Jump to content

Boomer

Members
  • Posts

    73
  • Joined

  • Last visited

Everything posted by Boomer

  1. Did a very quick test and found this bug... After using up 2 timed C4's, they cannot be refilled. Other infantry with only 1 timed C4 refill without problem.
  2. Thanks for the information. But I really wonder why this change have so much negative effects on SLi performance, since single GPU works just as good as old versions. Also, it is almost impossible that my desktop computer cannot handle Renegade X... My SSD array can sequentially read 1,500MB/s, write 1,200MB/s, 4k IOPS > 150,000. Even the single core performance of my CPU is mainstream level (3.4GHz Sandy Bridge). RAM is running quad channel DDR3-1866. Yeah... Since different UE3 / UDK version needs different SLi bits, my thoughts are the same as yours.
  3. After my character dies, things go back to normal
  4. Below 3 screenshots are taken using 4-way SLi: Free roam, no problem
  5. Sure, here comes the new screenshots. These 2 are taken using single GPU where everything is fine: Free roam
  6. No... It is not fixed, just a temporary workaround. The goal is to re-enable SLi support on Beta 4... Well yeah but if you have one video card that can run at 60+, the need for 2 isn't absolutely necessary. You're right that it isn't a game-fix, but just a temporary client fix, but it's still a fix. Better than nothing. Oh, and the edit button works much better than triple posting It's a nice idea, just needs to cut and paste quotes I guess? I didn't find a "multi-quote" button here... My user class is limited to upload 2 attachment pictures per reply so I have to do 3 times for 6 screenshots in total
  7. Of course, here are the screenshots. All of the issues happens in SP, since I always try to explore maps before playing online. Last night I used single GPU to play MP, no issues at all. The 3 pictures below is take using single GPU (3840 * 2160 original, compressed to 1920 * 1080 in order to upload) In free roam
  8. Yeah, but it is very strange that performance drop only happens when I gain control of a character model. I use this system just as a normal desktop computer, besides it has 96TB storage... The only PC game I play in the recent years is Command & Conquer series, of course including Renegade X.
  9. No... It is not fixed, just a temporary workaround. The goal is to re-enable SLi support on Beta 4...
  10. Yeah... I also tested some profile from late 2014, but no luck. Maybe we should wait for more UE3 / UDK games later this year and try to use their profiles. By the way, I think that Renegade X is not friendly to AMD cards? My older laptop had GTX765M and it run Renegade X Beta 2 @ 1920 * 1080 (very high or ultra? I can't remember) smoothly. My current laptop had R9 M290X, which is more powerful than GTX765M, but the framerate is very low, always under 30. The CPU, RAM and SSD of these two laptops are exactly the same, the only difference is the GPU.
  11. Xeon E5-2687W * 2 (3.1GHz, 16 cores, 32 threads) 256GB DDR3-1866 GTX Titan * 4 in SLi Game installs on Samsung 840 Pro 256GB * 4 @ RAID 0 on LSI MegaRAID 9271-8i I tried disable or enable Vsync in Beta 4, the performance is the same. Basically, there should be no bottleneck... In all previous versions, everything runs at 60 FPS, the only problem is that when I start to control a character, the FPS will drop to below 30 in Beta 4. That is very strange. You should test out running in single GPU mode to see if it has the same problem as SLI. Strange it was ok in beta 3 though. Thank you so much for the suggestion! I reverted the settings to default (single GPU) in nVidia Control Panel, and now the game is playable. Also, I found that a single GTX Titan without overclocking (which is an old card released in 2013) is capable to run Renegade X at 3840 * 2160 @ ultra preset and keep around 60 FPS most of the time. Sometimes it may go as low as around 50 FPS, but this is definitely nice and smooth for playing. It's so strange that I didn't change any settings and all previous version works well, except Beta 4. Maybe because UDK version is updated or some internal optimization routine has changed. Still, I hope that this issue can be fixed since SLi can give me a steady 60 FPS, and maybe one day people including me will try to run Renegade X at 5120 * 2880 @ ultra preset. I guess I will try and 'borrow' SLi bits from latest Unreal Engine 3 games when I have time to find if one is suitable for Beta 4.
