Jump to content

Tommy

Former Developers
  • Posts

    153
  • Joined

  • Last visited

Posts posted by Tommy

  1. 9 hours ago, MintLemonade said:

    I bring this up because B0ng was the closest thing this game had as a community manager. They haven't had one since.

    You seem to forget about Fobby, the actual TRUE community manager we had.

    • Like 1
  2. 1. Toxic af community sometimes

    2. People calling out their team followed by different forms of team hampering like VP feeding, prevent team mates from repairing buildings, etc.

    2.1. surrendering after the literally least important building died and there is still a good chance for a comeback

    3. Same maps over and over again, could be changed by delisting played maps for longer time from map votes

    4. Learning curve is hard yeah, I mean I know the game overall but it's really to get new players into it for me at least

    5. No active auto balancing while the match is running which sometimes results in e.g. 15vs20 situations (isn't happening that much anymore though)

    6. 64 players limit - results in shit performance for almost everyone besides some super strong PCs, no further explanation needed.

     

    If more come into my mind, I will make a new reply for that.

    • Like 3
  3. Bugs:
    -Shotgunner sounds are not synced with animations anymore.

    -Ammo count on Tac-Rifle doesn't update

    -Transition between riffle and grenade mode on Tac-Riffle looks and sounds weird

    -Connection with Steam doesn't seem to work

  4. 5 minutes ago, TK0104 said:

    The only problem is that we can't access the maps or packages from beta 1,2 and 3. Since the release of Beta 4, the SDK came out and the Devs changed it so we could add our maps and assets to the actual game.

     

    Or the devs know how to extract the game and gain access

    So the maps weren't single packages back then like now?

×
×
  • Create New...