Jump to content

Tytonium

Phase 5 Beta Testers
  • Posts

    194
  • Joined

  • Last visited

Posts posted by Tytonium

  1. 12 hours ago, Gex_str said:

    Add PS1 port that had almost everything in 3D. Too bad that buildings didn't have contruction animation, but hey, seeing them in 3D (and some even had some animations, like lights on Windtrap) was the best thing ever.
    For the Duke!

    There was also that other Emperor: Battle for Dune game in a 3d engine, but that game just felt like a fever dream to me

  2. Which one would you choose and why?

    This remaster will have updated modern graphics, better balancing and AI to play better, and a completely remastered soundtrack by the original creator (likely our God Emperor Klepacki).

    All of these newly added features can be toggled on/off to your will so if you want you can play the game completely like the original. Basically a perfect remaster and no EA fuckery.

    I choose Dune 2000 because that's the game that got me into RTS stuff as a kid and plays like no other game Westwood ever made. Also giant fucking sandworms.

    For the baron

    • Like 1
  3. Unpopular opinion here but I've always thought Tiberium Sun had some of Klepacki's weakest tracks in all of the series. Don't get me wrong they all sound good, but when compared to his other works within the series a lot of Tib sun sounds generic.

    This is a good chance to reimagine some of the tracks and make it oriented towards Firestorm's atmosphere. Just don't be afraid to mix things up a little instead of sticking to Klepacki's style like it was the law or something.

    Also do Dusk Hour or 1000 years of suffering to your families

    Also the soundtracks thus far have been fantastic!

    • Like 1
  4. Just now, Sarah. said:

    I have previously kicked his alt accounts, I am not really active in RenX at the moment, but I'll setup a notification for when he joins and monitor the situation.

    If you haven't already, try using modrequests to get attention of mods. I haven't been on IRC so if you have been modrequesting recently, I haven't been able to see it, but I will now.

    BEGIN THE WITCH HUNT! BURN THE HERETIC!

    • Haha 2
  5. I mean good lord, he has been here for over a year from what I can recall.

    If you don't know, the player Optiplex is a recurring person who puts an afk player on another team to benefit himself and his team. He is either using the player name of Optiplex (and probably many other names) for spying on the enemy team and their plans, or to make it so that the enemy team has one less player (both of which are shitty and go against the spirit of the game).

    I have bitched about this a year ago to multiple developers and they say they know who the ip address belongs to so why haven't they banned the cheater?

    I mean unless this is a developer making an alt account for testing I see no other excuse for not deleting this person.

    Proof? Any match you find him in he is afk. I have seen him hide the account at barren and non-traveled parts of the map so that no one can see him be afk. I have seen him in many games over the years always afk. I have called him out for being a cheater who is spying and right before the vote kick goes through he leaves the game to probably join by another player name or a little while later to avoid detection. A year ago whenever I would command teams the enemy would always seem to know what we were doing. It got to the point that I would quit commanding just because no one would kick the obvious spy on our team.

    I finally saw him again tonight on 1/17/21 about 9:00 pm EST on a field match (official EU renx server) and he was doing his normal thing.

    Ban him

    What's the deal devs, or anyone who can shine light on this player?

    Sure I and many other players have done some stupid stuff with glitches and map exploits before but this type of cheating completely ruins the fun for everyone if a player is aware of the enemy team's intentions. Banning this type of cheating just seems like common sense.

    • Like 3
    • Thanks 1
    • Haha 1
  6. I've been in moments of this game where 40 players are the max on a server, usually resulting from a recent update. It is the most depressing and sad experience I have ever had with a game as each round starts with like 30 players instead of the usual 50ish or so. So lonely...

    • Like 1
  7. On 11/21/2020 at 4:33 PM, isupreme said:

    i am trying it out.    I have had a very hard time controlling  my flight, BUT a little research has encouraged me.   I took roll off my mouse and use A and D instead.   Yaw on mouse is new plan.    I fly better...

