Jump to content

Gex_str

Phase 5 Beta Testers
  • Posts

    199
  • Joined

  • Last visited

Posts posted by Gex_str

  1. On 6/8/2023 at 7:21 PM, RenClassic. said:

    4. crates. I understand why no tech/hottie because of advanced repair gun/mines. It should be more liberal with giving weapons like railgun, sniper. maybe remotes. Yes I know that means sbhs can stealth snipe, I dont think that is an issue, that would make bounties more fun, shoot scanning more frequent. sbh with remotes cant kill a full hp building but could get some perma if undisturbed. stealth vehicles (stealth flame, stealth mammy, stealth orca, stealth med), maybe a teleport crate that teleports you to a random location with a "loud" visual tell and wait period before being able to move (like terminator teleport animation, light sphere and electricity arcs), maybe inside an enemy building. maybe exposed in obby view. ZAAAAP. Maybe inside a wall lol (forced to suicide). A crate that turns off enemy base defences for like 10-20 seconds, possibly both teams at once. just long enough so a player in the right place at the right time could have a chance to get behind a building. I would like to see more crates that provide opportunities to disrupt spammy stalemates that occur on maps like field and oasis, perhaps they could occur more frequently as the map time elapses. Team crate control really should provide meaningful benefits especially late game.

    Most people will say no to SBH snipers because snipers, I say no because SBH is already too good for his value.
    Teleport crate - very high chance of being stuck/going out of bounds. Its effects do exist on a single map, albeit it teleports to specific locations.
    Disabling base defences - existed, removed probably because too good and too random.
     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    6. advertising.
    I am not sure if you guys are advertising for this game yet since its in beta but it would be nice to somehow get a constant influx of new players. You have a great game, I think something should be dont to attract new meat shields... i mean players...

    Was nice to see more players and 2(!) full servers when C&C Remasters came out. Took a month before numbers dwindled back to usual ones. You can guess why it's likely to be a waste of money.
     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    7. map time.
    I think all maps should last around 1 hour long, not necessarily timed but maybe a reduced building healing mechanic stacking after 1 hour and again each hour etc. I think it causes players a lot of stress when they invest 4 hours of their day on field because its such a stalemate map they flip out if they start losing and it leads to arguing and server dying effect when people are mentally exhausted and rage quit. I dont think map change should be feared, or buildings dying. It is my belief that buildings are a special part of renegade.

    AOW exists, but people hate it. I personally like it.

     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    9. drowning, oxygen bar?
    Is there a bar for oxygen remaining while underwater? I like the ability of swimming but I seem to drown out of nowhere when low health.

    There's no visible bar, but yes, your oxygen is limited. Be careful when diving.

     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    10. flame tank treads
    Can you please fix the flame tank, its so ridiculous to drive in flame rushes when the slightest protrusion will send the flame tank sideways and climbing over each other, causing the entire team behind the lead tank to log jam, maybe more similar to med tank treads? it seems to want to climb onto any surface, not sure if intended.

    UDK jank. Reminder that this is nearly same engine Mass Effect 1 was made on.

     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    16. buggy remotes.
    Is it intended for buggies to be able to stack 4 remotes and run into things and hop out and explode them? This can wreck resevoir GDI turret. also nukes MRL/harv. Seems silly.

    Intended.

     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    14. server capacity
    It seems like every server is set to 64 capacity I guess because computers have gotten much more powerful since 2002, I believe this has some unintended effects, such as only one server being populated at a time. Old renegade had multiple servers on the go. I get people want to go where the other players are playing but with a server cap of 64, it can become the entire player base since we are in beta. With the map vote at the end of games maps like oasis can be selected with 64 players and it becomes absolutely intolerable. Its turns games into spam wars from two opposing sardine cans with no progression possible. players are constantly complaining about population for maps. low pop high pop, map too big map too small. 15 on 15 on city flying felt perfect, it allowed people to drive vehicles into the enemy base so they at least had a chance in achieving something, instead of hellfire spam from sardine can to sardine can.

