortunately the fix introduced a new problem : players can see SBH's name and recticle Quote Link to comment Share on other sites More sharing options...
Kaiser739 Posted July 15, 2015 Share Posted July 15, 2015 This is a huge gamebreaker, I hope it can be fixed soon. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted July 15, 2015 Share Posted July 15, 2015 unfortunately the fix introduced a new problem : players can see SBH's name and recticle If so, it is likely due to how SBH detect range depends on sprint state. The SBH pawn needs reverted along with the sprint revert. Just be patient meanwhile? It isn't like it is rare for an existing bug to evolve into something else, it isn't like we asked for any bugs to begin with... Quote Link to comment Share on other sites More sharing options...
Agent Posted July 15, 2015 Share Posted July 15, 2015 This is fixed and will be pushed with the next patch (no ETA). Edit: Merged threads about same bug. Quote Link to comment Share on other sites More sharing options...
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