Jump to content

Nexus51325

Totem Arts Staff
  • Posts

    153
  • Joined

  • Last visited

About Nexus51325

  • Birthday 04/08/2002

Personal Information

  • Allegiance
    Nod
  • Location
    France
  • Steam ID
    [MB]Nexus51325

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Nexus51325's Achievements

Newbie

Newbie (1/14)

  • Very Popular Rare
  • Week One Done Rare
  • One Month Later Rare
  • One Year In Rare

Recent Badges

272

Reputation

  1. That makes me remember about my first map (Desolation), it was looking similar to this... Not bad so far.. not bad ! keep going
  2. Back in 2019, I did not even know what Level Design / Art was, being a huge if not a fanatical fan of the C&C Franchise, I decided to give a try to the Software Devlopment Kit to see what was possible to do, it was long and painfull to use at first, especially for someone like me who never touched such tools before, and of course, nothing was explained in my own French language, so I did not only had to learn the SDK, but also had to learn speaking English, back in 2019 I had some very basic skills in that language, understanding someone in Vocal was almost impossible, and writing was really difficult. During the development of my first map (Desolation), I learned so much things, at the release of it, I knew I couldn't stop here, so I decided to start working on my Second one (Steppe) that also has been released in the official game later, I learned so much about mapping by doing those 2 maps, I was kinda hesitant to make a third one and felt into burn out, since it's such time consuming and the community is not always "kind / patient" with new maps, a difficult learning curve for sure, but thanksfully, lot of people has been able to help me and keep me motivated to come back. Later, seing some pictures of new Tiberian Sun Vehicles HD 3d models like the wolverine or the HoverMLRS on your Art Station page and many others ones somewhere, I felt that Tiberian Sun Era was near, so I continued to develop my skills to maybe one day, being able to map for this incredible game, and here I am... Havoc89, I can't say how happy and honorred I have been when you accepted me inside the dev team in Fevruary 2020, It has been my greatest accomplishement in my life and working on a Tiberian Sun Era game has been a dream come true. I've been really happy to learned from you, can't thank you enough for all the time that you spent to explain me how to improve myself and learn the tricks of Level Design / Art. I would be lying if I'm saying that I'm not scarred to keep going whitout you inside the team. The game reached such a quality level that Working on it feels almost like working in a real professional Game dev studio, the pression can sometimes hit me, and I'm still a beginner, I still have so much things to learn. But a new era is huppon us, definitely not time to be sad, it's time to keep going ! Reading your post and Fobby's one has been a real archive discovering. Thank you for all the work, thank you for your passion, enjoy your Retirement ! Cheers
  3. Hello ! Winter is over, sad time... Greatfully Stargate is a good divertisement, I was bored last week end so I decided to recreate one of those famous Pyramid Spaceship and render it in a little scene, here you go Please colonel O'Neil, try to don't blow it it up too quiclky Jaffa ! Kree !
  4. Maybe one day mate @Kaunas...
  5. Hey, it's been a while that I didn't post here.. ~9 months Let's fix that with a little scene / wallpaper that I did yesterday, It was Sunday after all, perfect time to chill and doing art stuff So I called this scene "Pharotek" as a wink to this fabulous TS Tracks that we all love for sure. It takes place in Egypt near the Nod Pyramid You can see that the Tiberium always want to take more place and didn't gave any chance to that poor Ram. what a shame... I used a few of Megascan assets to fill it, like the Ram Skull that you can see in the foreground of the Scene and some Cliffs / Rocks that you see a little bit far away. Cheers
  6. Nexus51325

    Tiberium Fied

    These beasts doesn't looks too friendly...
  7. I'm definitely going to change these specific points, allowing vehicles to go on Bar and Hon side as well. Thank you for you're feedback and reply Mystic, that's appreciated.
  8. The time has come warriors of Nod !
  9. Nexus51325

    [Mod] Korca

    Oh my god you really did it, best mod ever, gg @HIHIHI Nice ez pro sound effect @Kaunas
  10. Thank you for you're ideas and opinion. I'm taking notes
  11. Nexus51325

    Nexus.jpg

    Burn Burn Burn Infidels !!
  12. Hi ! Thank you for you're feedback. I indeed heard a lot of people who want an AGT and OB, even myself I'm thinking about it. As you said, it is hard to have a long game on Steppe because of that. No promise here, but it is possible that I add them for real.. About the Tiberium Field, it is supposed to be like that without cover stuff (a kind of extra bonus path that you are not really supossed to use lol) , the 2 reals tanks paths are the others. About Tiberian Sun Vehicles on this map the answer is no.
×
×
  • Create New...