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epicelite

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Posts posted by epicelite

  1. I agree, too many people just go for aircraft because its fast and gets them to the action fast while in reality its probably not helping your team. So you end up with 8 useless idiots flying around in an Orca/Apache looking for that easy prey and running for the slightest danger.

  2. A building kill should add a modifier to your TEAM TOTAL points.

    For example: Your teams total points are 10,000. Someone on your team kills the enemy power plant, your teams total are multiplied by half so its now 15,000 etc... Future points are also added in and then multiplied too.

    1X Building killed = X0.5

    2X Building killed = X1.0

    3X Building killed = X1.5

    4X Building killed = X2.0

    You get the idea.

    This will help to stop times when you kill half the enemy's base but they win on points because of some early whoring/camping.

    Less "well were losing but have more points lets just camp for the next 30 minutes." and more "Shit guys were gonna lose if we don't go do something!"

  3. I'd just like to interject for a moment. OpenRA and Renegade-X are completely different things from the rest. OpenRA being from the ground up a new engine (for more then one game, Tib Sun soon™) that uses graphical and sound assets from the old RTS games. Renegade-X being on a different engine and almost everything other then that is made from the ground up.

    The rest of the games are (to my knowledge) mods for Tiberian Sun or Renegade and, in the least, are reusing the engine.

    So my question is: Can these games really be pitted against each other fairly?

    Isn't it a bit biased putting this on the RenX forum or is this being posted elsewhere?

  4. They actually give a pretty damn good reason for not having mechs in CnC3. They were just huge wastes of money with very very obvious weak points (the legs). Commandos could 1hit kill any mech unit in CnC3 with c4 just to prove the point.

    Oh yeah, what about Nods subterranean units and the fucking FIRESTORM GODDAMN WALL!? I was told they try to make some excuse that there's too many rocks underground for the sub units? What a shitload of fuck.

    Ok, why in the hell would you stop using a impenetrable fucking wall that stops your enemies super-weapon/aircraft/artillery? Whatever reason they came up with is stupid I'm 100% sure of it.

    Why are mutants almost non-existent in this tiberium infested world? You would think they would be a force to be reckoned with by then!

    Where are the red weeds that eat everything?

    WHERE ARE THE ION STORMS?

    How come the Ion Cannon and Nuke became pretty much the same damn thing too!? Ion cannon is a precision weapon not a goddamn WMD.

  5. You change this for the reason mentioned above, and people will simply go -on- the Apache/Orca instead of in. I suggest giving the passenger a active role, like manning the gun turret.

    I believe they made is so you take damage when standing on aircraft, at least I remember a patch note about that somewhere?

  6. 1: Crate that teleports you to a random location. (or just to a different random crate spawn)

    2: God mode crate. - 10 second invulnerability

    3: THE CRATE WAS A MIMIC! - The crate attacks you. Maybe it turns into a visceroid or something?

    4: Harvester dump crate. - Gives everyone on your team $300

    Bad crate ideas:

    1: Team switch crate.

  7. It's pretty much the same thing except instead of a huge overlay it's just a menu that appear off to the side.

    'V' opened the menu

    another key opened a submenu... A for attack, D for defense, G for general, etc, numbers work all the same

    another key to play a voice command/taunt or open another submenu.

    ie "VGS" would be voicemenu -> general -> S to yell "Shazbot!" in all chat (tribes version of Fuck!)

    All of the tribes games are free, should just download one and play around with it for a minute.

    Sounds just like the voice menu in many Valve games.

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