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Fr3EdOm

Closed Beta Testers
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Everything posted by Fr3EdOm

  1. The Recon Bike, along with every other vehicle has its own properties. Other vehicles, however, have both a multiplayer and singleplayer version, each with its own set of properties. The problem herein is the fact that the Recon Bike has ONE set of properties (designed for singleplayer) and never made its presence in the official multiplayer, ultimately an abandoned concept; not because it is a "poor gameplay vehicle". Aforementioned mappers took control of this forgotten vehicle and transformed it into its ideal state: a completely capable, agile, featherweight, attack / retreat multiplayer vehicle that serves its purpose. Any attempt to modify the vehicle without having the player download a new .mix file would lead to a glitchy and erratic driving experience, from what I remember. If I am mistaken, it only further proves my point that it was eventually given its full potential within the confines of the W3D engine. Placing the Recon Bike in the same category as the sedan, pickup truck, and chameleon is a rather rudimentary observation, similar to that of most PC game reviewers giving Rene a bad reputation long after it was patched and heavily modified by the community. Your claim is illogical. Abandoned concept vehicle in game one (eventually modded to serve its purpose) should be overlooked during the recreation of game one on a new engine as game two, simply because of its shoddy introduction in game one.
  2. It's extremely ironic to witness all of you presumably oldschool Rene players hopping on the negative bandwagon in regard to the Recon Bike. The Recon Bike is essentially the epitome of NOD's playing style. The vehicle embodies elements of stealth, speed, and low-profile / idiosyncratic characteristics that define the team's strategic forte. More importantly it should be noted that the Recon Bike was officially in the singleplayer version of the game. It was placed into the multiplayer version by modification, but its specifications were indeed predetermined by Westwood. Unfortunately, the point system in singleplayer does not correlate AT ALL with that of the multiplayer. As an avid modder in the C&C Rene community, editing singleplayer maps for multiplayer (to be used in Wittebolx TDM server), I would frequently run into trouble with many of the weapons / vehicles available for use in the level editor. For example, there are singleplayer versions of every vehicle that can be spawned into a map that will either have a regrettably slow rate of fire (buggies / humvees / APCs) and contain inadequate amounts of health / armor / damage properties (all vehicles). Similarly, there are singleplayer weapons with rather awkward amounts of clip ammunition, in addition to the beloved repair gun that had an alternative right-click fire to cause damage to the enemy that just wasn't enough to justify using in multiplayer (without extensive modification, anyway). The Recon Bike is an example of a singleplayer vehicle with singleplayer specifications. As previously explained by another user, the mapping community (not to be confused with modding) perfected the specifications (health / armor / rate of fire / damage / turning radius / speed) of the vehicle, only to be used in particular maps. I believe there were several with proper implementation of the Recon Bike. Addressing the issue of its small stature and the possibility of entering buildings should not be of much hindrance to the developers. This is merely a logical assumption based on this incredible feat called Renegade-X... Furthermore, I have seen no compelling argument to drop consideration for the NOD Recon Bike in Renegade-X. It has no significant potential to unbalance or change the dynamics of the game any more than an airstrike or other miscellaneous weapons now available for purchase. I would even venture to guess that the Westwood team, given an opportunity to spend more time on the multiplayer, would grant NOD the Recon Bike without giving it a second thought.
  3. Flew right over my head when I was reading that article. Fucking facepalm lol.
  4. Anon, PC Gamer reviews a game just as any other proper reviewer approaches the situation... from the moment it's released. Just as you mentioned, when the game was released it was shit. Singleplayer lacked in just about every department (putting it lightly), and the multiplayer was extremely buggy until the first official patch and subsequent modification and patching from the community took place. That being said, every single mention of Rene being an overall disappointment is due to its initial presentation. I would like to think Renegade was given a second chance through press release of follow-up modification and patching, as PC Gamer tends to do this, but perhaps this was one game that was overlooked completely. Still great publicity. Here is the original article in November after the youtube release date trailer: http://www.pcgamer.com/2013/11/28/reneg ... ps-dreams/
  5. Totem Arts: doing C&C better than EA since 2007.
  6. Not the sharpest tool in the shed, are ya?
  7. Mesa II, beta applications accepted, weapon debut. Indeed, I am grinning like a goddamned idiot right now. My own two cents: this McFarland character should be completely tossed out for the Logan character from the single player m00_tutorial mission. Much more suitable and badass!
  8. No worries. Love your map editing tutorials, man. Would've been a shame to discover you are a complete dick on the forums. lol
  9. This thread was not started to complain about the lack of any beta update, simply the curiosity of an eager Renegade-X player. Who pissed in your Cheerios, brah?
  10. Hello Rene-X devs, I think I speak for everyone who signed up for the beta phase testing when I ask: when is will our application's status be updated!? I've been ambitiously checking the website at least once a day for any sort of update. April is the month of months, correct? In any case, keep up the great work, gentlemen. Sincerely, Patiently Waiting Beta Tester
  11. Fr3EdOm

