Here is the Change health part
class Rx_Mutator_NormalizeHealth_Pawn extends Rx_Pawn ;
simulated event PostInitAnimTree(SkeletalMeshComponent SkelComp) {
Super.PostInitAnimTree(SkelComp) ;
if (SkelComp == Mesh) { SetTimer(0.5, false, 'NormalizeHealth' ) ; }
}
simulated function bool NormalizeHealth () {
healthmax = 200 ;
health = 200 ;
return true;
}