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HYPERi0N

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  1. New version up https://drive.google.com/file/d/1AtivQJblH6zOI51XT06dkXxogxSdwsH7/view?usp=sharing
  2. new version https://drive.google.com/file/d/1mKbbMwdQ-Xfqko0cP1myfjA87v11MILH/view?usp=sharing
  3. Now that Bridge is roughly 80% complete I thought I should actually make a post on here and give a quick run through the level. CNC-BRIDGE Summary Air Enabled Tiberium Sun Vehicles Enabled Recommended players : 64 Max Vehicles : 14 Mine Limit : 36 Gdi Buildings : Power Plant, Barracks, AGT, Refinery, Helipad, Weapons Factory, Repair Pad Nod Buildings : Power Plant, HON, OBI, Refinery, Helipad, Airstrip, Repair Pad Neutral Buildings : Tiberium Silo, Medical Facility DOWNLOAD LINK: https://drive.google.com/file/d/1AtivQJblH6zOI51XT06dkXxogxSdwsH7/view?usp=sharing MAP PATHS BRIDGE PATH The Bridge is a very short path that provides quick access to the centre mountain and enemy base this path is accessible by vehicles but is very vulnerable to ambushes. infantry can avoid snipers by going underneath the bridge, they can also use this position to attack vehicles on the long vehicle path. REF CAVE PATH Beside GDI and NODs Ref is a small cave that can be used to access the underneath of the bridge Long Vehicle Path The Long path is ideal for vehicles its also the the path that NOD and GDI fields are located on. it offers a lot of good terrain to help cover your vehicles as well as several different routes to attempt flanking enemies. Infantry & Air Caves Thee is an air and infantry cave for both NOD and GDI cave that is accessible via the long path. there is anti air in position at nods base watching over the air cave & 2 guard towers watching over the infantry cave. (both NOD and GDI have a defensive wall they can use if they lose their guard towers) Strategic Areas The Silo The silo is located on the top of the centre mountain it is vulnerable to snipers and aircraft but is a very good position to mount a rocket rush from. The Medical Facility The Medical facility is located from the bottom of the mountain as is a large safe haven for infantry from vehicles and snipers (unless snipers decide to go in there) it is both easily accessible from the bridge and long paths Extra Tech Both NOD & GDI have a secret bike garage located in a cave near the repair pads Work to be done a higher quality minimap Smoothing out of some terrain Some more optimizations more work with textures and foliage (purely aesthetic) the further resolution of any issues found in further playtests Special Thanks to Kenz3001 (for all the help and knowledge over the months) Handepsilon (helping with kismet) Olmteka (a lot of help at the stat of this project) Kira (making things happen behind the scenes) Whistle and the play testers for taking the time to help test
  4. hey thanks for the feedback still got some bugs and optimizations to do but its getting close to its first release version, there's quite a few areas will take a few play throughs to learn all the map
  5. https://drive.google.com/file/d/1Pdq5UTL6ckMWzOKPcenMW2IJ4wknE66K/view?usp=sharing small update changed the rock wall layout changed sniper perch added some optimization (still more to do)
  6. Special thanks to handepsilomg and kenz on helping with this update
  7. NEW UPDATE Changes NOD & GDI bike caves where you can buy recon bikes from Both NOD & GDI bases buildings have been moved closer together added ramps and extra walls to make it easier to defend Infantry Paths have been redesigned into caves and also have 2 gts now to make it harder to sneak There is a tunnel that air can rush through above caves (the aa tower covers this route better than before) The corners of the map are now accessible to vehicles (work to be done in this area still) Added foliage and reshaped the landscape (lease note the map still needs to be optimised) https://drive.google.com/file/d/1pnc33-f5ayzXT3CruM_mckQRIXhXCvm_/view?usp=sharing
  8. https://drive.google.com/file/d/1VVzs20c-dRV-mqNgwYh7ULrpOXkyQzkv/view?usp=sharing
  9. a new version of bridge is up https://drive.google.com/file/d/1_E2OOgQoyBuSnhmXZbnm20r-pbabRvSy/view?usp=drivesdk Changes: Two new tunnels that connect GDI and NOD bases to the bridges Lighting optimization around the tiberium fields Redid the lighting in the med facility area and infantry room above fixed most of the known stuck spots
  10. So i have fixed some of the issues and made further optimizations to the map im getting extra 8 to 10 fps in the tib fields now https://drive.google.com/file/d/1uTO6FzwDbD5xh580n0a2PQ8ut7Amv3ao/view?usp=sharing
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