-
Posts
2360 -
Joined
Content Type
Profiles
Downloads
Forums
Events
Gallery
Posts posted by NodSaibot
-
-
Barely starting, but you can walk around and look for weird stuff if you feel like it.
-
Now he just goes right next to ref, collects tiberium thats not there and dumps it
-
I think I have followed Kenz tut's pretty carefully, I can't get the harvester to come out of the WF for some reason...
-
We had our own mutator section but it wasent really crowded so it got merged with the mapping section. You can now find the basic mutator tutorial here: viewtopic.php?f=136&t=74143 and some example mutators here: viewforum.php?f=138
And yes: you can do a lot with mutators so chances are even your idea would be doable with them. If you really might need an additional thing to be added to the main game in order for your mutator to work you could pass that to the dev team so we could see about integrating that.
Turns out my idea is already being worked on
And thanks =)
-
Can we get a section for mutators for RenX on kenz post in SDK section? Honestly mutators are the future for the game, but the idea I have is probably too big for a mutator and would probably have to be built into the game if I wanted to have it in game.
-
Make a whitelist of IPs then LOL. People apply on forums
Not sure if that would work, but worth a try?
-
@itweek with the cisco asa, have you turned logging on and had a look at the logs when an attack occurs? It will tell you what type of packet it is, as well the source ip address(es).
Depending on your config, it sounds like you're accepting INBOUND traffic from DDoS'er, you need to analyse the logs and see where it is coming, then create a DENY rule accordingly.
If you want some help analysing this, i'm happy to help.
@Bong, I'd be happy to help analyse any wireshark captures and translate these to new ACL deny rules on a router or a firewall.
I'm a network engineer by trade, so i'm very well rehearsed when it comes to layers 1- 4
He's using more than one location, he has a botnet from what I understand
-
Do people like to play DM maps?
-
If someone would be willing to code it, I would be willing to make a map for it
-
Would that be hard to make for a map?
-
My point still stands. You're being aggressive to a new player. No wonder they never stay for long. Maybe its the community, not the game?
-
What part needs the most help?
-
Epice, don't be a child. You posted this on the forums and someone replied. The arty fan won't make people not play. I think that people acting this way will destroy this community even further.
@Wank, somethings should be left to the devs... Lets just appreciate that he took the time to post about the bug whether it is big or small.
-
Basically the DDOS attacks eventually brought down and the servers and they never cared to come back. That is what I understand.
-
Haven't played in a while lol. was just estimating
-
My main concern ATM... Vehicles and Characters
-
Where can I find a tutorial on how to make the pages, make the links on the left side of the screen? etc etc..
It could be an idea to just copy and paste the code from a wiki page and analyse it. For example:
{{Infobox |abovestyle = color:#750000 |above = Mammoth Tank |image = [[File]] |label2 = Faction |data2 = GDI |label3 = Function |data3 = Vehicle |label4 = Health |data4 = 1500 |label5 = Armor Type |data5 = Heavy |label6 = Armaments |data6 = Double Barrel 120mm Cannon & Tusk Missiles |label7 = Seats |data7 = 2 |label8 = Cost |data8 = $1500 }}
This is the Mammoth tank info box. Every "label#" corresponds with "data#". "AboveStyle" is the color of the title above the image and "above" it the text in it.
If you just copy and paste and edit it from other pages you'll get a uniform style across the wiki.
Perhaps experiment a bit on a preview page.
Schmitz is Dev now.
Another one.
On topic, just hit edit on a page and copy it. Then just change what you want. It's pretty simple. Also Wikipedia has an extensive library of how to format pages
-
http://postimg.org/image/v8bwnzehp/full/
Again, it is a poorly made mspaint drawing with little description, but I can go into detail more if anyone would like to take it on.
The idea was to make it a Central Park theme, but since I am not the creator of the map, and merely the original designer, anyone can do with the theme as they like. All that I ask is that it is not a nighttime map (daytime or dusk is fine though). Green dots = tib field path (this was made as a request for someone back in Renegade, but the actual map was never made). It is a flying map, and there are elevations that I can go further into detail about as well.
Please let me know if you would like more details or explanations.
Image doesn't work for me. Try uploading to Imgur
-
I am always looking for a new idea
-
If you're bored: http://renx.wiki/wiki/Special:WantedPages
-
Happy to help however i can
-
I am doing this from PS4 to get some ground work
-
I can do a voiceover. I am also working on wiki
-
I actually know a prominent Quantum Physicist. Will enjoy talking to him about this he is current interested in neutrinos. He recently told me about what the University of Madison Wisconsin did to the world's supply of hard water. He also told me about the research being done at the south pole.
SDK: Harvesters
in General
Posted
It seems everytime I fix each issue, a new one arises. Like the Nod one was working perfect, until it goes out after the initial collection, it tries to go to the GDI base then randomly suicides along with the GDI one.