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TankClash

Totem Arts Staff
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Everything posted by TankClash

  1. https://docs.unrealengine.com/udk/Three/UE3MinSpecs.html or Minimum System Requirements: Windows XP SP2 (or any newer version of Windows) 2.0+ GHz processor 2 GB system RAM DirectX9-compatible video card 15 GB free hard drive space Recommended System Requirements: Windows 7 (or any newer version of Windows) 2.7+ GHz multi-core processor (higher single-core performance will improve game-performance) 8 GB system RAM NVIDIA 200 series or higher graphics card 15 GB free space on a SSD You might be okay at minimum with settings cranked all the way down...
  2. leaving an area of Burning pitch on the ground that lasts 5 seconds would be pretty cool.
  3. Nah, can still 1v1 mammoths in ambush
  4. I've updated the map to include a few extra areas of interest, moved the side entrance to the silo area on the GDI path a bit further down and out of range of the AGT, readjusted foliage and trees(hopefully no floating ones but if you find any lemmie know) added crates and fixed AI pathing a bit, they will attack each other bases now.. Removed a lot of weird rocks that have strange loading stuffs at short distances and replaced them with different ones... Will be adding more background filler next update.
  5. ---Whoops--- Apon a closer look maybe I was wrong. looks like the AGT Can shoot through it where as the obelisk can't. odd.
  6. Add a commander cool down I guess? 1 - 0 - 1 map rotation share the experience, more can learn.
  7. already watched friendo but the only resources I could find regarding jumping AI was from UE4 posts, very little UE3 stuff on google, but I never really intended this to be played offline 😛 I've updated the map forced paths in some of the buildings I missed for the bots, moved around some cover for GDI's base approach, and moved the sun's angel higher so it wasn't so blinding, fixed some visual bugs with landscape and bluehell spots I missed.
  8. there are nodes there but I don't think there's a jumping node or if I'm sapposed to kismit some thing into it probably who knows lol I only know how to drag and drop stuff
  9. I've updated the map a bit, added optimizations should improve fps I do not know how AI work that seems like a programming thing and I don't think I can do anything like that atm. Need to fix 1 minor thing and rebuild real quick.. Map has been updated new file is at the top
  10. I did go around and removed hidden terrain bushes and grass that were trapped under the meshes I have moved the GDI refinery and shortened the beach a bit removed side walls The Nod Base has been changed I've also culled out a lot of landscape and grass that were hidden by meshes. New version will be done soon.
  11. I edited the original post to included some large images, there are 3 approaches to the bases offering a lot of different routes to flank incoming attacks from team co-ordination is key. There's an infantry only area near the middle that has a Silo that can be captured, air units are disabled though I could probably enable them seeing how there is quite a lot of cover for vehicles on this map. Map isn't quite what I had in mind I was just kind of changing it as I went, somethings I wanted to add I couldn't include due to my lack of experience but I did learn a lot from this so I'm sure any future ones I make'll be an improvement.
  12. Latest version date - 7/10/2021 Let me know what needs fixing/added. 1 Tech building located near the centre of the map which is infantry only area Base defenses Crates Aircraft disabled Changes 07/10/2021 closed up a large path near GDI Tib field which gave Nod too much juking advantages is now infantry only removed the track decals, may add them again... when I can do art bettererer. Rollout nodes for GDI and Nod fixed Swapped around Weapons Factory and Barracks and lowered GDI Power Plant, added GDI turrets and Nod Guard towers Lava should almost insta-kill now Map preview image should work now Any bugs or issues please contact me directly VIA discord or IM @TankClash with a screenshot or video and description MINI MAP IS NOT UP TO DATE, yet. Kilauea.7z
  13. Try RIGHT clicking on any of them and go to details and search in that tab for a UDK process.
  14. I'm sure someone has made this topic already but being a Renegade veteran.... Make them ingame, it's a no brainer... it'll kill 90% of reports... Make team messages appear longer on screen... <---- also yeah
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