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snakeryu

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About snakeryu

  • Birthday 08/25/1987

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  • Allegiance
    Nod
  • Location
    Malta
  • Steam ID
    Jc494

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  1. An equipment system could be cool if done correctly same with the leveling system. Maybe you don't like the default pistol you could switch it to different pistol. My preferred equipment system would have all weapons available to all players with no leveling up or anything. Now with a leveling system that would work in a game like renegade would be a system that is based on achievements in the battlefield like vehicle kills/player kills and when you level up something small like adding player a small amount of speed to the player armor or health to their character or vehicles somewhat similar st0rm or MPF(I believe they bought st0rms code after st0rm died or something like that idk) The system I described could go more in depth and include higher level ups for destroying building and would reset at the end of each game. If you do use a system like that please do not take it as far as cod takes it kill streaks are retarded. I would have it be more like a promotion to something like it says."Congratulations you have just been promoted to blackhand."(Maybe theme the ranks to CNC?) I also think that system would need to attach maybe a bigger reward for repairing buildings and vehicles to encourage team play. Everyone knows that to be successful in renegade you need to have people who repair and people who drive vehicles as well as infantry to infiltrate and to stop infiltrations. The problem is normally only good team players repair and they do that when their vehicle blows up. I am sure there are many other way that those kind of systems could be added and not ruin the game it's all up to how much imagination you use in implementing it. I do agree that a over all leveling system would be a bad idea but a game-to-game leveling system that you are reset back to the bottom level each match that would be cool. League of legend got that type of system but they don't have engineers. I understand your reason, but you'll just end up with a bunch of engineers(It doesn't fix the problem). That's why you got clans, groups and tournaments. The leveling system just creates more of an annoyance.
  2. I really don't want this game to turn into a BF3 or call of duty game, where skill no longer exisit. I've seen how players can exploit this unlimited ammo vechicles from bf3, giving too much advantage for the attackers, no chance to come back when pinned down. I'm pretty sure most people want a game that comes close to providing a war like experience, of course it will never trully become it but why are we going backwards and reducing that feeling, which I'm starting too see most games do. Well those are my two reason, why I suggested it, but I'm only one guy and thats just my opinion. I don't want to delay this game any further, so I'm just asking for a poll to be put up and possibly a patch after the game is released to be integrated if a big percentage of the community wants it to happen.
  3. 1. There should only be a limited amount of ammuntion a vechicle can hold or utilize. It needs to refill which I think it did in the first game. 2. Should add like a (ammunition, armor) supply truck that can resupply your soliders or vechicles if close enough. Of course it should only hold a certain amount as well but it would have enough to be well worth purchasing to assist your teammates. 3. I wonder if smoke grenades are available, would be cool to buy and utilize for sneaking or escaping but it would have to provide a large amount of screen cover or it would be just pointless or a EMP rocket or gernade that shuts down there defensive weapon turrent for awhile so you can invade. Would cost a large amount of points to purchase though and can only be bought if you have capture the Tech Lab. The game would still be fun without it but it would add alittle something new.
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