Totem Arts Staff [NE]Fobby[GEN] Posted May 16, 2010 Totem Arts Staff Share Posted May 16, 2010 It's been a while since our last update, but some very exciting developments have been happening behind the scenes over at Renegade X. Some secrets will be unveiled today in this update, and others will be left aside for another time, soon. Over the past few months, the team has been busy with several things. In relation to Renegade X, we've been working on porting Renegade X over to the Unreal Development Kit (UDK), which would successfully make Renegade X into a free, standalone indie game. This process has required us to recode some basic elements, and create some new static meshes for the UDK versions. The UDK really is a new beginning in many ways. On May 4th 2010, the team released a new image and mysterious riddle. After many elaborate guesses and some pretty close dissections of the riddle, some figured it out: Black Dawn. Renegade X: Operation Black Dawn is a standalone singleplayer demo, featuring the UDK. Captain Nick "Havoc" Parker is back, and in a new original level designed from scratch by Totem Arts. The Brotherhood of Nod has captured the renowned GDI scientist Dr. Ignatio Mobius, and have taken him to an island stronghold. GDI's only hope in getting back Mobius is through the use of force! Capture the enemy beachhead under the covering fire of Gunboats! Fight in large scale and covert battles! Witness cinematics, A-10 strikes, cruise missiles, Ion Cannons, hovercrafts, and much more! See the new, improved, and standalone Renegade X visual and audio experience! It will act as a preliminary demonstration and a first-hand experience of the new face of Renegade X on the UDK, and what is has to offer. Most of what is being made for Black Dawn will be incorporated in the later multiplayer release of Renegade X - this will act as a step-up towards that final goal. That's it for now - and that's just the beginning. Black Dawn is coming soon to a computer near you! Be sure to keep up with Renegade X in the coming days and weeks for more exciting updates on Renegade X: Black Dawn, and the UDK multiplayer release! Quote Link to comment Share on other sites More sharing options...
TigerXtrm Posted May 16, 2010 Share Posted May 16, 2010 Just saw this on Youtube. Looks awesome, you guys are really going above and beyond everything we're expecting of you guys! Great work! Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted May 16, 2010 Share Posted May 16, 2010 I KNEW IT! (And by "knew it" I mean I was totally and completely wrong.) Quote Link to comment Share on other sites More sharing options...
Jamnub Posted May 16, 2010 Share Posted May 16, 2010 So that's what the LCAC's were for: Quote Link to comment Share on other sites More sharing options...
SkeetrPan Posted May 16, 2010 Share Posted May 16, 2010 Probably not what everyone was expecting, but at least it's something. Quote Link to comment Share on other sites More sharing options...
khanromi Posted May 16, 2010 Share Posted May 16, 2010 It-- uh-- wha--- its an-- okay, I gotta see this trailer. *Insert trailer watching here* YES. On a side note, WOW @ that transport up there. Now THAT is artistic interpretation... hell, I could see the modern military using something like that-- oh wait it was probably inspired by modern tech wasn't it ANYWAY pretty freaking sweet, even if it is an update. Hope to see more in the relatively near future ! Quote Link to comment Share on other sites More sharing options...
Jamnub Posted May 16, 2010 Share Posted May 16, 2010 Trailer is awesome, can't wait to play this. I was secretly waiting for a patch though, maybe in a few days Quote Link to comment Share on other sites More sharing options...
Gasolin3 Posted May 16, 2010 Share Posted May 16, 2010 Epic mod is epic. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted May 16, 2010 Totem Arts Staff Share Posted May 16, 2010 very food my finger tips are buzzng for the release mmmmmmm RenXie goodnuss Quote Link to comment Share on other sites More sharing options...
MacKinsey Posted May 16, 2010 Share Posted May 16, 2010 This news are Hot! Thank you. Mirror of the Videos can be found here: http://fabi2800.ath.cx/renx/ (Location: Germany) Quote Link to comment Share on other sites More sharing options...
vinisterx Posted May 16, 2010 Share Posted May 16, 2010 Good stuff. Quote Link to comment Share on other sites More sharing options...
epicelite Posted May 16, 2010 Share Posted May 16, 2010 So thats why you wanted Havoc saying "Heh heh heh..." Quote Link to comment Share on other sites More sharing options...
alexrirak Posted May 16, 2010 Share Posted May 16, 2010 Looks amazing. Cant wait to try this out. Quote Link to comment Share on other sites More sharing options...
a000clown Posted May 17, 2010 Share Posted May 17, 2010 Naval vehicles would be fun to use in some custom maps *imagines Renegade's first hovercraft rush* Quote Link to comment Share on other sites More sharing options...
