Well ... maybe not everything should have a solution right ? I mean , why the fuck should a team that has no tanks and only hotwires repairing be able to hold off and destroy a 6 flamers rush anyways ?Its their fault they let guard down in the first place ,isnt it ?
Besides , have you even thought this through ... according to ur proposal i could repair all game and get MVP or make my team win (in a limited time game) and the enemy who planned attack and team-worked loses ?
Its just that you are trying to find a textbook solution for every single scenario that is just wrong . The attack has the upper hand ,so what ? let them win , the game has to end somehow .This isn't a math equation man , its not like 6 flamers = 5 hotties + 1 med ... Its a fuckin game where one team loses and the other wins.
Instead of spending time thinking about such scenarios and solutions , spend more time learning how to play and how to teamwork . That's what this game is about , numbers such as damage points and repair points can go to hell (ofc the balancing is important but ... ).