Jump to content

Fr3EdOm

Closed Beta Testers
  • Posts

    242
  • Joined

  • Last visited

Personal Information

  • Allegiance
    None
  • Steam ID
    fr3edom1

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Fr3EdOm's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. I was indeed referring to infinite sprint (perhaps needing decreased speed) available whenever in addition to having the normal running speed, as Yosh has said. Honestly, I have no intention of getting into such a debate, like the heated one over the Recon Bike I was involved in, especially if the majority of votes are no. Was hoping for a more intense argument over the subject but i suppose my call to action fell short.
  2. Alright, the time has come to plead my case. The stamina meter must be axed, cut, removed, eliminated. I understand that this game is a "spiritual successor" to C&C Renegade and many changes have been made for better or worse... however, no addition to the game has pissed me off quite like this one. First of all, the game is in all respects an arcade shooter. The fact that crosshairs are now prevalent is certainly a move in the opposite direction, but the game remains an arcade shooter nonetheless. The stamina meter is just too much. Consider the Battlefield series, particularly the most recent BF4 of which several features of Ren-X have clearly been drawn from (parachute handy at all times, spotting enemies on radar, etc). In BF4, although the maps are typically larger than in Rene-X, you will notice the LACK of a stamina meter. This is for good reason. It places an unnecessary burden on the player by excessively hindering movement. While I understand the assumed logic behind its implementation, to eliminate bunny hopping, I simply do not agree with it. Maps like Lakeside, Islands, Goldrush, while not terribly large, are more than enough to justify removing the stamina meter in addition to the fact that the game is an arcade shooter at its core. Think of the many instances you have been left stranded in the middle of a map in a game of Rene-X due to the stamina meter. While it may be well-suited for perhaps a simulation FPS game like ARMA or Red Orchestra, the negative effect it has in Ren-X is too significant to go without recourse. Please take my words into consideration and notice that many others feel the same way. Thank you, Devs for both creating and maintaining an amazing game that I only plan on improving through this decision. As promised, I have posted this here for the you (the public) to decide whether or not they agree with this decision. Being a private beta tester has allowed me to post this specifically in the exclusive section of the forums where the Devs regularly check, so hopefully this won't go unnoticed.
  3. -Our first Saturday night game will be Renegade-X. -In addition, Ren-X will be our recurring game every Monday evening. -Our official schedule will be posted to our Twitch channel along with our social media hubs. Check us out on social media before, during or after the stream if you enjoy it! Facebook: https://www.facebook.com/brightlitegaming Twitter: https://twitter.com/brightlitegame
  4. Curious as to what the door fix translates to in English: Crossing my fingers that this relates to the buggy animation / too-slow-for-sprinting aspects.
  5. I can attest to this game-interrupting freeze as well. Shame that the screenshot wasn't captured. I just formed an hysterical mental image, actually lol'd.
  6. Attempted to do the same. Unfortunately, Rockfire is correct. We're gonna have to wait for the editor to be released.
  7. This. At any given time, it's safe to assume that there are ≥ 200 players dispersed in the list of servers, give or take. Of course, today would be the exception due to the fact that it has dropped to about 150... In any case, I see Ren-X developing similar to the DayZ ARMA modification that turned standalone. Renegade-X is too significant for companies like PC Gamer Magazine not to report on. DayZ has a six page interview in the April 2014 PCG, among many others in previous editions. The Totem Arts team has a functioning build and solid architecture to improve upon and correct, not to mention the solid publicity that has already been generated. As Valor noted in the post above, once the game hits Origin / Steam (down on may hands and knees praying for the fucking latter) it will be smooth sailing. Really looking forward to the patch, gentlemen!
  8. I don't speak for the devs or anything, but the game is in open beta stages and wouldn't foresee any problem with the streaming of an already public game. See you on the battlefield, dude!
  9. I would actually really enjoy seeing a TF2-esque "locked" aiming mode, for infantry as well as tanks. It would certainly piss off the vanilla Renegade fanboys but would be a great addition to the list of Renegade-X upgrades, along with my visually satisfying idea of the "parabolic arc" effect of the repair beam (viewtopic.php?f=108&t=71401).
  10. Would anyone part of official Ren-X mapping team viewing this thread kindly PM me or contact me through Steam about possibly obtaining some of their static meshes for use in some miscellaneous gamemode maps such as the ones listed. At this point in time, I'm completely void of any C&C-universe objects. Would love to have some tiberium crystals and other miscellaneous static meshes, with the mappers permission of course. I like your thinking, brotha!
  11. Kam was my inspiration to learn leveledit. Witte and I eventually became good friends and I ended up modding all of the mission maps for his TDM server, but he went off the grid a while back. No one's been able to track him down from what I understand. Anyway, welcome to the future of Renegade! You should hop on thepeoplelan or Ren-X teamspeak sometime.
  12. Tres bien, mes amis! Covers all of the essentials. This narrator is the next Morgan Freeman.
  13. Already one step ahead... well played, devs. Fair enough. I can get cracking on some maps to get the ball rolling. If someone is interested in this concept and thinks they have the knowledge to assist in the creation of such a gamemode, please don't hesitate to post in this thread or PM me directly. I would really revel in seeing this gamemode go live shortly after the open beta is released. Of course, we will also need a 3D model of the visceroid / acolyte / initiate as well as some sort of melee attack function. Food for thought.
  14. Here's some footage of the COD2 zombie mod I found on Youtube, playing as both survivor and zombie: http://www.youtube.com/watch?v=bBqZiboC4oU Keep in mind this is a custom map. Try not to focus too much on it, as it's obviously a very simplistic design. The best zombie moments were on the game's original WWII map setting. It should also be noted that every new player that enters a server will spawn as a zombie, not a survivor, and the last survivor also becomes a zombie when killed. Don't remember any problem with mines in Kam's alpha version, but a very valid point nonetheless.
×
×
  • Create New...