    There's this problem of RenX playerbase mentality - they won't join empty servers but will furiously spam refresh to take that free slot on near full server. I myself am all in for 40 player cap like it was originally, but due to thing above this would just reduce max player count at play time to 40.

     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    17. built in clans?
    I noticed this game does not seem to have clans, not sure the reason, would be cool if a clan tag was added to the launcher so people would be incentivized to start clans and have clan wars. team vs team. Would be a team building exercise and incentivize people to join teams and practice together and teach new players.

    Times have changed and it seems that no one cares that this feature doesn't exist. Also last clan wars(that happened like 6 or so year ago?) were horribly unbalanced.

     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    20. individual cp?
    Would be nice if there is no commander players in game you could use a smaller version of the same buff with smaller radius for a small amount of cp. Perhaps they could use a small fraction of the whole like 100 cp scaling with player count. like a situational baby buff. So in games where they cant decide on a commander people can keep the cp off full. Kinda lame when a small cadre of players decides for the entire server "we are not using commander powers" so the entire server is held hostage and forced to not use the fun game mechanic. being a sbh with the ability to emp a small area/single mine would be huge.

    Can lead to people using it to buff themselves and more or less turn into one man army(not that it's impossible to be one anyway).

     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    21. repairable exploded tank
    in the old classic renegade tanks would enter a "broken" shell phase when health depleted I think only tanks like med, humvee, apc, mrl, and their counterparts could, it allows for players to require their tank if not totally destroyed by more damage or splash damage. It is an interesting mechanic that is very situational. In the old renegade we would purposely buy meds or lights and break them so they enter the broken shell phase so it would not count towards the server vehicle limit. then as a team we would repair all the tanks and be able to get way more tanks then the server limit, we would then rush the enemy with like 25 tanks. Super fun and would be crazy with buffs. Would also be fun with sbh spys hiding inside the shells and potentially stealing one and destroying the shells to disrupt the process, wasting thousands of enemy spent credits. total chaos. Another thing I dont see people doing often is parking enemy vehicles behind the wf to put pressure on their vehicle limit, should be more normalized, maybe added to tips screen.

    With chokeness of quite a number of maps can lead to them making vehicle paths more narrow than they already are.

     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    24. free aim
    would be really cool if you could implement free aim. Sniper wall hugging was a thing in classic renegade and the ability to move tank turret without moving camera angle was huge. MRLS could shoot in unique arcs.

    It doesn't exist for a really really good reason.

     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    27. I would like to see commander smoke screen used more often, its huge and could be used for rushes or defense, it largely seems to be ignored. Maybe helpful tips window instructions added about what situations it is great for.

    They're also a great indicator that commander is nearby so you could jump on him and kill him!

     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    29. cancel airstrikes? is there a way to cancel airstikes than you start casting? is there a way to rotate them?

    Movement cancels them, if I remember correctly you can rotate it by holding RMB and moving mouse.

     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    30. night vision on more guns? night vision might be more useful/used more on maps with a day/night cycle.

    Generally feels like a useless feature with most night maps being quite bright + brightness setting existing.

     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    38. bots should have an unstuck algorithm, so they dont get stuck inactive in buildings, better pathing, perhaps no bot model clipping, better rat lines so they are not all retarded/ at least get out to the field.

    No one on dev team has enough sanity to touch code related to bots. One of them tried to fix them, fixing one thing would break another.

     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    43. why can you heal beacons??? lmfao, please remove this feature, this allows repair gun battles? wtf, I think beacons should be defended not repaired

    Mines and beacons are similar coding-wise, so you can heal both.

     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    44. forest silo building not visible in tab window, people dont defend buildings they dont know they have

    Unimportant buildings(buildings that are not required for victory/defeat) are not shown. Dunno if there was anything in plans for making them more noticeable.

     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    46. player models dragging behind tanks, c4 etc, not sure what causes this but its funny to see occasionally.

    Client/server desync.