    PC controls are good enough, but I use an xbox wireless controller and it is fantastic. Tons of people also buy a HOTUS for this game, but it is whatever floats your boat. Learning the flight controls is a whole ordeal when starting out, and no once can do it at all. But stick with it commander, and eventually you will be piloting a ship literally half the size of a US aircraft carrier burning everyone and everything in your path

     

     

  8. On 11/21/2020 at 8:02 AM, Sarah. said:

    We already have loading tips on the loading map movie, it reads them all from a file. This list could be expanded, but currently basically no one reads the tips from what I can tell so I think the best idea would be moving it somewhere else, or just moving to a contextual help system, which is sort of what was described above. Little help menu displays different texts depending on what youre looking at, and you can turn it off

     

    I can't remember a single tip from the loading screens and I've played for years. Perhaps the information is so basic that it helps no one except the noobiest of noobs. Like, "the mct does more damage to buildings, therefore they make the best area of attack if terrorism is your hobby in real life." Not too helpful for normal players or pros. Maybe you could have a "tell me something" button that you press and it gives you a detailed tip about the game that is not common while being in-game. Like, "commander defensive buffs remove the ability of the enemy to EMP friendly vehicles" or "chem troopers sweet succulent squirts go through multiple enemies, making this weapon the best crowd control option for very close quarters". I bet if you threw it out there the forums could provide you with hundreds of obscure tips that could be used to help everyone, and not just people that have never played a shooter before.

  9. Do you like S P A C E?

    Come get Elite Dangerous. Now free on Epic Games store with all the dlc until November 26.

    I've been playing this game for 3 years and it is awesome. A "realistic" Space simulator is a better way to describe it rather than a game. I know most people in this community are older than the typical age that games are marketed at and Elite Dangerous is definitely a mature experience. That is why I think this game will appeal to members of this community. It is a bit tedious when first starting out with this game, and you probably won't even be able to properly pilot your ship correctly; But if you stick with it and learn the ropes this game will blow your tiberium infected minds. I implore you to watch the short video below to make up your mind fully.

    This game is awesome and has: Multiplayer (can choose single player if you want as well whenever you log in), in-depth combat, trading, exploration, mining, in-depth piloting, crazy visuals, realistic mechanics, a grounded and believable universe, a constantly evolving story, planetary landings, Short range vehicle exploration and combat, and coming soon, the game will have first person mechanics for exploration and combat. Also it is the coolest VR experience you can have besides HL:Alyx if you have a headset.

    If you are remotely interested, I'd pick it up while it's free. You may find it to be awesome. And if you don't, it didn't cost any money anyways.

    • Like 2
  10. I love war books.

    First person recounts of soldiers and the horrific stuff they went through brings a whole new perspective to life. I don't read these books just to hear about awful things, it is just interesting to hear the truth and how people ended up coping with situations that are worse than death. Vietnam books are especially a good read because the American soldiers are faced with the odds stacked heavily against them (which you learn comes almost entirely from the US military structure, bureaucracy, and especially politics). One book I can't recall the name of had navy seals about to strike a compound where the highest ranking commanders of the VC were, but ultimately were forced to cancel the mission hours before the strike because the command structure decided to continue the truce of the Lunar new year. Then the Tet offensive happened and it was a downhill ride from there. From reading these books it can be said that the war could have been won if the command structure was ran by more competent leaders, politics was absent from decisions, and America had a stronger desire to actually go on the offensive. But I am getting on a tangent.

    I implore you to check out these two books as they are crazily badass and a great read if you want to check out the Vietnam era:

     

    Line Doggy

    Very easy read (grammatically, NOT IN PLOT)

    First person recount of the men that were dropped off by chinooks in enemy territory and the horrible things they went through. Great place to start for the Vietnam era.

    Line Doggie: Foot Soldier in Vietnam: Charles Gadd: 9780671662431:  Amazon.com: Books

     

    Aeroscouts

    First person account of the scout chopper pilots in Vietnam. Scout choppers would be sent to seek out Charlie platoons. The pilots job was to literally be shot at so that they can radio for the cavalry (cobras and huey convoys) to rain Hell down on the enemies location. This kind of work makes the author completely numb to the thought of death as he is shot down multiple times and forced to evade VC ground patrols on several occasions.

