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Stedman75

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Everything posted by Stedman75

  1. yeah i know its not a chinook... i wasnt gonna into specifics, for fear of being flamed... Unit75 out
  2. Walls_flying... that map had a HUGE hill in the middle that you can only get to with Inf and flying units, i always use a chinook to make sure that hill stays full of our Saks and BHS's Glacier_flying is HUGE running out of ammo and having to run all the way back to base is the worst thing, nobody uses APC for taxi, they use Chinooks. same for running along the top of that massive bridge on City_flying anyway. im sorry, i dont mean to argue with the leader about his own mod, u guys know what ur doing im glad to see you understand that it is weak and are letting the unit get an overhaul Peace. Unit75 out.
  3. -------------------------------------------------------------------------------------------------------------------------------------------------- "#5. Honestly tunnel beacons very rarely work. I've been playing Renegade for a very long time and I could say that I think I've only seen a tunnel nuke work a handful of times. I think 95% of them just damage the building, most of them don't even damage it that much. I remember a case where I and some others were techs inside the Refinery and it was hit with 4 tunnel ions, and we just kept repairing and they didn't get the building." -------------------------------------------------------------------------------------------------------------------------------------------------- dude 100% of the times ive been on Field, Nod dont have a Refinery because GDI have killed it through the wall... one way you could fix this without any coding at all is just move the building a little further away from the wall.... problem solved, because when 3 Ion beacons are placed in the right place, the ENTIRE nod team could be in the Ref (me included) and still not save it...ive seen it 9 times this week alone... many people just leave because it just kills the map... -------------------------------------------------------------------------------------------------------------------------------------------------- "#9. I think having to rope somebody down is really unnecessary. The way the helicopters worked in Renegade was fine, where if you got low enough you could just jump out without getting hurt. Of course, chinook helicopters were completely useless in the game, and we'll be fixing that." -------------------------------------------------------------------------------------------------------------------------------------------------- They are not useless, they just got killed by havoc/sakura and snipers too easy which is why nobody used them, I think only PICS and RAVs should be able to do any sort of viable harm to a chinook, of course tanks too. However, if people use them to move inf rapidly round map as they are designed to be then they are REALLY helpfull.... they are FAR TO WEAK in renegade.... that was all. maybe roping inf is overkill, but if u plan to make more diverse maps in the long term its somthing to consider, Also being able to lift a vehicle off the ground under the chinook would be awsome and truley give them more of a purpose...plus they do that in the game and in real life anyway clearly you cant pic up a mammy but most VEH should be able to be air lifted, you could place AI trigger areas so that you can not drop the tank in certain areas (to stop the vast cheating that would occur) Unit75 out
  4. hmmm... its all looking quite sexy... 1. What about the Audio?...ive seen alot of fantastic visuals... will there be any extra sounds like Cloak and de-cloak for SBH's and Stealth Tanks?, and will you keep the same weapon sounds as were used in Renegade, The ambient sounds like wind could do with great improvement too... better ones will already be in UT3 anyway though right? 2. Will you implement weather into the game? like Fog and Rain... thunder and lightning, Sand storms etc... could add a new dimention to the experiance ^_^v timing rushes under cover of certain weather patterns would be a welcome addition in my eyes 3. It would be funny and nice but not really necessary if when you killed a structure, the AI bots would cheer along... i.e. in Ren online when you are on Nod and you hear "GDI Advanced Guard Tower Destroyed", just about everyone says "affermative" as many times as they can it would be awsome if the AI joined in... doing it more or less depending on the total length of time the match has been going for, like real human players. if youve had a 2hr stale mate and finaly kill a structure the Ai goes nuts just like we all do online in Renegade for celebration. 4. Sombody said (i cant remember who...sorry) "Well for one, ramjets will be getting 2 bullets per ammo instead of 4; that way one Havoc cannot kill an Arty by himself in a few seconds. They'll still do the same damage, but it would just take longer to kill the light armoured vehicles" I think that would be a silly thing, the Ramjets take a while to reload when your under fire, and if your not an AMAZING sniper it will be difficult to accomplish anything with only 2 rounds. Also in regard to killing Artys, it just means that the other team MUST work together because they will be destroyed very quickly if they decide to just go it alone... they deserve to get killed. 