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coffeeburrito

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Everything posted by coffeeburrito

  1. I can help code if you like, but I have never worked with Unreal Script. My experience is in PHP/Python/C++, the most relevant being C++ for mods of Valve's Source Engine.
  2. QUOTE (R315r4z0r @ Jun 16 2009, 09:23 PM) <{POST_SNAPBACK}> Let me clarify then. The game is completely capable of having strategy. The point was that commanders would have minimal responsibilities given the nature of Renegade, and they would be underequipped to adequately provide immediate tactical advice like "Watch out, there's a guy coming down that tunnel". That leaves them with the sole responsiblity of responding to player alerts ("enemy incoming left side!" -> "ok everybody go to left and defend"), and giving general plans of attack ("ok, you 3 sbhs go sneak in, we'll use diversionary attacks"). However, that is nothing that could not already be accomplished with basic communication skills and a little mutual respect. If you want to rush the base, just ask who wants to join you. If nobody wants to help rush, a commander telling them to won't really change that. Fobby had it exactly right with this: QUOTE ((NE)Fobby(GEN) @ Jun 16 2009, 12:57 PM) <{POST_SNAPBACK}>
  3. As a long time player of the original Renegade, I can safely say it isn't Empires. I don't think having a commander would add anything to Renegade. It's not just that people wouldn't listen, but people SHOULDN'T listen. The commander in Renegade would have no situational awareness (requires level overview) to provide overall strategy, which would amount to micromanaging anyway due to smallish Renegade maps. Furthermore, he can't really enforce locks on what people purchase with their money, because unlike Empires, it is the players' money instead of the team's. What else could a commander do? If you're going to add some organizational layer on top of the game, what you REALLY want is small squads. However, even that might be overkill. Without any kind of revive mechanism, it'll be hard to keep those players together. In conclusion, I think Westwood had it right. No commanders, no squads. I personally don't know what they planned for Renegade 2, but maybe else somebody can elaborate on that.
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