NodCommander Posted May 17, 2010 Share Posted May 17, 2010 So I was RIGHT! Haha! Great job guys! Quote Link to comment Share on other sites More sharing options...
Demigan Posted May 17, 2010 Share Posted May 17, 2010 QUOTE (a000clown @ May 17 2010, 05:50 AM) <{POST_SNAPBACK}> Naval vehicles would be fun to use in some custom maps*imagines Renegade's first hovercraft rush* [/b] It also brings assault missions a step closer. Having a certain amount of time to breach the enemies defences using whatever recources you can scrounge up during the battle, the enemy team having to beat your time after you beat them. That kind of thing Quote Link to comment Share on other sites More sharing options...
Bigfoot Posted May 17, 2010 Share Posted May 17, 2010 woah, i didn't expect that! Nice! Can't wait! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted May 17, 2010 Author Totem Arts Staff Share Posted May 17, 2010 QUOTE (Demigan @ May 17 2010, 03:33 AM) <{POST_SNAPBACK}> It also brings assault missions a step closer. Having a certain amount of time to breach the enemies defences using whatever recources you can scrounge up during the battle, the enemy team having to beat your time after you beat them. That kind of thing [/b] Bingo. Quote Link to comment Share on other sites More sharing options...
Demigan Posted May 17, 2010 Share Posted May 17, 2010 QUOTE ((NE)Fobby(GEN) @ May 17 2010, 06:46 PM) <{POST_SNAPBACK}> Bingo.[/b] If you do add assault then Renegade-x is probably going to reach my top 3 most favourite games of all times. Depending on how well it's executed.One thing of note: I hope that your skills with these new type of trailers will soon be on par with your previous trailer skills. It's visible that it's been more difficult to create smooth and action packed trailers with the UDK engine and all the porting still going on. And I think that the worshipping of Ren-x can go to far Yours sincerely,Demigan. Quote Link to comment Share on other sites More sharing options...
neogrant Posted May 17, 2010 Share Posted May 17, 2010 You could start using CNCTube, I could make a Renegade-x category for it? Quote Link to comment Share on other sites More sharing options...
pr0master Posted May 17, 2010 Share Posted May 17, 2010 Well.. yeah.. Not everyone expected something like this but I like it. There are alot of things that have to happen on the other side or not (maps/ characters/guns)? I wish I could help! NICE TRAILER!! Quote Link to comment Share on other sites More sharing options...
ALTEREGO Posted May 18, 2010 Share Posted May 18, 2010 Hey this is great but why so dark ? and isnt there other things that should be fixed first before moving on ? I dont know how to build a game so maybe this is normal practice ? I just cant tell if this is a second part of renegade or if your trying to recreate the old renegade by draggging it into the 21st century by upgrading the graffix Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted May 18, 2010 Author Totem Arts Staff Share Posted May 18, 2010 QUOTE (neogrant @ May 17 2010, 01:41 PM) <{POST_SNAPBACK}> You could start using CNCTube, I could make a Renegade-x category for it?[/b] I wouldn't mind. Quote Link to comment Share on other sites More sharing options...
epicelite Posted May 19, 2010 Share Posted May 19, 2010 QUOTE (Demigan @ May 17 2010, 01:29 PM) <{POST_SNAPBACK}> If you do add assault then Renegade-x is probably going to reach my top 3 most favourite games of all times. Depending on how well it's executed.One thing of note: I hope that your skills with these new type of trailers will soon be on par with your previous trailer skills. It's visible that it's been more difficult to create smooth and action packed trailers with the UDK engine and all the porting still going on. And I think that the worshipping of Ren-x can go to far Yours sincerely,Demigan.[/b] >Implying Renegade is not the greatest game ever made. :mellow: Quote Link to comment Share on other sites More sharing options...
neogrant Posted May 19, 2010 Share Posted May 19, 2010 QUOTE ((NE)Fobby(GEN) @ May 18 2010, 05:34 PM) <{POST_SNAPBACK}> I wouldn't mind.[/b] Added. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted May 19, 2010 Share Posted May 19, 2010 QUOTE (epicelite @ May 19 2010, 09:29 AM) <{POST_SNAPBACK}> >Implying Renegade is not the greatest game ever made. :mellow:[/b] Correction:Greatest multiplayer game ever made.The best game ever made is The Legend of Zelda: Ocarina of Time. Quote Link to comment Share on other sites More sharing options...