    White Sun

    I was in utter shock until this brilliant line struck my eyes.
  12. I'm really digging the Mutation mode. Survivors are either Nod or GDI players and the "zombies" (visceroids) kill each and every survivor, ending the minigame. The map will consist of a relatively small playing field, complete with houses and other structures to use for cover as well as a tiberium field where the visceroids will spawn. Everyone spawns as a survivor except one unfortunate soul who has to be the lone visceroid and commence killing survivors, turning them into visceroids until no survivor is left standing. Each survivor will spawn with the same weapon (can be altered in the game settings, possibly?). The visceroids will move at a much faster pace than the survivors and will simply have to run them over to complete the transformation into a tiberium blob. Survivors have limited ammunition and are able to pick up scrap clips from fallen comrades. The game will have maybe a fifteen minute time limit that will end either when the clock is up or the last survivor is dead. I'm envisioning this more of a minigame, used in between marathon C&C mode matches, just like the OP stated. I'm no game developer, so take this opinion with a grain of salt, but it doesn't seem like this would be too hard to code.
  13. Jelly Marathon Server in Rene has recently adapted unlimited infantry ammunition. Even this minuscule change has completely changed the gameplay mechanics and strategies that players acquire over time. Sydney / Raveshaw, Mobius / Mendoza and Havoc / Sakura can stay on the frontlines for hours on end without resupplying, making lightly armored vehicles like the MRLS / Arty and Orca / Apache more prone to a quick destruction, as well as any other vehicle out on the field. Joining a match today on team Nod with a complete base, while GDI on the other hand was not so fortunate and had lost their AGT before signing on, I was amazed to see the game play out. The majority of players on GDI were able to purchase a ramjet, volt, or mobile ion cannon and hold us back for a good hour before our team could successfully break through and destroy the rest of their base. They even managed to take out our Power Plant and Airstrip before our Stank rush won the game. The point being: perhaps it is a bit melodramatic to say that it is straying too far away from the original game, but it certainly brings on a whole new dynamic of gameplay.
  14. Beta versions are released to open up discussion for suggestions and discover minute bugs that need to be worked out, it's not expected to be flawless. Granted, the UT3 modification was more along the lines of an alpha stage project
  15. I jizzed when I saw the website for the first time in months and saw the beta testing application availability date.
  16. For the love of god, please keep this under the radar so EA does not throw a bitch fit and demand that the game go on their blood sucking Origin platform. If the potential to partner up with Steam is there, JUMP ON IT!
  17. Hate to be a buzzkill, but let's see some work done with the multiplayer now that this is out of the way! Black Dawn should be a good filler until the real game is released.
  18. UT3 itself is absolutely worth the 10 dollars, but Ren-X is fairly dead as of now. Like Jam said, once the standalone version is released we will gain more active players.
  19. voted! spreading the word as much as i possibly can.
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