Back in 2019, I did not even know what Level Design / Art was, being a huge if not a fanatical fan of the C&C Franchise, I decided to give a try to the Software Devlopment Kit to see what was possible to do, it was long and painfull to use at first, especially for someone like me who never touched such tools before, and of course, nothing was explained in my own French language, so I did not only had to learn the SDK, but also had to learn speaking English, back in 2019 I had some very basic skills in that language, understanding someone in Vocal was almost impossible, and writing was really difficult.
During the development of my first map (Desolation), I learned so much things, at the release of it, I knew I couldn't stop here, so I decided to start working on my Second one (Steppe) that also has been released in the official game later, I learned so much about mapping by doing those 2 maps, I was kinda hesitant to make a third one and felt into burn out, since it's such time consuming and the community is not always "kind / patient" with new maps, a difficult learning curve for sure, but thanksfully, lot of people has been able to help me and keep me motivated to come back. Later, seing some pictures of new Tiberian Sun Vehicles HD 3d models like the wolverine or the HoverMLRS on your Art Station page and many others ones somewhere, I felt that Tiberian Sun Era was near, so I continued to develop my skills to maybe one day, being able to map for this incredible game, and here I am...
Havoc89, I can't say how happy and honorred I have been when you accepted me inside the dev team in Fevruary 2020, It has been my greatest accomplishement in my life and working on a Tiberian Sun Era game has been a dream come true. I've been really happy to learned from you, can't thank you enough for all the time that you spent to explain me how to improve myself and learn the tricks of Level Design / Art. I would be lying if I'm saying that I'm not scarred to keep going whitout you inside the team. The game reached such a quality level that Working on it feels almost like working in a real professional Game dev studio, the pression can sometimes hit me, and I'm still a beginner, I still have so much things to learn. But a new era is huppon us, definitely not time to be sad, it's time to keep going !
Reading your post and Fobby's one has been a real archive discovering.
Thank you for all the work, thank you for your passion, enjoy your Retirement !
Cheers