Demigan Posted May 19, 2010 Share Posted May 19, 2010 QUOTE (epicelite @ May 19 2010, 11:29 AM) <{POST_SNAPBACK}> >Implying Renegade is not the greatest game ever made. :mellow:[/b] Renegade is a good game, it's a great game. No matter what happens, you still keep comming back for more. But there are so many games which I have had so much more intense and submerging experiences. Renegade scores good on one thing: multiplayer. But all the bugs and all the other things make it not the perfect game it should have been.So, yes, Renegade isn't the greatest game ever on my list. In terms of replay value, it is. But if Renegade-x can make it true on all aspects they claim to be able to improve it, and manage to achieve a steady players online on every hour of the day, they will probably make it to my number one spot. I have great hopes for it, but I've never reverred anything for their claims or my hopes, but on what they made true. So far, I'm only dissapointed in the fact that I've not really been able to play the beta's.Yours sincerely,Demigan. Quote Link to comment Share on other sites More sharing options...
Jarza69 Posted May 31, 2010 Share Posted May 31, 2010 So, what's going on right now? Any information about new release of NEW Version of Renegade-X? I just want to know that because I like Renegade-X really much Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted May 31, 2010 Author Totem Arts Staff Share Posted May 31, 2010 As this thread mentions, we'll be releasing Operation Black Dawn (singleplayer level demonstration) soon, and after that we will be focusing on the multiplayer standalone component. Quote Link to comment Share on other sites More sharing options...
Wizard17 Posted June 2, 2010 Share Posted June 2, 2010 All I can say is AWESOME! Cant wait to try "Black Dawn"! Quote Link to comment Share on other sites More sharing options...
Chevy787 Posted June 3, 2010 Share Posted June 3, 2010 cool stuff, only complaint would be to ditch the ancient codec on the HD video. It's quite a bottleneck for quality and size, you should try to use x264 Quote Link to comment Share on other sites More sharing options...
ALTEREGO Posted June 7, 2010 Share Posted June 7, 2010 ok let me get this right this game is a single player game and it has nothing to do with Renegade X ? So how dose this help enegade X ? ok maybe im a little slow here Quote Link to comment Share on other sites More sharing options...
Demigan Posted June 7, 2010 Share Posted June 7, 2010 QUOTE (ALTEREGO @ Jun 7 2010, 05:38 PM) <{POST_SNAPBACK}> ok let me get this right this game is a single player game and it has nothing to do with Renegade X ? So how dose this help enegade X ? ok maybe im a little slow here[/b] It serves 2 reasons: one is just getting more word out. A single player shows their skills in programming and modding. The second reason is that everything they are going to put into the single player is going to be used in the multiplayer as well. Every wall, stone, unit and missle is going to be used somewhere. Thus they aren't slowing down or sidetracking, they are still working on the mod Renegade-x as hard as they were before, if not harder.Yours sincerely,Demigan. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted June 7, 2010 Author Totem Arts Staff Share Posted June 7, 2010 A lot of components from the original Renegade X need to be recoded and remade, so Black Dawn as a preliminary step will help us get to working on the multiplayer component again. Also, since it is now standalone, this will act as a demonstration to those who have either not played Renegade X, and those anticipating the next release. Quote Link to comment Share on other sites More sharing options...
LittleGuyer Posted June 8, 2010 Share Posted June 8, 2010 When will Black Dawn be released? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted June 8, 2010 Author Totem Arts Staff Share Posted June 8, 2010 We plan to release it once it is done. Quote Link to comment Share on other sites More sharing options...
jeff_chow Posted June 11, 2010 Share Posted June 11, 2010 looks interesting, too bad the trailer ended when the cargo plane was ABOUT to crash, not when it crashed Quote Link to comment Share on other sites More sharing options...
NodCommander Posted June 11, 2010 Share Posted June 11, 2010 QUOTE ((NE)Fobby(GEN) @ Jun 8 2010, 10:37 PM) <{POST_SNAPBACK}> We plan to release it once it is done.[/b] I belive thats a good idea! And of course, a good answer!Dont haste it, take your time and do your thing! Quote Link to comment Share on other sites More sharing options...
Hohndo Posted June 13, 2010 Share Posted June 13, 2010 QUOTE (R315r4z0r @ May 19 2010, 08:03 AM) <{POST_SNAPBACK}> Correction:Greatest multiplayer game ever made.The best game ever made is The Legend of Zelda: Ocarina of Time.[/b] No..lol. OoC is one of my favorites, but it's far from the greatest.I can't wait to be able to play this game. I've spread the word around to several of my friends but most of them do not want to play till it's a finished project. Quote Link to comment Share on other sites More sharing options...
