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Posts posted by Gex_str
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9 minutes ago, isupreme said:
To me, having 1/4 of all maps as NvN seems like too much....
Only 3-4 of them are in default rotation.
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I'll only say this: you can't make Nod better just by unnerfing them, when you still need to stand continuously in visible range of target in order to kill it.
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I'll just drop a link to a discussion that shows actual reason as to why Nod may be losing to GDI:
https://renegade-x.com/forums/topic/77957-nod-has-even-more-become-the-underdog/
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On 3/17/2021 at 4:17 AM, Tytonium said:
I choose Dune 2000 because that's the game that got me into RTS stuff as a kid and plays like no other game Westwood ever made. Also giant fucking sandworms.
Add PS1 port that had almost everything in 3D. Too bad that buildings didn't have contruction animation, but hey, seeing them in 3D (and some even had some animations, like lights on Windtrap) was the best thing ever.
For the Duke!- 1
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Most weapons will be removed(at least going by prelimiary pratch notes), so whole crate will be kinda pointless to him. Silenced SMG is already one of the most broken weapons ever.
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That was on AllNoobs server ran by Sarah and euan. Probably won't return unless they would get server back or someone actually gonna add this to their mutator list.
Note: Official and CT server are pure vanilla, so don't expect such thing there. -
34 minutes ago, roweboat said:
I hope changes can be made in some way to encourage MORE players to want to try it.
When some seasoned commanders will try to not discourage new people at their first attempt, then maybe people will start to volunteer more.
Also you'll never make me a commander. Never.- 1
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36 minutes ago, Backfromhell said:
Nice work and yes it's a lot of time you can spend to make one track.
I was talking about me taking 2 hours to finish dungeon which featured this track 😅
Who would knew that new mechanic would take me so long to figure it out... -
And with release of CrossCode's Post-Game DLC came new tracks, including one for new dungeon.
Listening to it for 2 hours(that's how long it took me to finish it) was worth it.And with new dungeon comes new boss music:
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3 hours ago, Mystic~ said:
What is a twin rocket crate? Did this rocket launcher get added to the game in the last update?
Twin Rocket Launcher is a crate variant of Rocket Launcher that shoots 2 rockets in quick succession. Its reload time is slightly longer than reloading 2 rockets on normal variant.
Weapon was added long time ago actually.- 1
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3 hours ago, MattHunX said:
but I think night-vision disappeared from RenX.
It was disabled on many maps that don't need it, primarly on day maps.
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3 hours ago, Sarah. said:
Bad translation probably, but it's something we can add. A training range or something of sorts.
It's indeed bad translation: in russian "полигон"(read as polygon), is called "shooting range" in English.
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Reminder that TS Soundtrack was done by 2 people: Frank Klepacki and Jarrid Mendelson.
List of who made which tracks can be found here: https://cnc.gamepedia.com/Command_%26_Conquer:_Tiberian_Sun_soundtrack- 1
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By default it's F12, you can change it through Settings - In Game.
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That one will be fixed in next patch(was fixed internally already).
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Delete Binaries folder in Renegade X folder and then verify the game.
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Most likely not possible due to previous events.
Previous events being that when snipers got spread when no-scope everyone just switched to PIC/Rail, so delay had to be added.- 1
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Probability of crates is determined this way:
Probability = Base Probability / Sum of all Base Probabilities, some probabilities are affected by game state(if Bar/HoN is alive, if WF/Air is alive, etc.). Probabilities can also be changed via mutators, Official servers have default settings.
All of said probabilities can be found in Renegade X\UDKGame\Config\UDKXSettings.ini -
Funnily enough I've never played it, only watched English translated walkthrough, but music reminds me of PS1 era games, some of which I've played(Crash 1/3, CTR, Spyro 3, Gex 2, Legend of Mana, list goes on a little more), maybe this is why it gives off the feeling of nostalgia.
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I guess I'll throw something for New Year since I've been digging in my old memories (track is from Puyo Puyo 4, a japanese-only puzzle game that was released on PS1):
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7 hours ago, AshbyJones said:
Give us City Flying first...
Development on it is frozen until Firestorm release.
7 hours ago, AshbyJones said:...and fix the soundbug...
Only if someone would find a way to mess with engine without having source code AND knows where the problem lies in it.
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It's a technical issue, so better post such things on "Technical Support".
If that doesn't help(if no one responds after an entire day or two), try joining official Renegade X Discord server and asking about this issue on #support channel.
Also, as it was stated, Renegade X will never be released in Steam, EGS, Origin etc. due to agreement with EA.
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The guy behind Official NA server will only appear when Firestorm will be close to its launch.
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1 hour ago, budder said:
1. What commands are available to the player? How do you call votes in game for things like commander? Coordinated attacks?
https://wiki.renegade-x.com/wiki/Console#Commands for commands that can be used anywhere.
As for votes: Ctrl + V. Then choose what you want to vote for.1 hour ago, budder said:2. There are a few maps where there are war factories available o build units like titans, wolverines. However, I'll see vehicles like hover MRLS, Bradley's, tick tanks, Titians etc on maps where I can't build them. Do these vehicles come from crates? Just confused because these vehicles come out of nowhere sometimes.
Yes, they do come out of crates if they can't be bought/found somewhere on a map.
1 hour ago, budder said:3. Is there an explanation of what the capturable tech buildings do? Silos, radar stations, emp, etc? When acquiring them, EVA says "new tech acquired," but they never explain what technology has been acquired. And how do you use the abilities granted by the EMP cannon and radar station.
General:
Silo - provides extra 0.5 credits/sec, on Snow(X) it provides 3 credits/sec;
Communication Center - shows every non-stealthed enemy on minimap;
Medical Center(Fort, Islands X) - grants extra 50 max HP as well as 2HP/s regeneration, which works same as regeneration from Veterancy.
Map specific:
EMP Cannon(Arctic Stronghold) - starts charging EMP Blast, that upon activation will disable advanced enemy defences for short period of time. You can activate it by pressing E on its MCT;
Uplink(Hourglass) - upon activation(which will be notified by EVA's message or alarms in tunnel section) disables advanced enemy defences for short period of time, also resets fog dencity.
Dam(Reservoir) - opens alternative sneak route to enemy base near its MCT.
Abandoned Weapons Factory(Crash Site) - allows your team to buy Titan and Wolverine from its Purchase Terminals. Warning: all bought vehicles don't have steal protection for first 30 secs unlike ones that are bought in WF/Airstrip.
Fort(Fort, duh) - gives ability to buy TS vehicles in PT. GDI gets Wolverine/Titan/Hover MRLS, while Nod gets Attack Buggy/Attack Cycle/Tick Tank.- 2
Expand Field to Field X when population grows.
in Feedback & Bug Reports
Posted
You will have to sacrifice either Night Field or Day Field X for that.
Or go full 5.3 and finally bring back Field X Night.