  12. In spectate mode (before a round of skirmish game starts) the game runs at 60 FPS, no matter how long I run the spectate mode. When I start to control a character model, no matter 1st or 3rd person, the FPS will drop to below 30. At the moment my character dies (and I lose control), whether the body disappears or not, the FPS will return to 60. So, the FPS drop issue only happens when I have control of a character. When I don't have control, the game has no issue at all. I just played a little more with the glitch happening, and noticed a very interesting thing. Even when I'm playing offline in skirmish mode, my character often lags the same as I'm playing online over a bad connection. In 3rd person view, it looks like my character moves 3 ft forward and then be forced pulled back 1 ft by server while keeping the running forward animation. At some random point, my character is able to run normally, and the FPS also goes back to normal.
  13. Currently I'm running Windows 10. I think Windows version doesn't matter since I run Beta 3 at the same time, no issue at all. Before that I've used Beta 2 with Windows 10, also no problem. Basically... I can confirm the glitch is introduced in Beta 4.
  14. Thanks for the suggestions. I've just updated to 4.01 and tried those combinations (everytime the settings changed, I quit and relaunch the game): vsync on, framerate smoothing off: glitches vsync off, framerate smoothing off: glitches vsync off, framerate smoothing on: glitches, but a little better vsync on, framerate smoothing on: same as above In fact, I monitored GPU utilization using nVidia Inspector. All cards are running at 50% - 60% usage, similiar to Beta 3. The GPU utilization nearly doesn't change whether the settings have be changed. The most strange thing is that the very moment my character dies, the game will begin to run smoothly, until I choose to respawn. I'd like to know If there are some built-in options, or additional programs that can make logs that can help track down the source of this issue. Thanks!
  15. Currently Renegade X is compiled in 32-bit, so the memory usage cannot exceed 4GB. Anyway, I have 256GB of RAM, so...
  16. Xeon E5-2687W * 2 (3.1GHz, 16 cores, 32 threads) 256GB DDR3-1866 GTX Titan * 4 in SLi Game installs on Samsung 840 Pro 256GB * 4 @ RAID 0 on LSI MegaRAID 9271-8i I tried disable or enable Vsync in Beta 4, the performance is the same. Basically, there should be no bottleneck... In all previous versions, everything runs at 60 FPS, the only problem is that when I start to control a character, the FPS will drop to below 30 in Beta 4.
  17. Hi everyone, I just downloaded and installed Beta 4, and mentioned a severe performance issue at once. The exact same settings are used for Beta 3 and Beta 4. 3840 * 2160, Ultra preset, SLi bits 0x02406405. In Beta 3, everything went smoothly at 60 FPS (monitored with FRAPS). However, in Beta 4, before a round starts, in free roaming, it also runs at 60 FPS; once the round begins, when I start to control the character, the FPS drops to less than 30. When I intentionally let my character die (suicide or get ran over by harverster or anything else), once I no longer control a character, the game will run at 60 FPS. I installed Beta 3 and Beta 4 in different folders, switching version by exiting one and launch another, so the test is done in exact same system environment. The test is done with the exact same map (C&C_Field) with exact same skirmish settings. So I'm pretty sure that this is an issue introduced in Beta 4. I'd like to know if there is any way to collect logs that can help solve this issue. Thanks a lot!
  18. In real world it only needs 1 shot if aimed good... In original Renegade it needs 6 shots and in Renegade X we need 7 shots. That's why snipers are less effective VS aircrafts in Renegade-X... In original Renegade, we only need to reload 2 times to shot 2 aircrafts down, but in Renegade X we need to reload 3 times to shot down 2. That's a great difference, not to mention that aircrafts move faster and sniper scopes only provide 2 zoom levels in Renegade X.
  19. 3840 * 2160 with all video options maxed out. This setting makes 4x GTX Titans at aroud 60% load. Guess at 5120 * 2880 it may load to 100%. Only if I can afford a monitor at this spec... You will need to set SLi bits to 0x02406405 to make Renegade X work with nVidia SLi. If you set SLi bits to 0x00000004, Renegade-X is only able to use single GeForce card. Also, I'd like to report that font scaling problem is still the same in Beta 3... As in the screenshots, player nicks (including the name of item that you aimed at) and scoreboard, also including console, text is not scaled to proportion as other text.
  20. Hi, I think the SHA-1 should be 6A2333B69128C719A864622A68511093737859D3 I downloaded from two different servers, the SHA-1 is the same as above.
  21. As the attached screenshot, the player list on the upper right corner, and the description of currently aiming target in the middle, are not scaling as other text do. Hope it will get a fix in the next update. The screenshot @ 3840 * 2160 PNG is around 10MB, I cannot find an image hosting site to show it directly... Please download to see it. Link: http://s000.tinyupload.com/index.php?fi ... 3745398073
×
×
  • Create New...