5. I think the same person said (again not sure I just read 10 pages ) that you cannot tunnel beacon because splash damage doesnt go through walls in UT3.... but then they said "A super weapon is a blast in a radius, which means it will get everything in an area, so if that rock is in that radius it will damage anything in front or behind it" Which means that you will still be able to tunnel beacon again anyway.... how might u fix this?...because i must protest that the Field is the most boring map ever to play on, because Nod A L W A Y S get tunnel beaconed by GDI, even if im on GDI im just bored of it... 6. Free aim? never ever heard of that... I actually think 3rd person view itself is cheating... being able to see round a corner you are meters away from.. nah not for me that.... ONLY if i was a SBH (which is very rare) would i ever consider it (third person view that is) 7. In first person will you have (or is there already) peek buttons normally Q and E so you can peek round the corner without fully exposing your self? that'd be real cool, as you can change key bindings anyway so setting the "use" button as somthing else isnt a prob.. 8. Will vehicles have critical points? well, not critical... but I mean will the armour on a Mammy and other tanks be weaker at its rear and top side that at the front? I feel it would be good to to this BUT the game may lose a part of its unique Arcade feel of "just shoot it doesnt matter where just hit that tank!!" 9. Will Transport Helicopters have the ability to deploy a rope for infantry to enter/disembark from for faster movment and for deployment in terrain that makes landing the helicopter impossible, i.e. Forests and cities 10. will the Helicopters in the game have a realistic Rotor volume, so it hits and does damage to things if contact to certain things occur (might be a good accidental anti-infantry weapon too ), as in city_flying a apache could sneek through those tiny gaps in the corners under the bridge with no damage at all. 9. First person veiws for vehicles?... thatd be good but wouldnt that be a little wierd... i mean how would it work for units like the APC, vehicle first person would be more suited for gameplay that means the Driver isnt the gunner, so the driver gets a full Driving view, and the gunner gets the combat view... I mean, if the cam is locked to the turret so you can shoot how are you still going to drive (successfuly), and if the cam is made so you can drive how are you going to shoot I realise that VEH first person is very far off... just speculation ^_^v...hey if we think you dont have to... and i also realise you are trying to get it to as close as the original renegade as possible, these are just my thoughts ^.^ Hope thats not too much... I just spent ages reading all the previous posts... nothin compared to that... Unit75 out...
  5. what might be good however wen i think about it...a little silly... is if you only need to enter the bar/hon and pres 1 - 4 to change between the free inf... you dont gain any health tho... but like i said wen i think about it... a dumb idea
  6. nah id rathe the PT that there is in renegade now... itd look kinda stupid to just see yourself change into a diferent person, its wierd enough seeing another person like a standard pawn suddenly transform into Havoc or Raveshaw, maybe they should go all white and then change, HAHAHA like a pokemon evolving.... no i dont like pokemon...best reference i can think of at 4am ^.^
  7. that pistol is so funny... tickling your enemy to death... however a headshot does surprising amounts and can easily kill a havoc in a few hits, however once again sed havoc will most likely either be pressing W A S D randomly at amazing speed, OR if he/she isnt that good a shot will be desperatly trying to end your life whilst backpedaling running for their life hopping and hoping that they dont get humiliated by the annoying engineer that really wanted some action only weapon ive never seen on the ground... having dual pistols would be SICK!!! haha total tickle fest!!
  8. nah i dont like that mod.... its good an all dont get me wrong.... but why do all the vehicles have the same sounds as in the 2D version from 95 you get a superb looking tank with a gun that sounds like somthing less destructive than a Pea shooter... sound is very important to me in games... like if you fire with a Nod Artillery...the sound you get off that gun, you know if you hit sombody with this....its all over.... its got UMPH!! also, the air units in pathbeyond have to return to base to re-arm.... thats quite silly (its not silly realistically for obvious reasons).... but I prefered how it was in Renegade, it means you need more teamwork to take down the choppers because its gonna rape you till you die unless you can work together to minimise air threats with Ramjets, Pics or Ravs... if it has to retreat anyway then it takes somthin out of the game... if u get me O_O
  9. there you go mate... all filled in... peace..
  10. Stedman75

    Boink

    yeah that *Boink* is a classic noise especaily wen you are no where near the death of the person...ie a mine or c4 its all quiet..................*boink* hahaha! please do put it in...or find another sound that is similar for originality perposes ^_^b
  11. It was infantry only tho i believe -.- dont quote me on that tho,
  12. I dont yet, I have a beast of a pc with all the trimmings, but spent so much there was no funds left to buy games for it. got the best PC ever...with no way to prove it... i'll...just play solitare... ahhaha noooo i dont think so! oh... and reborn?... thats that Tiberian Sun mod isnt it... I remember seeing that like 4 years ago... is it still not released yet!... is there any point now anyway?
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