Totem Arts Staff kenz3001 Posted March 25, 2015 Totem Arts Staff Share Posted March 25, 2015 Renegade-X essential tutorials for mappers i put together some essential tutorials about all the Renegade-X assets that you need to use in your maps + some extra stuff you may not need to use Play list PT modify properties for Tutorial #13: bAccessable = false ToolTip = Press [ {GBA_USE} ] to blah blah Get properties for Tutorial 15: BuildingInternals Health hope these help you out .. ill try and get some more done asap 1 Quote Link to comment Share on other sites More sharing options...
Henk Posted March 27, 2015 Share Posted March 27, 2015 Yo kenz, I have just built paths because I wanted to get a Nod spwanpoint up to test the GDI guard towers. And it built paths in the buildings and from some buildings to others, I haven't forced any paths yet. How is this possible? Is this a bad thing and is there a way to maybe remove them? They seem ok, it's not a big spaghetti, the nodes connect to the closest other nodes. Also, there's blue and green lines in buildings.. It also connected blue lines from the Power Plant to the WF and the WF to the Barracks. Refinery not, because that one's lower into the ground. I haven't placed any other path nodes, except for 2 spawn points. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 27, 2015 Author Totem Arts Staff Share Posted March 27, 2015 if a path node is in sight of another (the closest one) they will connect my bet is that you haven't added any path nodes around your base ... and when i said you have to force paths ... its just for inside the buildings Quote Link to comment Share on other sites More sharing options...
Ardente Posted March 28, 2015 Share Posted March 28, 2015 Is there a way to say to the harvester "dont use this way!" ? My situation is.. Harvi spawns on airstrip, driving to the right, between HoN and PP, direct way to the Tib. But he is using the same way to drive to the Ref.. So he's using the HoN BuildingNode & the Airstrip VehRolloutNode for the Ref way.. EDIT: I dont know how.. but somehow did the harvi take the path I wanted to take.. but he didn't start driving back to the tib field and stopped at the RefGate (after the turn and ref pump animation) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 28, 2015 Author Totem Arts Staff Share Posted March 28, 2015 Is there a way to say to the harvester "dont use this way!" ?My situation is.. Harvi spawns on airstrip, driving to the right, between HoN and PP, direct way to the Tib. But he is using the same way to drive to the Ref.. So he's using the HoN BuildingNode & the Airstrip VehRolloutNode for the Ref way.. EDIT: I dont know how.. but somehow did the harvi take the path I wanted to take.. but he didn't start driving back to the tib field and stopped at the RefGate (after the turn and ref pump animation) use the "block for harvester path node" (tut #7 shows it) Quote Link to comment Share on other sites More sharing options...
Ardente Posted March 28, 2015 Share Posted March 28, 2015 use the "block for harvester path node" (tut #7 shows it) I know about this PathNode, but I want the Harvester to take the path between the HoN and the PP to reach the Tib, when It's going to spawn. But want him to take the other side of the PP (between PP and Rocks) to reach the Ref. Dont wanna block the entire path, just one direction to drive. Is that possible ? EDIT: Derp... I got it.. I just had to place the BlockForHravesterPathNode between the AirStrip and the Ref.. so It wont take the path back to the tib field or back to ref, by passing the airstrip.. Quote Link to comment Share on other sites More sharing options...
Sneakze Posted March 29, 2015 Share Posted March 29, 2015 Awesome, thanks for putting these videos together Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted May 8, 2015 Author Totem Arts Staff Share Posted May 8, 2015 just added a new tutorial (adding your maps to the game) this includes adding mine and vehicle limits to the game and SDK "this may change in future builds" 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted June 30, 2015 Author Totem Arts Staff Share Posted June 30, 2015 added a new tutorial (end game cams) 1 Quote Link to comment Share on other sites More sharing options...
booleeas Posted July 6, 2015 Share Posted July 6, 2015 Hey Kenz, Great tutorials! Could you make one on tunnels? I can't figure out how they deleted a portion of the texture map on Whiteout and created a tunnel. Is there a way to place 2 layers for the paint editing? It would be nice if you could clear this subject up. I've got a neat map in the works that I need to finish some tunnels on Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 6, 2015 Totem Arts Staff Share Posted July 6, 2015 Uh, well.... he cleared it up in one of the Let's Make a Renegade X Map episodes. The secret is to make 2 landscapes, place them in the same X and Y coordinate and play around with the heights... and paint the visibility to delete some of the unneeded surfaces on both the landscapes. One Landscape forms the tunnel, another forms the hole Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted July 6, 2015 Author Totem Arts Staff Share Posted July 6, 2015 Hey Kenz, Great tutorials! Could you make one on tunnels? I can't figure out how they deleted a portion of the texture map on Whiteout and created a tunnel. Is there a way to place 2 layers for the paint editing? It would be nice if you could clear this subject up. I've got a neat map in the works that I need to finish some tunnels on um these tutorials are only renegade-x assets specific i dont rarely go over any Generic UDK stuff but its easy to cut a hole in landscapes you need to use the visibility tool (looks like an eye) in the landscape editor tool Quote Link to comment Share on other sites More sharing options...
booleeas Posted July 7, 2015 Share Posted July 7, 2015 Sounds good. I don't have time to watch all 66 episodes of Lets make a Renegade map. I'll try to figure out how to make 2 landscapes. Its my 2nd day on the editor. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted July 7, 2015 Author Totem Arts Staff Share Posted July 7, 2015 Sounds good. I don't have time to watch all 66 episodes of Lets make a Renegade map. I'll try to figure out how to make 2 landscapes. Its my 2nd day on the editor. i think this is the episode were i make a tunnel 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted July 8, 2015 Author Totem Arts Staff Share Posted July 8, 2015 2 new tutorials all to do with kismet 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted July 11, 2015 Author Totem Arts Staff Share Posted July 11, 2015 new tutorial 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted July 12, 2015 Author Totem Arts Staff Share Posted July 12, 2015 new kismet tutorial 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted August 14, 2015 Author Totem Arts Staff Share Posted August 14, 2015 Update: 1 Quote Link to comment Share on other sites More sharing options...
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