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epicelite

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Posts posted by epicelite

  1. QUOTE (PermaGrin @ Feb 15 2010, 02:02 PM) <{POST_SNAPBACK}>
    Not only that. Most of the time when a lot are repairing, like the way your are speaking, it is usually due to not having $$ so they are repairing for $$. Limiting the number of people able to repair at one time, you limit the number of people that can gain money by repairing at one time.[/b]


    Who said you still wouldn't be able to get money? I only mean to put a cap on how fast buildings can be repaired.

    You do know you get money for shooting the enemy, right?
  2. I cant even play till some kind of locking feature is introduced, every goddamn time I get out of my tank so fucking faggot grabs it just to get it blown up as fast as they can without even shooting at anything.

    Server needs more goddamn moderators or something.

    I MEAN FUCK!

    I was GDI, stole an arty. I left it by the side of the barracks where it was safe like anyone would do. Only problem is this faggot kept trying to steal it so I couldn't get out.

    Eventually he went away so I got myself a mammy and next thing I know I see my arty driving out on the field with its health going down till it gone. The fucker didn't even shoot at the enemy just drive out there for the sole purpose of getting it destroyed.

    Maybe this is more of a server thing, maybe I should go bitch on the servers forums?

    PS: Yes, I mad.

  3. You know how on maps like Hourglass or Under it can turn into a boring game. 1 team stuck in their base but you cant get in because they have so many people repairing?

    How about putting a limit on how fast a building can be repair?

    So say, a building can only be repaired at a max rate of 300HP/sec, so having more people then necessary repairing it would be pointless and the extra players will be forced to go actually try to defend the base.

    THE GOOD:

    -Games will go faster(like they are supposed to)

    -People will be forced focus on defending when a building is already being repaired at max speed

    -No more stalemates with your entire team beating on one building only to have it being repaired

    -Would be truer to C&C

    THE BAD:

    -People don't like change

    -It might feel like bullox when your on the receiving end.

    -Early arty/MRLS rushes would be way more effective, not fun for receiving team.

    FINAL NOTES:

    Should be limited so that a 2-3 artillery/MLRS barrage won't destroy a building as long as max amount of repair is being applied, yet if the entire enemy team is pounding on building should be cretin doom. (However enough time for them to be pushed back given the defending team actually tries.)

  4. How about when holding a C4(timed, remote, proximity) there will be a "ghose" of the C4 exactly where it will land if you were to toss it.

    :3

    Would help with precision mining, getting that C4 onto the MCT and not the wall around it. :P

    Anyone?

    I can shoop a picture of what I am talking about if need-be.

  5. My argument about the V2 is mainly based on the fact that renegade lags like ass, and shit slides around when the ground is not perfectly level. Also nothing has real brakes and wheeled vehicles will continue to move even when your not hitting the gas.

    Now if this was not the renegade engine and didn't have these lag issues, the V2 would be perfectly fine, however it is and it's not.

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