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Everything posted by Luhrian
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Eyes, Crash site and Fort (Maps) path finding bugs of AI
Luhrian replied to Ahrimansiah's topic in Feedback & Bug Reports
Oh these bugs are known, but I tihnk they wont be fixed. Renegade X is a multiplayer game and not a single player game, so why the devs should work for a feature, wich is not really used. -
I have no programm to open that crash report, but the crash can have this reasons: Did you have a good graphic card? Maybe you are playing with too high video settings. Clean up your computer. My computer always get really hot if I'm playing Renegade and if you have Dust in your computer it is get hotter and hotter. If the computer is too hot, he's just shutting down programms (My computer is doing that). Try a reinstall. I had many problems with the UDK and many problems were fixed through a reinstall. So maybe you should just download the game again. I hope it will help you. I know, it isn't very helpful, but I can't even read the crash report. That are always things you should try if you have problems with any games.
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Well, I'm out here. That is too much for me, I don't understand that. But maybe one of the Devs can help you
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It is very easy to find help for map edting. There are many toturials from map making on You Tube, but making a mesh or something you have to look on the UDK.com forum. Tutorial for making a map: You can activate FutureSoldier with !futuresoldier but you need special acess for that.
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Patch Download stops with validating
Luhrian replied to WildRover84's topic in Feedback & Bug Reports
A problem like this? There is just that valadating thing? If that isn't working, you should download the full build. -
Did you reinstalled the game? If you haven't I would strongly suggest you to do it.
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There are already some interessting models in the RenegadeX SDK. Just look at this: The Future Soldier is already in the game, but only for developers. Maybe soon for players, but I can't promise you anything, because I'm not able to decide that. And to the Tiberium Sun map thing: You could do a Tiberium Sun version by yourself, you can download the Renegade SDK on any time. https://renegade-x.com/files/file/7-software-development-kit/
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All download links will be posted here as soon there are aviable. If you have a problem with the next patch just look on this topic to get the full build.
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are there any funny vedios about multiplayer game?
Luhrian replied to [Dragon]MK3's topic in Renegade X
I have another very funny video from @Gliven -
Sad that EA stopped the working on it... That video is very interessting
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Na, not really the same situation. The differnt is that the tanks are coverd from the hill from the one side and you can easily save your tank. And if your tanks are killed from the tiberium cave, then the team did many things wrong. And it is easy to hide your tnak behind the Hand of Nod, Power Plant or the Refinery front I nerver noticed, that 1 team is loosing all of their tanks through that on Volcano. On Complex you can hit the spawning tanks from 3 sides, on Volcano only from 2 and really only from 1 side. Ruud have never said, that he want to prevent the whole situation (If you would ask me I would do that, but nobody is asking me, so). I think, it is a good solution for all if make it like this. Currently I doesn't saw enough, but I think Ruud made a good job and protected the dropoff good enough.
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Can you upload it? I would like to take a look it in the editor, before I say my opinion.
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I agree, that is looking a bit weird at the moment
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As a map developer, it is so easy to prevent that. And saying "that is on every map the same" isn't a reason to do nothing. I mean, Ruud is just placing some rocks, so there shouldn't be a big problem for you.
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Yes I was thinking about this too, but remember: it is just a pre-version @DarkSn4ke without Hand of Nod, there is no other option then tanks
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It doesn't matter how easy it is for Nod in the first minutes to put GDI under pressure. We are talking, what happen if Nod loosing the Field and GDI tanks staying in front of the Nod base. The big differnce between GDI and Nod on this map is, that the GDI can break out, because they can easily max ut meds. Nod can't max out Arties or Lights, because the tanks get always spawn killed. On Thommys records you can see that Nod lost through that spawn killing: 1 Flamer = 800$ 2 Artys = 900$ 1 Light Tank = 600$ 1 Stealth Tank = 900$ So they just lost 3200$ through that. And you can't see all of that, because Thommy drove back to barracks because of the stank rush. Redarmy was also saying at 11:02 "How they have still money for tanks, I'm destroying so many if they spawn them." So he already killed more tanks wich were rolling out. Through that, Nod had no chance to push the GDI tanks back. So if Nod is under pressure, the GDI have a clear advantage and you don't have fun, if every Tank you are rolling out get killed by meds in front of your base. And why you should play a game, if you don't have fun if you are playing it?
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You can get the GDI Titan from crates or on special maps from Techbuldings. On CNC-CrashSite you must capture the old War Factory where you can by titans and on CNC-Fort you must capture the Fort. On Fort you buy the Titan in the normal Weapons Factory.
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Hey guys, I was watching the records from the last PUG on Complex. You can see there, that it is very easy to spawn kill the tanks wich are rolling out. Nod had no chance to win against the GDI, because they are loosing one Tank after the other. @TK0104's records from the PUG match on Complex: I think we have to do something against that to balance the map, because Nod can't spawn kill the spwaned GDI tanks, because the GDI Tanks have better amor and health the tanks they are rolling out are better protected from enemy fire. If we want to fix that, we have 2 possibilities: Put some rocks in front of the airstrip dropoff. If we choose this possibilitie, we can maybe prevent the spawn killing from the middle and from the Silo side, but not from the Barracks side. It would be still easy for GDI to spwan kill the tanks, just a little bit more difficult Place the airstrip between the Refinery and the Hand of Nod. Put the airstrip tower in front of the airstrip to prevnt spawn killing from the Silo side. Put a rock next to the airstrip tower to prevent spawn killing from the middle and the Hand of Nod will protect the airstrip dropoff from enemy fire from the Barracks side For the second suggestion I've already made a pre-version. So if the developers are interessted in this version, wirte me and I'll upload this version. Screens for the second suggestion: Btw, maybe you can fix that b2b spot here:
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Ok it is fixed, thank you
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Hey guys, I have a confusing bug in the editor. I just loaded the map on another Computer, but the smoke and fire disappeard. You just see this symbol But if you rotat it now it is just appearing but not moving. I hope you can help me.
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I don't know what you guys mean. I had never problems with this map
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And if you get a problem with starting the editor, you should look at this topic https://renegade-x.com/forums/topic/73455-renx-udk-crashes-when-it-starts-to-load/