Terekhov Posted February 27, 2014 Share Posted February 27, 2014 I've had this happen at least 3 times now: myself or an ally disarms a beacon with more than 10 seconds to go on its countdown, in zero-lag conditions, and...it doesn't disarm. It just keeps counting and destroys the building. A lot of times the beacon(s) before and after the buggy one disarm perfectly fine..but when it costs you a building, it's a tad frustrating. Quote Link to comment Share on other sites More sharing options...
TomatoSlayer Posted February 27, 2014 Share Posted February 27, 2014 This has happened to me as well. I had one that looked like it was disarmed (0 "health"), but the countdown kept going and it went off. Quote Link to comment Share on other sites More sharing options...
Caskett Posted February 27, 2014 Share Posted February 27, 2014 I have only noticed this problem on walls_flying so far, but nuke beacons don't disarm sometimes. I've had three games now where we lost our barracks because the beacon health reported 0% yet still exploded. Quote Link to comment Share on other sites More sharing options...
TomatoSlayer Posted February 27, 2014 Share Posted February 27, 2014 Just wondering with you guys; did this happen with the beacon on top of a building or was it on flat ground, or both? I only had this happen when it was on top of a building. Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted February 27, 2014 Share Posted February 27, 2014 I am sure I read somewhere that what you are describing is intentional. From what I recall the timer is 30 seconds to disarm plus 10 seconds of animation. Meaning total time of 40 seconds. So if the timer ticks down to 10 the beacon becomes immune and the attack goes off to prevent what used to happen in the original where the animation ticked down with the last 10 seconds and could simply disappear with milliseconds to spare before detonation. Quote Link to comment Share on other sites More sharing options...
ehh Posted February 27, 2014 Share Posted February 27, 2014 pretty much^ it not a bug. Quote Link to comment Share on other sites More sharing options...
omega79 Posted February 27, 2014 Share Posted February 27, 2014 I heared the same from someone who wants to defuse my nukebeacon at the loadingbay of the refinary on islands it clearly was not the last 10 seconds and he already said he can not defuse the beacon Quote Link to comment Share on other sites More sharing options...
HaTe Posted February 27, 2014 Share Posted February 27, 2014 The last 5-10 seconds is an undisarmable time currently. It isn't 30 and 10 though - it's more like 47 and 5-10 (I'm not sure on the exact undisarmable time - though I thought it was 5 seconds). This is a common report though, so the way it works may be changed. Either that, or a more clear stating of when the beacon becomes undisarmable will occur. Quote Link to comment Share on other sites More sharing options...
Urgentemente Posted February 27, 2014 Share Posted February 27, 2014 I would say it makes more sense as it is right now, the beacon (I would think) is there to allow the 'lock on' for the Nuke or Ion Cannon, one the missile is in flight, or the satellite is in position and charging to fire, I wouldn't expect it to need the beacon anymore - unless it's that windy in space as to knock the Ion cannon satellite off course... Quote Link to comment Share on other sites More sharing options...
wolfrikku Posted March 1, 2014 Share Posted March 1, 2014 The last 5-10 seconds is an undisarmable time currently. It isn't 30 and 10 though - it's more like 47 and 5-10 (I'm not sure on the exact undisarmable time - though I thought it was 5 seconds).This is a common report though, so the way it works may be changed. Either that, or a more clear stating of when the beacon becomes undisarmable will occur. I did some testing with the beacons and from the times I got the total length from placing to finish animation is about 57 seconds. With the first 47 seconds being the disarm phase and the last 10 seconds on the count down being immune. Quote Link to comment Share on other sites More sharing options...
N3tRunn3r Posted March 5, 2014 Share Posted March 5, 2014 Take alook here: http://www.youtube.com/watch?v=BEQ0IJEoZNI Quote Link to comment Share on other sites More sharing options...
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