    Amazon.com: Aeroscouts (9781476798561): Holley, Charles: Books

    G̵̘̃͜ͅỌ̶̦̥̱͕̌̆̒̀̉̈́͝ ̷̨̼̺̑̏͗̈́R̶̞͆̀͐͝Ẻ̸͍̖̘̼͕̥͈̾͌͒̕Ȁ̷̦͚͇̰̭̭ͅD̷̡͉̲͚̈̒͗̓͑͝ ̵̨̰͖̙͎͚̜͠Ṱ̵̒̂Ĥ̸̨̙̟̣͎̈́͊͐́E̸̘̦̺̐̏͐̿͛̕͠ͅM̸̧̳͚͎̹̳̜̈́̆̏͗̑͑́ ̵̗̠̱͚̰̜̞̿͝N̵̜̹̈́̽O̴̜͚̪̤̦͑͠W̴̨̮̭̦̮͌

  11. If I could vote any maps it would be Field, Under, Walls, Island, and Oasis. But seeing as how those are the alma-mater for RenegadeX I understand that we will never be rid of them. I just don't tend to have fun on them anymore and usually end up doing something stupid until a better map is chosen or leave.

    Nexus's maps are fun and I've never understood the reason they are not voted for a good bit of the time. They fit the newer version of Renegade X's gameplay and can support 64 people.

    Don't you dare remove Daybreak or I'll find a way to release the plague onto this forum. It just needs a little bit of work to make it great.

    I have no idea what playing Storm is like because I'm usually to busy spamming the Easter egg.

    Lakeside, Reservoir, and Goldrush are well balanced and fun.

    I love Crash Site despite chem troopers ruining any resemblance of balance.

    Everything other map I forgot and can't really give an opinion or have nothing nice to say about it.

  12. In all honesty loading tips would be a massive improvement over the tutorial that is in-game currently (which doesn't exist). If a tutorial is never going to come out though, loading tips would be an excellent idea. Write like 300+ tips that go into one specific detail of the game or its engine that are only learned through having experience. Like mining tips, sniping tips, infiltration tips, and so on.

    A youtuber I'm subscribed has addressed this exact topic in one of his videos. He explains how TF2 has no useful tutorial whatsoever except for its loading tips. I implore you all to watch it as much of RenX can easily be applied to it.

     

    While loading tips are not a replacement for a proper thought out tutorial, they are a great help to anyone who does not have the time to sit down and watch a 4 hour video of the deeper complexities of RenX and the UE3.

    Hell, I'd write 100 useful tips for free if it were to be implemented in-game.

    • Like 1
  13. 41 minutes ago, Sakura said:

    We recently talked to EA regarding the new mod policy and we got some new guidelines but it's pretty much the same as before. It's also quite hard legally to "purchase" or get the rights to RenX, since the project was made by so many people. There was never any talk about who owns the assets in the game, or if we made money who would get how much or whatever. Legally, it's pretty much impossible to do anything like that.

    Ah well, you'd think they would have seen the sheer potential in what you guys have done by now. It's probably for the best anyways, as EA corrupts all.

    • Like 1
  14. On 7/23/2019 at 4:53 PM, Sakura said:

    RenX is not allowed on Steam because of the agreement Totem Arts holds with EA. They allow us to create the game, but do not allow us to distribute it via any platforms.

    You think it's possible after Firestorm that EA might want to expand you guys?

    I mean logistically speaking, after Firestorm releases I, and I'm sure you guys do too, will expect a massive increase in players. But over time it will fade away into obscurity from the mass audiences. Obviously there will still be the fairly large core audience but it would be cool to see this game grow to new heights. So would you ever consider marketing ability from EA even if there were some downsides, like developer interference or game purchasing?

×
×
  • Create New...