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retardedarcher

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  1. The only thing you need to agree with this statement is to look at Fields. That map is god awful. You run into a choke with the base defense RIGHT THERE ready to kick your ass along with whatever asshole is parking on top the hill with. Lakeside and Island are semi-good comparisons for what maps should be like, but maybe 1 or 2 extra routes that people can take to the enemy base. Also, base defenses add nothing positive to the game. Why? It basically says "if you are losing, you cannot come back." Because you can't sneak into the enemy base because it will obliterate you. More ways to the enemy base means losing teams can send engineer squads to ease enemy pressure and maybe even the odds. People can play defense or offense and adds much more variety than the usual "okay everyone pussy foot in front of their base." The best maps have the most alternative paths and no base defenses.Changes to existing maps should be made; regardless of "nostalgia".
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