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Daedhart

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Everything posted by Daedhart

  1. No, I don't mean the engineer should stand still the whole time. That would suck. No, keep the jumping around. Keep it all. Just make it so that if he breaks the stream with the MCT, it starts to go back down to zero. Also "keep repairing it or you lose it" isn't what I said either. It should be captured once and then ignored until the other team tries to capture it. Same as it already is. Just change the capturing process. Hmm, perhaps. I still cant say I like it, since the current method makes it very similar to building health in that the team who captured it can easily neglect it and leave it low health so that a cheeky member of the opposite team can come in and quickly capture it...or at the very least remove its ownership.
  2. As did I. And BTW everyone, there is no IP ban yet (that Im aware of). Implementing a "Require Steam" feature or an IP ban will mostly fix this issue, both of which are planned in the future.
  3. Yeah, those "Im going to sneak up and knife you just to humiliate you" kills can really make a game. "BigBob killed with knife by Imaghost" Whelp, thats a n00b.
  4. I cant say I disagree with you on most points, but the idea that you have to keep repairing it or you lose it is bad. There is usually too much going on to expect somebody to have to stand still for that long, and if the engi is strafing back and forth and jumping to avoid sniper and other fire, it just takes one whoopsy off the side and its back to square one.
  5. This has been discussed a lot. The short answer is probably not.
  6. I was seriously considering playing Planescape because of how much Ive heard about it (never played it before). I dunno...call me spoiled, but Im not wanting to read a book when I play a game; one of the main reasons I just cant get into heavy-narrative oldschool games that dont have any voice acting.
  7. I dont understand why people are defending how it currently is so much. Is it because you think putting death zones or fall off points undermines attempts to be sneaky? The original Renegade didnt have any of these weird places to put beacons and that didnt stop people from being creative with the beacons. Saying it needs to stay the way it is now feels to me like insulting the original Renegade. We didnt need to land on top of the REF/PP/WF to plant easily defensible beacons in Renegade, we shouldnt need to in RenX. If you cant find a good place to put the beacon without exploiting all the obviously broken spots of the buildings, then maybe you should stick to a tank...
  8. Gotta make up for all that lost time.
  9. I agree, I think they need to be more specialized.
  10. Ive warned a couple people on Rencorner. But this is something that only needs to be done once to really screw up a game.
  11. That would explain why I can never find the damn thing on the REF.
  12. There are several offshoots on the PP and WF that are very similar to your HoN one.
  13. I honestly havent played this map much, and the couple times I did play it I kept randomly driving my tank around the base trying to find where the hell I was supposed to go.
  14. i am sure there can be a fix to this ... or remove the possibility to attach c4 to infantery No! I love the satisfaction of sticking a timed c4 to somebody's face right before I die and then hear that wonderful *boink*, even better if I hear a dual *boink*. If fixing this particular aspect of flaming was the only issue (which its not), Id say the easiest way to fix it was to make c4 shoot-throughable (yes that is now a word) to everybody but the repair gun.
  15. Sad but true. Dummies really dont like giving up their mammys, so 5 of them are dicking around trying to find positions so that they can all fire at something on Field. Meanwhile, Nod has let the HoN die and are now just farming points off the huge targets with well healed arties and airstrikes. Ive said before, though, that airstrikes really benefit Nod more than GDI simply because GDI is the tank-team.
  16. Incoming! *boof* Oi, nutta! Your avatar looks like a really polluted Sim City...city.
  17. I dunno. The depleting fields mechanic served an RTS well, but Im not so sure about Renegade. I could maybe see it happening, but only if all of the following was present: 1. Hitting enemies or repairing didnt give credits 2. Harvesters were ONLY manual (I dont want to see the already stupid harvy AI try some advanced tactics) 3. There was more than just the basic harvy (like the specialized harvesters from Red Alert 2) Otherwise, the capture buildings like the silo already provide for this type of strategic gameplay.
  18. I always thought it funny when newbies were trying to sneak up on people with an SBH covered in mines, so from across the field you just saw some weird blocky movement. Even though it kinda defeats the purpose of stealth, it was still more effective than other infantry doing the same thing since the highlight box didnt appear when you pointed at the mound of C4 moving towards you.
  19. To add to the "new player" idea, Id say the reason SBHs are so effective right now is that new people dont know what the little blue color effect is when an SBH gets close to them, so they ignore it. I admit, Ive overlooked them many times before in RenX. In the original Renegade, it was completely obvious with the bright white/light blue effect AND a loud stealth "sound". Most of the time I heard them long before I saw them in the original, not the case here.
  20. Yeah, saw this the other day. Only ever seen it on Islands in the tunnels. The ragdoll physics apparently doesnt think an Ion to the face is humiliating enough, so it decides to hang them too.
  21. I can see people voting for what everybody else is voting on in that case, just as they do now. Besides, usually only 6-7 players out of 40 actually use the voting option, so Im assuming most of the map options will still be at 0. This also doesnt translate well once more maps start showing up.
  22. Heheh, I get it. I had no idea what I was looking for at first. Couldve just posted the picture zoomed in. This is right up there with toad flicking off Mario in the first Mario game.
  23. The YMC-130H runs on Hydrogen hence the H What you see in the GDI demonstration video is lots of water. Uh, the mammy runs on cupcakes and rainbows and exhausts concentrated happy. How else would GDI soldiers maintain their morale when faced with certain death?
  24. Maybe. I still think a random map picker and an improved map skip voting option is the best.
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