     

    On 6/8/2023 at 7:21 PM, RenClassic. said:

    47. game message for killing nuke holder, people should know when they took out more than just a character/ be rewarded accordingly

    You get couple extra VP for killing beacon holder.

  2. UDK version of FS is still in development(hopefully will be done this year).
    UE5 version will enter its development after release of UDK one.
    Generally it's easier to get notified on current situation on Discord.

  3. Note: Purchase Terminal will be unusable unless one connects the mouse or simulates it(no, left and right sticks do nothing there, as PT wasn't programmed to support controllers). Also heavily recommend to rebind controls, since some stuff like Ability button aren't binded by default.

  4. In Renegade X/UDKGame/Logs there are log files which contain info about entire session. When crash allows game to close properly it will also have error at the end.

    Note: this kind of stuff is better to be posted at "Technical Support" thread.

  5. We've been there already(C&C Remasters wave), it sticked for a month and returned back to how it is these days.
    With lack of cohesive tutorial("How to Play" screen is nice beginning, but it can only do so much) and/or unique map for testing various things, new players will continue to join a match, get confused at what the hell is happening and then either stick slightly longer, ask people what to do/how everything works or just leave.
    Also something something they see that most matches turn into meatgrinders that they may have seen in other games and already know how boring it will be.

    • Like 1
    • Thanks 1
  6. SDK has all files, including sounds. There you can extract sounds as WAV files(raw sound file). After that you can convert them into any other sound type with anything you want.

  7. Don't forget that there's still no way besides asking people or looking into ini files directly to know which button combination open vote menu.
    Here's yet another reminder that "Vote" button in pause menu still doesn't do anything.

  8. No one got the thing that guy said as I'm seeing.
    Basically, there's a game called Dreams on PS4 in which you can make games. I don't know how powerful the engine of the game in order for guy's request to be fullfilled though.

    • Like 1
  9. 1 hour ago, Atomsk said:

    - EMP grenades on buffs: Do all commander buffs negate emp-grenades, or just the defensive one? 

    Only defensive.

     

    1 hour ago, Atomsk said:

    - MRLS: Is it my settings, or has the "lock turret" function disappeared? Locking target also never really works for me, whereas others seem to be able to track my tank even after moving away a considerable distance, out of sight. 

    Locking turret was removed for quite some time now due to heavy backlash(breaking too many maps).

     

    1 hour ago, Atomsk said:

    - Raveshaw: Does Rave's laserbeam pass through vehicles (considering the distance, of course).

    PIC(Personal Ion Cannon) and Railgun have innate penetration of 5, 4 is needed to shoot through tank, so they can hit through 1 tank and hit another one behind.

     

    1 hour ago, Atomsk said:

    - Repping infantry: Placing crosshair on an infantry's head increases repair rate, it seems to me, but I rarely see people do this (when you have the chance and your target is standing still). Am I mistaken? Perhaps I just like blasting my blue sparkly repair goo on people's faces, idunno, but it seems to help.

    Due to how it was coded it ignores Headshot multiplier, so you can't make it heal more.

    • Thanks 1
  10. 1 hour ago, Xtractor said:

    First: Is Mine Banning only Banning from mining or the player will be kick of the game?

    It will disable placing proxy mines for that person for whole match, also people will be able to remove his mines.
    As for PM chat, tbh I barely even look at chat because of my playstyle(lone player), it doesn't help that PM sound is so frigging quiet that you need to stand in empty room to hear it. As for color - we have lime, yellow and red as usual colors there, so blue doesn't stick out for me.

    • Like 1
  11. 13 hours ago, Backfromhell said:

    Last track and good bye, wish all a lot of fun with  Ren X and FS.

    This is really my last post here, was nice to meet some ppl. :)

    SK, Once Upon and Backfromhell are now history.

    This track will be my farewell to you:

    Let the wind carry tales of your journey...

    • Thanks 1
  12. Since everyone has already said almost everything I could possibly think of, I'll just do one thing I'm good at: putting fitting music to strengthen the mood:


    Let the wind carry tales of your journey...

    • Like 3
×
×
  • Create New...