
Unit
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Everything posted by Unit
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oh my god.
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Maps need to be open with a lot of alternative routes
Unit replied to retardedarcher's topic in Feedback & Bug Reports
99% of fan maps were exactly covered in points 1 and 2. also, I really like fjords, but still in all the full server games (25vs25) ive had on that map on jelly marathon i never, not even once saw nod lose. GDI -always- lost. big map = nod map. seemingly by default -
Civil War - Maps with the same faction against itself
Unit replied to Draken Stark's topic in Renegade X
both teams full SBH, gogo. -
Maps need to be open with a lot of alternative routes
Unit replied to retardedarcher's topic in Feedback & Bug Reports
No. Otherwise nod will win every game. as has been proven for years on all the hundreds of crap fanmaps that did the same thing in the original game. Good renegade maps are pretty standardised in their layout, field doesnt work in renegade x because of airstrikes. that is all. -
ffs its Nod, not NOD. please disband immediately
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had some kind of auto aiming rapid fire personal ion cannon that killed you as soon as you entered the visual range of the person.
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It would have surprised me if it was on time. im used to things never appearing when they say. and i use the term "they" loosely, bus, train, plane, taxi, girlfriend, dev teams of varying descriptions and locations, paychecks, direct debits. the list goes on. (and never stops)
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this is good until you remember that all the nod characters besides the 1000 ones, have no names or faces, so while there can only be one Dead 6 gunner, there could be millions of laser chain gun weildling nod guys running around. while there only 1 dead 6 sniper called deadeye, there are trillions of black hand snipers camping and hugging around, etc. the list goes on. also renegade players on the whole are complete morons, and should not be allowed to decide what character you are or should be, and definately shouldnt be allowed to then enforce that. just the same as the entire voting systems should be completely removed for the very same reason.
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the elusive Soon[super]TM[/super] patch
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they did get an apc on the mountainside at one point though, after about an hour and losing all the buildings when nod only had hon.
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lol, i cant see him wanting to be in the team. but rather sit outside it and make stuff thats better.
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goldrush and lakeside are the only maps that dont absolutely fucking suck at the moment, you're probably a nod player. *yawn* whiteout and walls are just nodwins.mix, field is just GDIwins.mix Mesa has some questionable base designs but its good too. Gold rush looks good, is well made, is none linear, big enough to make airstrikes not fucking unbearable in every respect there could possibly be for their reason in this game. its a good map, period. get off the crack ffs and stop posting dumb things.
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Also please stop trying to degrade this thread with your rubbish images. stop polluting the game with troll posts then and I might consider it. also Hate, saying "nerfed in several ways" isnt really saying an awful lot about in what ways those are, so while it is a welcome notion its meaningless. also Savas please go back to call of duty, your post made my eyes bleed. without any planning, skill or team work you think its great to be able to blow up the entire attacking force with 1 move because you are just so bad at the game you cant figure out how to break a seige. its disgusting, and exactly what Renegade doesnt need.
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Recon bikes are nod only, GDI having them (or some kind of half baked equivalent) would be silly. Airstrike prevention though, could be good.
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already done
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a units firepower should be proportionate to the cost of the base unit. that is all. shotgun should be a powerful weapon, but needs less range and spread than it does now, original ren shotgun had half the range the current one does it seems. chemsprayer is so overpowered it simply isnt funny, needs a massive nerf, or the unit itself a massive increase in price flamethrower is better than it was in the original game, but isnt overpowered, its fine as it is. tiberium auto rifle, again so overpowered its beyond a joke, and the cause of much all chat rage in Jelly servers. that gun should cost 1000+ at its current stats. The grenadier needs a slight nerf towards infantry. Throwable hand grenades need completely removing. The standard machineguns need their ROF decreasing and damage per shot increasing because id rather fire dozens of bullets, than thousands of bb's. Mcfarland needs to hang himself out of the game entirely. Both rocket lawn chairs are fine (including gunner) though could use less vs infantry damage. sniper rifles are fine. Pic and Railgun need 1 bullet per clip and original ren reload times. Purchasable weapons need removing completely and replaced with weapon drops
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I beg to differ sir! I great deal of bitching potential can be found here. *cracks knuckles* unfortunately ive already made this thread elsewhere. Mammys used to be able to see stanks at like 25 meters at least from their vehicle and sbh at like 5, now its 0 you simply cant see them at all. You may have misunderstood. We agree with you. What we are advocating, and what is happening in the next patch, is tanks will be able to see stealth from farther away than they currently can. i know, i was joking about not agreeing. lol
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"Boink" sound effect seems very misplaced in this game
Unit replied to lukeman3000's topic in Renegade X
i actually laughed out loud. this is great. -
I beg to differ sir! I great deal of bitching potential can be found here. *cracks knuckles* unfortunately ive already made this thread elsewhere. Mammys used to be able to see stanks at like 25 meters at least from their vehicle and sbh at like 5, now its 0 you simply cant see them at all.
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Stealth is completely broken. lol All vehicles regardless of type need to be able to see cloaked objects from at least some distance from themselves.(If im in a mammoth tank, a stank could bump into me and would not show up at all apart from dust tracks under its treads. not even a glimmer. If im manning a turret, a stank could drive past me right next to me again not showing up even a little bit. totally broken.) SBH Swimming, Sprinting, Jumping, Being shot at, should all make the SBH visible via its stealth effect if an sbh runs past you on most maps the bloom is so high that looking for extremely faint shiny blue textures just isnt happening. they can swim and remain totally cloaked (seriously? standing in rain and being completely submerged in water is totally different.), they can jump dance and prance about as much as they want and will not effect their cloak even a little. i can shoot them and it will not effect their level of cloak. that coupled with lots of players deliberately switching to nod every game and abusing the shit out of this is just saddening.
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I think a subway line leading from one base to the other would be cooler. especially if the trains still worked. how scary would that be.. lol