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Renegade X is looking for Coders and Character Artists!


[NE]Fobby[GEN]

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  • Totem Arts Staff

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* #2 Best Vehicle Set in the Make Something Unreal Contest

*#3 Best Upcoming Mod of 2008 (ModDB.com)

*#5 Best Released Mod of 2009 (ModDB.com)

*Runner-up Best Multiplayer Mod (ModDB.com)

*#4 Best Machinima in the Make Something Urneal Contest

The popular Unreal Tournament 3 total conversion mod Renegade X is moving to the UDK, and we are looking for some fresh talent! Renegade X is a remake project of Westwood's original Command & Conquer: Renegade - it is a First Person/Third Person war shooter with RTS elements.

With over 12,000 downloads and 5 awards, the Renegade X beta, for Unreal Tournament 3, is available for download here. You can watch our 1 minute 18 second launch trailer here.

The team is looking for:

1. Programmers with experience in Unreal Script.

2. Character Artists capable of creating high-poly and low-poly characters, normal maps, and 2048x2048 textures.

There are multiple positions to fill for each of the above categories. Please either reply to this thread, or make a thread on our official forums if you are interested!

RenX_SS_Islands_05.jpg

http://www.renegade-x.com

http://www.moddb.com/mods/renegade-x

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QUOTE ((NE)Fobby(GEN) @ May 21 2010, 11:48 PM) <{POST_SNAPBACK}>
sig2.png

* #2 Best Vehicle Set in the Make Something Unreal Contest
*#3 Best Upcoming Mod of 2008 (ModDB.com)
*#5 Best Released Mod of 2009 (ModDB.com)
*Runner-up Best Multiplayer Mod (ModDB.com)
*#4 Best Machinima in the Make Something Urneal Contest

The popular Unreal Tournament 3 total conversion mod Renegade X is moving to the UDK, and we are looking for some fresh talent! Renegade X is a remake project of Westwood's original Command & Conquer: Renegade - it is a First Person/Third Person war shooter with RTS elements.

With over 12,000 downloads and 5 awards, the Renegade X beta, for Unreal Tournament 3, is available for download here. You can watch our 1 minute 18 second launch trailer here.

The team is looking for:

1. Programmers with experience in Unreal Script.

2. Character Artists capable of creating high-poly and low-poly characters, normal maps, and 2048x2048 textures.

There are multiple positions to fill for each of the above categories. Please either reply to this thread, or make a thread on our official forums if you are interested!

RenX_SS_Islands_05.jpg

http://www.renegade-x.com
http://www.moddb.com/mods/renegade-x[/b]


I had expected at least someone to react. I don't have the motivation or the skill (I do have the will) to code anything. Otherwise I would have volunteerd :)
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QUOTE (kenz3001 @ May 27 2010, 02:23 AM) <{POST_SNAPBACK}>
i got nothing but time and only thing i have skill with is photoshop ... but dont think you lot would be intressted in what i have to offer in the photoshop department, or will you be ?[/b]

^this except i wudnt say im that skilled at ps ;-;
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  • Totem Arts Staff
QUOTE ((NE)Fobby(GEN) @ May 27 2010, 10:25 PM) <{POST_SNAPBACK}>
You guys don't have to reply if you can't help, we don't need 6 billion replies here :lol:[/b]


who said i could not help ... i was just wondering if you needed some 1 that is good with photoshop to do textures and stuff.
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I've programmed in Dragon Age Origins before, see source code for http://www.dragonagenexus.com/downloads/file.php?id=903

If you need proof that is my work I can change that page to show :) . Though I don't know if UT3 has similar likeness to DAO.

I've also done php, MySQL, etc... I'm not incredibly skilled as in good enough for C++/C#, but if it's anything like php or DAO scripting then I should be able to help somewhat (that is if you deem me able ;) ).

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I am a current Game Design student and would love to help with your project. I am very proficient in 3d Studio 2010 and photoshop. I do know the basics of flash but I doubt that will help here. making a high poly caricature would be the only thing I would consider a bit out of my league though adding minor details to a low poly caricature in Z Brush is totally do-able. I can send you examples of my past work or my resume if you request it. feel free to contact me at any time by email. bg_00zero@hotmail.com. I would be very happy to be a part of your project.

God Bless

Brian G.

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  • Totem Arts Staff
QUOTE (Notorious Pyromaniac @ May 30 2010, 07:14 AM) <{POST_SNAPBACK}>
I've programmed in Dragon Age Origins before, see source code for http://www.dragonagenexus.com/downloads/file.php?id=903

If you need proof that is my work I can change that page to show :) . Though I don't know if UT3 has similar likeness to DAO.

I've also done php, MySQL, etc... I'm not incredibly skilled as in good enough for C++/C#, but if it's anything like php or DAO scripting then I should be able to help somewhat (that is if you deem me able ;) ).[/b]


The nature of our needed code work is in Unreal Script.

QUOTE
I am a current Game Design student and would love to help with your project. I am very proficient in 3d Studio 2010 and photoshop. I do know the basics of flash but I doubt that will help here. making a high poly caricature would be the only thing I would consider a bit out of my league though adding minor details to a low poly caricature in Z Brush is totally do-able. I can send you examples of my past work or my resume if you request it. feel free to contact me at any time by email. bg_00zero@hotmail.com. I would be very happy to be a part of your project.
God Bless
Brian G.[/b]


Do you have a portfolio? Right now we are mainly looking for someone who can model highpoly and lowpoly characters, UV maps, normal maps, 2048x2048 textures and spec maps.
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QUOTE ((NE)Fobby(GEN) @ May 31 2010, 07:36 PM) <{POST_SNAPBACK}>
The nature of our needed code work is in Unreal Script.



Do you have a portfolio? Right now we are mainly looking for someone who can model highpoly and lowpoly characters, UV maps, normal maps, 2048x2048 textures and spec maps.[/b]


I do not have a portfolio put together at the moment but I can send you quite a few examples of my work. I can create all of the above mentioned, the only thing that I am not solid on is what is your definition of a high poly charcature? Like Z brush high or in the 5-10k range for poly counts ? Also where can I send a make shift portfolio for you to look at ?
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QUOTE (Xzeion @ May 31 2010, 10:15 PM) <{POST_SNAPBACK}>
I do not have a portfolio put together at the moment but I can send you quite a few examples of my work. I can create all of the above mentioned, the only thing that I am not solid on is what is your definition of a high poly charcature? Like Z brush high or in the 5-10k range for poly counts ? Also where can I send a make shift portfolio for you to look at ?[/b]


I set up a very temporary and incomplete portfolio site for you to look at: http://sites.google.com/site/grattob/home
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  • 3 weeks later...
  • 1 month later...

Can i join?

these samples can prove my skill.

i've created 4 samples.

http://hotfile.com/dl/61932606/79ee4e9/Samples.7z.html

this is a video clip i've made years ago using 3dsmax, i can also use photoshop:

http://hotfile.com/dl/62054567/259e5af/air_vehicle_boom-2.7z.html

I am experienced in this engine

http://www.conitec.com/english/gstudio/

C# and C.

And now im looking into UDK,i really want to help you guys.

sorry for my bad English.

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