Ban4life Posted June 13, 2010 Share Posted June 13, 2010 QUOTE (Demigan @ Jun 7 2010, 08:33 PM) <{POST_SNAPBACK}> It serves 2 reasons: one is just getting more word out. A single player shows their skills in programming and modding. The second reason is that everything they are going to put into the single player is going to be used in the multiplayer as well. Every wall, stone, unit and missle is going to be used somewhere. Thus they aren't slowing down or sidetracking, they are still working on the mod Renegade-x as hard as they were before, if not harder.Yours sincerely,Demigan.[/b] So every missile is going to be into the game too? With those cruise missile's you can make a pretty darn awesome assault level (or a general level with just a few such hazars. Not too many though, would f*ck up the game). Anyone remember overlord from UT? You can make that a wild extravaganza of a real beach attack.Tough it is always fun to have an alternate spawn method, like being dropped out of a plane, from a hovercraft or you just exit the apc that is arriving. Would also counter spawn killing (I know you did it, so did I long ago) if the apc or hovercraft would be firing a bit thanks to the improved AI. Something like that. You can always hope it will also be in the multiplayer.-Ban4life Quote Link to comment Share on other sites More sharing options...
neagu Posted June 14, 2010 Share Posted June 14, 2010 QUOTE (Ban4life @ Jun 13 2010, 11:54 PM) <{POST_SNAPBACK}> So every missile is going to be into the game too? With those cruise missile's you can make a pretty darn awesome assault level (or a general level with just a few such hazars. Not too many though, would f*ck up the game). Anyone remember overlord from UT? You can make that a wild extravaganza of a real beach attack.Tough it is always fun to have an alternate spawn method, like being dropped out of a plane, from a hovercraft or you just exit the apc that is arriving. Would also counter spawn killing (I know you did it, so did I long ago) if the apc or hovercraft would be firing a bit thanks to the improved AI. Something like that. You can always hope it will also be in the multiplayer.-Ban4life[/b] F yeah, Cnc_Overlord Quote Link to comment Share on other sites More sharing options...
Demigan Posted June 14, 2010 Share Posted June 14, 2010 QUOTE (dirtycopgangsta @ Jun 14 2010, 07:18 AM) <{POST_SNAPBACK}> F yeah, Cnc_Overlord [/b] Towers, snipers, a damn big coastal cannon to disable and teleports (?) to get around.Would have to sort that out, defenders could move quickly to defend something due to the teleports, but the CNC universe is a little ill suited for that... And having an easily accesible network wouldn't work either, one attacker getting into that network and it's quickly game over. Keycards would be an option? and perhaps an automated transport system (small underground trains that continuously travel between 2 stations, with one central station where every killed defender spawns).I dunno, should have to be worked out a lot more. Quote Link to comment Share on other sites More sharing options...
Ban4life Posted June 17, 2010 Share Posted June 17, 2010 QUOTE (Demigan @ Jun 15 2010, 12:30 AM) <{POST_SNAPBACK}> Towers, snipers, a damn big coastal cannon to disable and teleports (?) to get around.Would have to sort that out, defenders could move quickly to defend something due to the teleports, but the CNC universe is a little ill suited for that... And having an easily accesible network wouldn't work either, one attacker getting into that network and it's quickly game over. Keycards would be an option? and perhaps an automated transport system (small underground trains that continuously travel between 2 stations, with one central station where every killed defender spawns).I dunno, should have to be worked out a lot more.[/b] Ofcourse not a perfect copy. You take the basics (a freaking beach assault with big ships and coastal cannons and bunkers and so on) and make a nice little assault from it. It adds to the ambiance if you have some big rockets and air planes overhead, explosions everywhere.There is a but though. Only if it doesn't have too much effect on the game (i.e. the rockets impacting on your location) its good. Its no fun if the hazards are so bountiful that you are probably not going to reach the opponent. In single player that's ok. Multiplayer... Quote Link to comment Share on other sites More sharing options...
-DmG-Mahi-Mahi* Posted December 7, 2010 Share Posted December 7, 2010 I like what you guys did to the front page. . I hope this means you are close to release! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 7, 2010 Totem Arts Staff Share Posted December 7, 2010 ohh yer ... never notaced that lol just got the forum bookmarked lol ... looks good wow the stills are amazing Quote Link to comment Share on other sites More sharing options...
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