Most people will say no to SBH snipers because snipers, I say no because SBH is already too good for his value.
Teleport crate - very high chance of being stuck/going out of bounds. Its effects do exist on a single map, albeit it teleports to specific locations.
Disabling base defences - existed, removed probably because too good and too random.
Was nice to see more players and 2(!) full servers when C&C Remasters came out. Took a month before numbers dwindled back to usual ones. You can guess why it's likely to be a waste of money.
AOW exists, but people hate it. I personally like it.
There's no visible bar, but yes, your oxygen is limited. Be careful when diving.
UDK jank. Reminder that this is nearly same engine Mass Effect 1 was made on.
Intended.
There's this problem of RenX playerbase mentality - they won't join empty servers but will furiously spam refresh to take that free slot on near full server. I myself am all in for 40 player cap like it was originally, but due to thing above this would just reduce max player count at play time to 40.
Times have changed and it seems that no one cares that this feature doesn't exist. Also last clan wars(that happened like 6 or so year ago?) were horribly unbalanced.
Can lead to people using it to buff themselves and more or less turn into one man army(not that it's impossible to be one anyway).
With chokeness of quite a number of maps can lead to them making vehicle paths more narrow than they already are.
It doesn't exist for a really really good reason.
They're also a great indicator that commander is nearby so you could jump on him and kill him!
Movement cancels them, if I remember correctly you can rotate it by holding RMB and moving mouse.
Generally feels like a useless feature with most night maps being quite bright + brightness setting existing.
No one on dev team has enough sanity to touch code related to bots. One of them tried to fix them, fixing one thing would break another.
Mines and beacons are similar coding-wise, so you can heal both.
Unimportant buildings(buildings that are not required for victory/defeat) are not shown. Dunno if there was anything in plans for making them more noticeable.
Client/server desync.
You get couple extra VP for killing beacon holder.